Poly count too low too different from the original Scrabania too orange free-fire zone too blue Abe too purple rope not ropey enough can't find my favourite granny porn site no ferns in original Paramonia.
I think that just about covers it. No but seriously, fucking awesome. |
These screenshots are incred! Can't wait to play it.
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So excited
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These screenshots have make my whole week. Each and everyone one of them are gorgeous.
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They look promising
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Hmm. What's this all about?
http://www.oddworld.com/wp-content/u...013_scrab1.jpg |
We've added a new type of gameplay that works with your Move/Wii balance board/gyro in your Vita. Abe wobbles on very thin platforms like ropes, pipes, fences, linen lines and strings of sausages, and you have to gesture wildly in the opposite direction to regain balance. For PC/Mac, you have to twiddle with the volume dial on your speakers.
Happy Halloween. |
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I think the thing bugging me about the eyes right now is that they're completely illuminated but not at all glow-y.
That paramonia shot is fantastic. Even more keen for this now. |
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13897 I reckon this is an extended cutscene of Abe falling into the Stockyards Escape :) |
http://www.oddworld.com/wp-content/t...tasty/nnt1.jpg
In the screenshot with the two mudokon statues, presumably the camera will be mostly fixed on a certain viewpoint and the player walks towards the entrance. The old portal effect just won't work in a 3D game, although a blinding shining light may be a bit strange to say the least. |
I think that's a cutscene, if I remember correctly from the original
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Get those screenshots out as wallpapers, dammit!
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At least stop giving screenshots in crappy, compressed JPGs.
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http://www.oddworld.com/wp-content/u...013_scrab1.jpg http://www.oddworld.com/wp-content/t...tasty/nnt1.jpg http://www.oddworld.com/wp-content/t...tasty/nnt2.jpg |
I don't like that 'sunset' scrabania shot. The colours (pink to yellow) look too cliché, and it doesn't give that baking hot, lifeless feel that original scrabania has. It's too smooth, too sweet.
The sky looks quite flat, and very PS1 quality. To me, it doesn't feel like the environments are as real / alive as in the original and I think it's partly because there's so much empty space, like in that 'sunset' type scrabania image. |
There's the nitpicking we were looking for
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There's the pot, but where's the kettle?
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Does the remake use grid system? I'm pretty sure it has been established but I'm not proud of my short-term memory
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I agree with Avenging about the Scrabania shot.
E: I've decided I don't care, because I've realised I won't be able to actually play the game. |
Maybe not as soon as it's released, but I'm sure you'll get to play it somewhere down the line :0
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I'm doing everything in my power to promote this game; so I made a video with me giving an in-depth look into the screenshots (Perhaps a bit too much in-depth.) and I had nothing but positive things to say. Honestly, I can't see not a single thing wrong with the shots. Anyway here it is.
Think what you will. At least OWI liked it. http://img96.imageshack.us/img96/1518/2uh5.png |
@1:19 'monsaic lines.'
Ftfy. =3 |
But it's the "n" he didn't pronounce...
And apparently CP "forgot" about the one with the horrible portal effect. I see what you're playing at, man. |
http://www.oddworld.com/wp-content/t...er-support.jpg
Just found this at the top of the 'support' page on their website, fairly sure it's not been released with the rest of them? Looks promising. |
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I generally did forget that screenshot. I looked at the website after I recorded and saw another one. And yeah I agree with most people. I'm not keen on the Portal effect either. E: Looks like I also forget the one on the support page as well. :) |
I didn't bring it up. I'm on your side, knocking STM down a peg.
Besides, Monsaic is just a garbled portmentau of Mosaic and Monastic anyway. |
Ass kissing 101
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You can't knock my pegs down, man. My pegs are fixed deep in their little holes.
ifyouknowwhatimean |
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O bby~
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I imaged the 3D bird portal would look pretty much like this.
http://i293.photobucket.com/albums/m...ps0aba04aa.png 2D, Side On View on the left and a 3D, Face On View on the right. Obviously slightly more detailed. |
We can't even see them fully from the front in-game, even in this 2,5 perspective. So why even bother changing it so it looks good from the front?
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I'm pretty sure someone drew that exact same thing last time we were complaining about the portal and what it should look like.
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