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Personally, I don't give a shit which visor they use, and it's both, apparently. |
I'd like them to revert to the old visor obviously, but ignoring that. It looks fucking amazing, especially for pre-alpha stuff. Like Nate, I hope to high Hell we get to see it animated soon. Ahhhh, it all just looks so amazing!
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The lever does have a light. I'm not sure why it's not illuminating in this pic. :
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This looks really great so far. It's like if they made a side-scrolling game out of the pre-rendered cinematics in AE.
I'm really looking forward to playing this. Is there any thing close to a release date yet? |
I had a bit of a wild imagination moment; If the sligs eyes are yellow, they could show that they are the type of sligs that hesitate and shout 'freeze!" before they shoot, and the ones with red eyes shoot on sight! Just a small thought haha
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Edit: This is one of those times where the admins wonder why they still let me have posting privileges. |
The last moment of gameplay will be a quicktime event in which you rapidly tap A to make the Glocktigi's claws squeeze shut and pop Abe's skull like an egg.
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Or, it could just put him in a microwave to save time and energy.
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WOW! I'm so excited :D
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To be honest, aside from ranting, it looks much more detailed than the previous screenshot. Needs moooooore.
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It's because OANST is a refreshing fart in a room full of roses.
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Beautiful.
Although it's super-impressive for pre-alpha, I think it's fair to offer our thoughts now since it's easier to take them on board at this stage (if they're worth taking on board at all) than when it's more developed and harder to change. I will say that both screens so far are a bit lacking in... I dunno, visual flare? The colourful signs and scrolling screens in the old games were really engaging both visually and because of the messages they gave. Maybe you don't want them breaking the 4th wall any more, but you could still add signs and screens that had adverts, workplace messages and symbols (electricity) near levers etc. It's great work though, "pre-fucking-alpha!" |
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Needs more product placement.
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Also, how did you know that the Gloktigi were genetically engineered? |
Looking great, especially good for pre-alpha! I really do like the lighting on Abe in this shot. I'm glad that JAW seem to be going for a more grungy, realistic aesthetic than a cartoon style. I can only hope the animations follow suit and aren't exaggerated too much.
I agree with everyone that a bit more dirt like oil and soot etc. should be added, but bear in mind this is very early in development. I can't wait to see it in action in a few weeks :D My only gripe with this at the moment would be the barrels in the background. If you look closely you can see the models intersecting one another- but I have plenty of confidence in JAW to iron all these little things out before release. There are a lot of details like the LED boards to be added yet. |
The LED screen is done and in the game. There just isn't one right there at the moment.
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No, in fact we're going to be breaking it all the time. Every time Abe comes up to a Mudokon, the gameplay stops and the camera zooms in on him as he turns towards the camera to exclaim "Oh no! It's another of my buddies from RuptureFarms! Please help me to rescue him, strange creature looking at me from the Forbidden Direction!"
EDIT: You then get a dialogue box asking if you want to rescue, ignore or kill the Mudokon. Depending on your selection, you watch one of three possible movies. Then it's the next level. |
*forgets about his fanboy-ism and opens the wallet*
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993 endings based on who you rescue/kill/ignore.
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Throw in a few extra endings depending on how long it took you to complete the game, and how exactly you played it.
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Make our choices matter at the end! Like in Mass Effect 3!
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Background's missing the contrast, shadowy, darker tone.
Characters models look very promising. I hope they make them as hi-poly as they can into the game. Can't wait for the gameplay demo! |
I want at least four colors to choose from.
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And different clothes, some of which can be unlocked after doing certain things, like mining your first ore. Or, they could be purchased with the many Spooce Shrubs growing in Rupture Farms.
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I think the only thing I would say is a bit more atmospheric lighting. I'd like the game if it had a slight dingy look to it, then with objects like the top of the levers glowing in the dingyness... and I think I need to see it with music to really match the atmosphere.
Not as impressed as I was with the first screenshoot, but i'm holding out hope! |
Make it all dingy! Make it a fucking dingy game!
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I think we can all establish atmospheric dingy-ness is the way forward.
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Make it really dingy and have water dripping out of the ceiling.
Call it Rapture Farms. |
http://media.tumblr.com/tumblr_m9qqgynQfe1qa6rih.png
That has to be the 4th time I have posted that image this week. |
And how many of those times were you banned from the internet?
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And why is it never enough?
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I prefer the owl one.
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Well that looks pretty. Pretty ugly nice. It seems strange when I'm so used to a character model where you can barely make out the eyes.
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Hmmm will it actually look like this on console though? I've never seen a game that hasn't got a single jagged edge? :s
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