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-   -   Oddworld Questions & Answers IX (http://www.oddworldforums.net/showthread.php?t=21432)

Bullet Magnet 12-04-2013 04:06 PM

I hate going to the barber's. Maybe Abe hates going also.

BoneScrapings 12-04-2013 05:16 PM

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I hate going to the barber's. Maybe Abe hates going also.

Well, what kind of barber shop would Rupture Farms have? 'We take a little off the top...of your neck'. I wouldn't blame him.

Slog Bait 12-04-2013 05:17 PM

Maybe only employee of the year is allowed to have hair feathers

Nepsotic 12-06-2013 06:34 AM

OR maybe it should be left the way it was. I don't see the point in such an unnecessary change.

MA 12-06-2013 04:11 PM

STOP FUCKING WHINING

Varrok 12-06-2013 10:42 PM

To be honest, a few dreadlocks on mudokons' heads would actually look very nice. We should make a petition

Nepsotic 12-09-2013 07:11 AM

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STOP FUCKING WHINING

IT'S SHIT OKAY!? IT'S TOTALLY SHIT, I HATE IT AND IT'S SHIT! >:{

Slog Bait 12-09-2013 08:42 AM

Can't stop won't stop

MeechMunchie 12-09-2013 01:53 PM

addicted to the shindig

Nate 12-09-2013 03:46 PM

Topic, please.

BoneScrapings 12-11-2013 11:49 AM

Suppose I could ask another question.
In Abe's Oddysee, how long is Abe gone from Rupture Farms before he comes back? Your second trip through the free fire zone, there are a lot more bombs and mines. Obviously, the developers wanted the trip back to be harder than the trip forward, but the new setup makes it feel like a significant amount of time has passed since Abe left. So...can we get a ballpark estimate on how long it took Abe to complete the trials and make his way back to the processing plant? Days, weeks, months?

Bullet Magnet 12-11-2013 12:26 PM

One day.

Varrok 12-11-2013 12:54 PM

They have multiple suns in their solar system, right? What do they consider "a day"?

STM 12-11-2013 01:34 PM

I don't think they have more than one sun. Are you maybe thinking about the number of Oddworldian moons?

Oddey 12-11-2013 04:38 PM

Why is it that explosive mines seem to vary in color, I think, depending on the platform you play it on?

http://199.101.98.242/media/shots/37...;NTSC-U]-1.jpg
Here they seem to be sort of grey/black.


http://i85.servimg.com/u/f85/13/65/64/19/fingam10.jpg
But here it seems more blue.

Is this due to some kind of old technical limitations?

Slog Bait 12-11-2013 05:00 PM

I always assumed technical limitations were the case. Rayman had some similar weirdness with the tings on the console versions vs the PC version.

Nate 12-11-2013 05:34 PM

It might intentional, to reflect different environment lighting.

Oddey 12-11-2013 10:59 PM

I don't think so, because on my PC version, all the mines look just as blue as the ones in the second screen, regardless of area. Except in shadows obviously.

MeechMunchie 12-12-2013 05:07 AM

I think the mines are the wrong colour.

STM 12-12-2013 05:46 AM

After playing AO on the PS1 for 8 years, seeing those mines on the PC absolutely threw me.

Xavier 12-13-2013 12:17 AM

Can we actually have a shot of the same screen on different platforms showing color difference? Because otherwise I agree with Nate, it's simply environment lightning.

Slog Bait 12-13-2013 12:23 AM

Well I've played the PC and PSX versions too, and the mines on the PC version are blue and more detailed everywhere they're found, while the PSX mines are all dark and pixelated.



This is the PC version. Skip to about 6:08

Connell 12-13-2013 07:43 AM

The design of the mines on the PSX version differ from the PC version in several aspects. No idea why, although whoever said it was to do with technical limitations is probably on the right lines. Maybe when they ported Oddysee to PC the mines just didn't look right for one reason or another. However, aside from shadows, the environment doesn't play a factor in their appearance.

Nepsotic 12-13-2013 11:35 AM

Loads of things differ. The mines, the levers, the text and the music. God, the music in the PC version sucks ass. What a shitty port.
Why doesn't gamespeak work properly in the PC version? You try to ask a mudokon to follow you and Abe just does this weird twitch.

Varrok 12-13-2013 11:59 AM

I didn't have the problem. What I do have, however, is this link.

Slog Bait 12-13-2013 12:31 PM

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Why doesn't gamespeak work properly in the PC version? You try to ask a mudokon to follow you and Abe just does this weird twitch.

You have to press and hold the gamespeak buttons for some reason. Just tapping them won't do shit except make him do the weird twitchy thing.

Nepsotic 12-13-2013 12:57 PM

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I didn't have the problem. What I do have, however, is this link.

Which I didn't ask for, or need. Thanks anyway, I guess?
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You have to press and hold the gamespeak buttons for some reason. Just tapping them won't do shit except make him do the weird twitchy thing.
Sometimes even holding them doesn't work. It's just the result of poor porting.

STM 12-13-2013 02:02 PM

It's nice to see you've found an outlet for your teenage angst, Nep.

Jordan 12-13-2013 02:25 PM

Nep you have an incredibly foul attitude.

The different coloured mines in the PC versions through me off as well. I'm slightly embarrassed that such a small object has this effect...

Jbot123 12-13-2013 02:47 PM

Woah, I never even noticed that until now. Also, were the characters in a version of Fangus ever just going to look like anthromorphic cats and dogs, like Clakkers were with their chicken designs?

Nate 12-13-2013 02:55 PM

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Also, were the characters in a version of Fangus ever just going to look like anthromorphic cats and dogs, like Clakkers were with their chicken designs?

From Lorne Lanning:

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Raymond Swanland and I were really interested in developing a part of Oddworld that was more like where Eastern Europe meets Russia. Russian Mafia coming in as a political force and sheep herders being ousted but I wanted to do it more like the dynamics between cats and dogs. All these Russian Mafia guys are going to have this feline heritage and the sheep herders were more like dogs—​but imagine dogs evolving 50 million years later. That’s what Fangus was. In that one illustration that was released of him, you can see some canine‐like qualities and he was going to be super bad‐ass as a character but I didn’t want to lose the really neat opportunity of having this really very different type of story in the world.

Phylum 12-13-2013 05:09 PM

The same weird twitch thing happens in PS1 AO. Playstation controllers have pressure sensitive buttons. When you press the X key it sends a value depending on how hard you pressed it. You can change the pressure without lifting the key, so AO starts playing the animation at a certain pressure, but if you don't hit the button quite hard enough you just get the weird twitch. It took me ages to get used to because I would just stop pressing the button when I got the visual feedback. I think the PC version tries to emulate this with a small timed delay. If you release they key too soon you just get the twitch.

Sometimes on both platforms it just randomly won't work for the first few times I try to say something though.

Nepsotic 12-13-2013 05:28 PM

Really? I've literally never experienced that on the Playstation. Are you sure Australia didn't just get a fucked up version or something?
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Nep you have an incredibly foul attitude.

You only just noticed?

MA 12-13-2013 07:06 PM

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Really? I've literally never experienced that on the Playstation. Are you sure Australia didn't just get a fucked up version or something?

yes. i'm sure that's exactly what happened. yes.

i mean, the whole continent is run by criminals sooooooo

Manco 12-14-2013 04:16 AM

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The same weird twitch thing happens in PS1 AO. Playstation controllers have pressure sensitive buttons. When you press the X key it sends a value depending on how hard you pressed it. You can change the pressure without lifting the key, so AO starts playing the animation at a certain pressure, but if you don't hit the button quite hard enough you just get the weird twitch. It took me ages to get used to because I would just stop pressing the button when I got the visual feedback. I think the PC version tries to emulate this with a small timed delay. If you release they key too soon you just get the twitch.

Sometimes on both platforms it just randomly won't work for the first few times I try to say something though.

Yes, this is what happens. The only reason anyone notices it is because you’re used to the much smaller delay on the PS1 controller and aren’t used to the PC version.

Anyway, let’s all agree to just blank Nep. He’s clearly not interested in having a conversation.

Slog Bait 12-14-2013 04:36 AM

Just because what he's asked is worded harshly doesn't mean he's uninterested in conversation. I was actually going to ask exactly what he did because I've never experienced the delay on the PSX version either BUT he beat me to the catch so I just waited for answers to happen.

The only issues I've had involving controls being delayed on PSX is running, rolling, and that weird accidental making a slig walk two steps instead of one thing. Meanwhile, all the control issues I've had on PC are entirely with the gamespeak taking way too long to register and Abe basically clipping through the floor just before talking.

I don't ever remember Abe basically clipping through the floor when trying to talk in the PSX version. Guess I'll just pay closer attention next time I play it.

Phylum 12-14-2013 04:42 AM

What? I'm talking about the twitching thing where he moves a bit and then the animation cancels.

Also I think you can make Abe roll from running in the PC version by pressing a gamespeak key. I can't remember which one it is, though. Probably 4.

Slog Bait 12-14-2013 04:46 AM

Oh the twitching we were talking about he like... moves a slight bit down into the floor and the animation stops entirely and if you don't continue holding the gamespeak key for it he just goes back to standing there being a dumbass without following through with the command. I've only experienced this in the PC version. I know the moving a bit and the animation cancels but when that's happened to me on the PSX version the command still goes through.

STM 12-14-2013 05:09 AM

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Just because what he's asked is worded harshly doesn't mean he's uninterested in conversation.

I think it's a general assertion based upon his entire demeanour. The fact that I actually sympathise for you for engaging in a relationship with him is testament to how reprehensible his behaviour is.

Slog Bait 12-14-2013 05:57 AM

I only have two things to say in response to that, and I request if anyone wishes to continue discussing this with me further that they PM me because this is NOT the place to be talking about this shit and I'm tired of writing up public posts like this.

1- It's kind of hard to be all nice and humble when even at times when you're trying your best to actively engage in the ongoing situation you're met with hostility and people pointing their fingers at you blaming your age for nearly everything you do

2- I can't fucking believe you just publicly stated you feel sorry for me despite the fact that it was probably one of the best decisions I've ever made in my life, regardless of the context given. I'm dead serious when I say I couldn't be happier with life at this exact moment because of it, and I don't want any form of sympathy because there's absolutely no reason to sympathize.