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-   -   2nd Abe HD screenshot (http://www.oddworldforums.net/showthread.php?t=21053)

Nepsotic 09-20-2012 11:05 AM

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I did. I just didn't say anything.

Anyway, again the screenshot looks very good - I'm looking forward to this as much as I was looking forward to BMS. :) I think people are being nitpicky about the slig masks, though.

We're the extreme fandom, we practically hump every bit of info we get out of OW, it's our job to be nitpicky.

Personally, I don't give a shit which visor they use, and it's both, apparently.

STM 09-20-2012 11:14 AM

I'd like them to revert to the old visor obviously, but ignoring that. It looks fucking amazing, especially for pre-alpha stuff. Like Nate, I hope to high Hell we get to see it animated soon. Ahhhh, it all just looks so amazing!

Wil 09-20-2012 12:20 PM

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Apart from the loss of the electricity sign, glowing lever and the yellow coloured slig eyes i think i have just cum in my pants.

Oh my goodness. What would have happened if they were there?

The lever does have a light. I'm not sure why it's not illuminating in this pic.

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I think this will be be post processing, since this is just to get it working. But I could be wrong...

Not the right term; "post-processing" would be things like cell shading, depth of field, motion blur... things done in realtime. You're right, the details always come later. The major geometry and gameplay-relevent objects have to come first, otherwise programming and playtesting is just a bunch of sitting and thumb-twiddling.

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Pre-fucking-Alpha!

Doesn't matter if the screenshot was just 5000 lines of this repeated in block capitals with a soundtrack of me shouting it over and over, people will still compare it with what they think the finished product should be. It's fine, it's to be expected. Just don't go directly to the artists who have been working unpaid overtime to get it looking this good so far, or you might have a tablet pen jammed in you. :p

Scrabaniac 09-20-2012 12:30 PM

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Oh my goodness. What would have happened if they were there?

The lever does have a light. I'm not sure why it's not illuminating in this pic.
If everything was there i would be empty for a week!

Mr. Bungle 09-20-2012 12:38 PM

This looks really great so far. It's like if they made a side-scrolling game out of the pre-rendered cinematics in AE.

I'm really looking forward to playing this. Is there any thing close to a release date yet?

Scrabaniac 09-20-2012 12:40 PM

I had a bit of a wild imagination moment; If the sligs eyes are yellow, they could show that they are the type of sligs that hesitate and shout 'freeze!" before they shoot, and the ones with red eyes shoot on sight! Just a small thought haha

OANST 09-20-2012 12:40 PM

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Just don't go directly to the artists who have been working unpaid overtime to get it looking this good so far, or you might have a tablet pen jammed in you. :p

Now we know that JAW participates in unethical work practices, and OWI is okay with it. So, the last game of the quintology is going to be the one where we find out that the Glukkons were always meant to be the hero, and Molluck will crush all resistance with an army of genetically engineered Gloktigi, right?

Edit: This is one of those times where the admins wonder why they still let me have posting privileges.

Bullet Magnet 09-20-2012 12:52 PM

The last moment of gameplay will be a quicktime event in which you rapidly tap A to make the Glocktigi's claws squeeze shut and pop Abe's skull like an egg.

Nepsotic 09-20-2012 12:57 PM

Or, it could just put him in a microwave to save time and energy.

Jordan 09-20-2012 12:57 PM

WOW! I'm so excited :D

Varrok 09-20-2012 01:22 PM

To be honest, aside from ranting, it looks much more detailed than the previous screenshot. Needs moooooore.

Wil 09-20-2012 02:43 PM

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Edit: This is one of those times where the admins wonder why they still let me have posting privileges.

I keep trying to concoct a "No, I'm actually wondering something else" response, but every alternative I come up with boils down to exactly that.

Bullet Magnet 09-20-2012 02:53 PM

It's because OANST is a refreshing fart in a room full of roses.

Hazz-JB 09-20-2012 02:57 PM

Beautiful.

Although it's super-impressive for pre-alpha, I think it's fair to offer our thoughts now since it's easier to take them on board at this stage (if they're worth taking on board at all) than when it's more developed and harder to change.

I will say that both screens so far are a bit lacking in... I dunno, visual flare? The colourful signs and scrolling screens in the old games were really engaging both visually and because of the messages they gave. Maybe you don't want them breaking the 4th wall any more, but you could still add signs and screens that had adverts, workplace messages and symbols (electricity) near levers etc.

It's great work though, "pre-fucking-alpha!"

Steamer_KING 09-20-2012 03:30 PM

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Not the right term; "post-processing" would be things like cell shading, depth of field, motion blur... things done in realtime. You're right, the details always come later. The major geometry and gameplay-relevent objects have to come first, otherwise programming and playtesting is just a bunch of sitting and thumb-twiddling.

Sorry for my layman terms. I really thought was the name.

Bullet Magnet 09-20-2012 05:07 PM

Needs more product placement.

Nate 09-20-2012 06:00 PM

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Now we know that JAW participates in unethical work practices, and OWI is okay with it. So, the last game of the quintology is going to be the one where we find out that the Glukkons were always meant to be the hero, and Molluck will crush all resistance with an army of genetically engineered Gloktigi, right?

Edit: This is one of those times where the admins wonder why they still let me have posting privileges.

Not really. Other than the Gloktigi, I thought it was all fair enough.


Also, how did you know that the Gloktigi were genetically engineered?

Michael 09-21-2012 05:21 AM

Looking great, especially good for pre-alpha! I really do like the lighting on Abe in this shot. I'm glad that JAW seem to be going for a more grungy, realistic aesthetic than a cartoon style. I can only hope the animations follow suit and aren't exaggerated too much.

I agree with everyone that a bit more dirt like oil and soot etc. should be added, but bear in mind this is very early in development. I can't wait to see it in action in a few weeks :D

My only gripe with this at the moment would be the barrels in the background. If you look closely you can see the models intersecting one another- but I have plenty of confidence in JAW to iron all these little things out before release. There are a lot of details like the LED boards to be added yet.

Wil 09-21-2012 06:01 AM

The LED screen is done and in the game. There just isn't one right there at the moment.

OANST 09-21-2012 06:15 AM

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Not really. Other than the Gloktigi, I thought it was all fair enough.


Also, how did you know that the Gloktigi were genetically engineered?

I figured that since Lorne seems so interested in that vivisection stuff he would put it to good use eventually.

Nepsotic 09-21-2012 07:29 AM

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The LED screen is done and in the game. There just isn't one right there at the moment.

But, I thought you weren't going to be breaking the fourth wall this time?

Wil 09-21-2012 08:14 AM

No, in fact we're going to be breaking it all the time. Every time Abe comes up to a Mudokon, the gameplay stops and the camera zooms in on him as he turns towards the camera to exclaim "Oh no! It's another of my buddies from RuptureFarms! Please help me to rescue him, strange creature looking at me from the Forbidden Direction!"

EDIT: You then get a dialogue box asking if you want to rescue, ignore or kill the Mudokon. Depending on your selection, you watch one of three possible movies. Then it's the next level.

Varrok 09-21-2012 08:15 AM

*forgets about his fanboy-ism and opens the wallet*

Nepsotic 09-21-2012 08:24 AM

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No, in fact we're going to be breaking it all the time. Every time Abe comes up to a Mudokon, the gameplay stops and the camera zooms in on him as he turns towards the camera to exclaim "Oh no! It's another of my buddies from RuptureFarms! Please help me to rescue him, strange creature looking at me from the Forbidden Direction!"

EDIT: You then get a dialogue box asking if you want to rescue, ignore or kill the Mudokon. Depending on your selection, you watch one of three possible movies. Then it's the next level.

You should have 20 different endings depending on how many Buddies you save.

Wil 09-21-2012 08:48 AM

993 endings based on who you rescue/kill/ignore.

Nepsotic 09-21-2012 09:06 AM

Throw in a few extra endings depending on how long it took you to complete the game, and how exactly you played it.

Varrok 09-21-2012 09:30 AM

Make our choices matter at the end! Like in Mass Effect 3!

OddChipango 09-21-2012 09:43 AM

Background's missing the contrast, shadowy, darker tone.

Characters models look very promising. I hope they make them as hi-poly as they can into the game.

Can't wait for the gameplay demo!

OANST 09-21-2012 10:45 AM

I want at least four colors to choose from.

Nepsotic 09-21-2012 11:44 AM

And different clothes, some of which can be unlocked after doing certain things, like mining your first ore. Or, they could be purchased with the many Spooce Shrubs growing in Rupture Farms.

Connell 09-21-2012 11:49 AM

I think the only thing I would say is a bit more atmospheric lighting. I'd like the game if it had a slight dingy look to it, then with objects like the top of the levers glowing in the dingyness... and I think I need to see it with music to really match the atmosphere.

Not as impressed as I was with the first screenshoot, but i'm holding out hope!

Nepsotic 09-21-2012 11:55 AM

Make it all dingy! Make it a fucking dingy game!

Connell 09-21-2012 11:59 AM

I think we can all establish atmospheric dingy-ness is the way forward.

MeechCrunchies 09-21-2012 01:08 PM

Make it really dingy and have water dripping out of the ceiling.
Call it Rapture Farms.

Nepsotic 09-21-2012 01:24 PM

http://media.tumblr.com/tumblr_m9qqgynQfe1qa6rih.png
That has to be the 4th time I have posted that image this week.

enchilado 09-21-2012 01:25 PM

And how many of those times were you banned from the internet?

Varrok 09-21-2012 01:26 PM

And why is it never enough?

MeechMunchie 09-21-2012 02:45 PM

I prefer the owl one.

jumper 09-22-2012 12:23 AM

Well that looks pretty. Pretty ugly nice. It seems strange when I'm so used to a character model where you can barely make out the eyes.

Paul 09-22-2012 02:15 AM

Hmmm will it actually look like this on console though? I've never seen a game that hasn't got a single jagged edge? :s