I came twice.
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Hey guys,
Quick introduction - I'm an environment artist at JAW working on Abe :P The feedback has been great, it means a lot to us that you like what you've seen. You can't imagine how much we have worried about not capturing the proper feel of the original that we all love, so seeing real fans of the game happy is an insane feeling. There are a couple of issues you've brought up and I will address what I can quickly as I'm just heading out. Pretty much all character effects are WIP, some being created just before the guys took the build down London, Don't worry about those ;) Audio is again WIP, as you picked up on there are some sounds missing, they've not been forgotten, we have some great guys working on those, I think you'll all be pleased with them;) New areas were mentioned. What we actually aimed for here was to snap aware from the reused backgrounds of the original game and make Rupture farms feel more like a working environment. This means we have pretty much kept the same layout and puzzles of the original game but just made the environments more dynamic. Yes you can stop the lift wherever you want, and the pulley lift is not forgotten ;) The status boards for employees, casualities and escapees will be featuring those stats. As it stands though we haven't had time to incorporate that kind of flash-type magic. I hope that answers a few of your questions. It's been really great to see fan feedback, this is what we work for so thank you :) |
Screenshots look great so far. The name is a bit odd, but hey at least its not "(Gamename) HD"!
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I think our little group was very excited when they announced New 'N' Tasty because it had been suggested at least once on the forums.
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Also, hello, BB-88, have fun at OWF :) |
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You're welcome. |
Well done, BM. You're a genius and a hero and I love you.
Wait what? Who said that? |
I now accept every credit for any other fan contribution, before anyone else does.
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If they are still willing to pick a winner i think a really crazy fan should have it.
And when i think about "crazy" and "fan" only OWF come to mind. |
Awesome Title, Great Job!
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I like the titile, I think they chose a good choice. I don't mind about the Slig masks being changed either. It looks like it's going to be a great game! :D And I am absolutely as happy as a pig in.... as a mudoken that's not being beat up by a slig that it's coming out on all consoles! :D
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Yep. Seeing it live was amazing. It was one of the best moments i've had in a while as a gamer.
The demo of New 'N' Tasty was just outstanding, it's stayed true to the original so well. Not only the gameplay but the music, the sounds and the voices as well. Also the character models and animation are really well done. Abe and the Sligs look amazing, I cannot wait to see the Scrabs, Paramites and the Glukkons as well. And like what WoF said about the gravity when Abe jumps of a ledge and lands ect. And I just want to say this again but Just Add Water have done an amazing job so far, you should be so very proud of yourselves for bringing back this glorious franchise :D I cannot wait to see more! |
Pretty swanky. It's nice to see Abe in 3D like that. Good job to everyone at JAW.
We fans bust your balls, but you know it's only because we love you. |
Looks great. Only thing that bothered me was the goofy noise Abe makes when he run-jumps. Not a big deal, though.
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I was furious when Abe didn't make that angry noise when he ran into the wall, but when I unwittingly made it myself I was okay again.
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http://imageshack.us/a/img221/2962/98106522.png
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I later won that Abe cutout for knowing inane Oddowrld trivia. But that's a story for another time. |
As an infrequent member here, I just want to stay how glad I am that this community exists. I think that OWF has had a significant positive impact on the future of Oddworld in various ways and I thank you all - as well as JAW - for helping to keep my favourite franchise alive.
I don't mean to sound overly dramatic, but finally seeing Oddworld as it's supposed to look in this generation gives me real hope for the future. |
I'm very impressed. RuptureFarms looks real purdy and the game looks amazing in action.
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You were sitting next to Child Pornography?
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I was disappointed when I finally figured out that "user CP" on these forums meant "control panel".
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Looks pretty fantastic considering it's pre-alpha, but I have to say I completely detested that the mudokon worker knew Abe's name.
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Maybe that one knew Abe?
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He is employee of the month, right? He takes that seriously, so presumably there are other employees that take that seriously.
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I suppose that's true (except that he was employee of the year), but it addressed him as though they were good friends. I guess it might be interesting if the first few mudokons do that and later ones not, though.
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But the later should know Abe from the "Wanted" posters
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They're pretty chummy for guys who aren't allowed to talk to each other.
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I think this section is the place where you encounter a slig and a meat grinder for the first time. Its just unfinished. But then again, its any anyone's guess. I'm very impressed with what ive seen and I have to say, that was the 1st game conference i've seen where it was not disappointing and everything that was said was interesting. From Lorne to Stu, right to the end. Brava! Amazing work guys. also, >Meat barrel spilled out onto the floor. >Tons of mines just piled onto each other. oh god yes. JAW have a habit of adding these wicked little touches. We're in great hands :D |
If you were an oppressed minority who weren't allowed to talk to eachother I think you'd find that you were really close to your colleagues, too.
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Is this even gameplay?
It looks so smooth I can't believe it's not a pre animated cutscene or something O_O |
I think it looks fab, all i would point out is the voice of the sligs, and the way they walk.
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Looks great so far! These are the things that don't feel right to me (I'm aware it's pre-alpha!):
-Piled mines. -Abe & Mudokons seem to be too hunched in this one? -Slig walk/run animations. I'm wondering how are they going to deal with some known secret areas: Barrels or stuff hiding the secret spots (such as when the second slig appears) don't seem to entirely work in 3D perspective with moving-scenarios, or they? Also: many mudokon workers standing at the same spot? Will they just overlap each other in 3D? I'm sure this questions and more have been addressed already. |
Just a quick question for you guys,
Do you prefer Abe's monotone voice from Oddysee or the deeper one from Exoddus? I wonder if Lorne can still do the Oddysee voice. Also, I saw some one ask for a classic voice mode option with the simple "Hello" and "Follow me" being said. What are your opinions on this? just generally interested is all :) |
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Probably just to keep the Mudokons from esacping.
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I hope the lighting doesnt flick between foggy and clear, orange and
Green etc like it did in the pre alpha, it reminds me too much of littlebigplanet |
Shame I wasn't there to meet you lot and see New 'n Tasty (good name` choice, BTW) for the first time on a massive screen. But then that's my own mistake...
Oh well though, that looks damned impressive for a pre-alpha! The remake is in good hands indeed. :) The dynamic environment is incredible and really does add more depth, and I'm digging the extra little details that have been added - Maybe I have a little minor criticism over some sounds and animations but seeing as they're WIP, I'll keep my mouth shut over them. I really can't wait to see where JAW is going over this. Good work people, keep it up. :) |
I believe it's time we stopped with this "especially for pre-alpha" thing. Other than the obvious WIP and placeholder stuff, this is damn good even for a finished product. I especially loved the parallax and the entire scrolling mechanism, very VERY well done. On the same note, please do NOT have camera controls or anything of this style. Make the automatic camera so good you won't need it.
Anyway, I can't wait to get my hands on this. :) |