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-   -   Abe's Oddysee Revealed At Eurogamer (http://www.oddworldforums.net/showthread.php?t=20992)

STM 08-09-2012 10:37 AM

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I come for the hate.

There's no hate here. This is a place of healing.

Clannfear 08-09-2012 10:41 AM

WOW LIJI that's great improvement (yes, thats true if you ask me. It feels a little retro and more like sci-fi 80's movie!). Think about it JAW, it's maybe not necessary for 15-bit color, but the little scan effect make this even more atmospheric and dirty :)

DarkHoodness 08-09-2012 10:44 AM

lol, if it was done seriously, it'd negate JAW making Abe HD in the first place. People not familiar with the game wouldn't understand it.

Clannfear 08-09-2012 10:49 AM

A little smaller (by some %) scan effect could work for final version.

AND

Its my personal little modification of the picture. L i t t l e snow-tv effect for atmosphere, a little more dark and... do you like it? :)http://img607.imageshack.us/img607/759/sadasdasdm.jpg

And the original:

http://img17.imageshack.us/img17/890...3563024471.jpg

Sekto Springs 08-09-2012 11:35 AM

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I cum for the hate.
Fixed.

Manco 08-09-2012 11:46 AM

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Where are my scanlines?! Where is my 15-bit color space?!?! I demand a retro mode!
http://www.oddworldforums.net/attach...6&d=1344536270

You even made it 640x480. Good job.

LIJI 08-09-2012 12:14 PM

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You even made it 640x480. Good job.

Specifically, I first made it 640x240 and only then I scaled it back up to 640x480 for the full retro feel. :)

Wil 08-09-2012 12:20 PM

LIJI, that's awesome.

Clannfear, that looks like poor image compression.

Varrok 08-09-2012 12:23 PM

The original indeed has some poor compression. His version doesn't look like that, it's just grainy.

HorriblHarry 08-09-2012 01:08 PM

Sweet Mother of Mercy.....FINALLY!

Michael 08-09-2012 01:14 PM

Given that we can see over and behind the barrel in 2.5D, I wonder how the secret area entrances will be implemented? Correct me if I'm wrong but isn't there one in that area in the original? Sure isn't a hole there!

DarkHoodness 08-09-2012 01:17 PM

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Correct me if I'm wrong but isn't there one in that area in the original? Sure isn't a hole there!

You are wrong. Hidden area is in the start screen to the left.

Michael 08-09-2012 01:34 PM

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You are wrong. Hidden area is in the start screen to the left.

Oops :p By the way, OWI was asked on Facebook if this was the final version, and they clarified it 'isn't even pre-alpha', which is extremely encouraging! Can't wait to see more!

squeak117 08-09-2012 01:45 PM

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That's definitely getting replaced. Probably not by a metal cylinder, because that stops making sense in a 3D world. It would cut into the wall and barrel behind it.

That puts my mind at ease, and some. Thanks for getting back!

MeechMunchie 08-09-2012 02:08 PM

If this is pre-alpha, then I'm ecstatic that the objects are even textured at all.

I think this could be incorporated into the game quite well. When Abe enters a new factory area, the filter plus a bit of focus whine could show the player that Glukkon surveillance is keeping up with them. After a few steps, it'd fade.

Wil 08-09-2012 02:35 PM

That sounds a bit cokey, but actually I do like the idea of it being a filter on security camera footage. Perhaps in the segment when Molluck is watching Abe on the boardroom screen.

STM 08-09-2012 02:59 PM

Ooooh, I think someone's getting their name in the credits!

Scrabaniac 08-09-2012 03:11 PM

Is it me or does abe look to small compared to the height of that ledge? unless he has a mega jump power.. lol

Varrok 08-09-2012 03:13 PM

That's what I thought at first, but I compared that to original screenshots and the proportions are pretty much the same

Jordan 08-09-2012 03:14 PM

Looking at that screenshot has made me really excited to see the Monsaic Lines. Seriously AO is so beautiful why don't more people enjoy it?

JennyGenesis 08-09-2012 03:21 PM

Well this version will give more people a chance to enjoy it.

Wil 08-09-2012 03:29 PM

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Is it me or does abe look to small compared to the height of that ledge? unless he has a mega jump power.. lol

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That's what I thought at first, but I compared that to original screenshots and the proportions are pretty much the same

Same here. Turns out Abe is a good jumper. No wonder he was rocking all those somersaults by the time of Munch.

Manco 08-09-2012 03:31 PM

I’m interested to see how the jumping and climbing animations will look in a full 3D environment. Could we be seeing Abe bracing himself against that wall with his feet?

Scrabaniac 08-09-2012 03:51 PM

I kinda dont want to see him get shot, mauled, blown up or minced, he looks kinds cuter now he's in shiny HD!

Bullet Magnet 08-09-2012 03:57 PM

The internal architecture of Rupture Farms is nuts. Platforms that go nowhere, spaced just so that the enslaved freerunner species can get anywhere but the guards cannot.

Nate 08-09-2012 06:13 PM

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Bump mapping is last-gen. Depth is added to textures using bump mapping, and all the textures have bump maps.

The textures already have bump mapping? They don't look like it...

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Looking at that screenshot has made me really excited to see the Monsaic Lines.

Ditto. Very ditto.

STM 08-09-2012 06:16 PM

Paramonia too. Baring in mind Monsaic Lines is my favourite game environment of any game, ever, I'll cry if it's not done justice. I wonder why it's called Monsaic Lines, too.

enchilado 08-09-2012 06:32 PM

I thought the Monsaic Lines were ugly.

Clannfear 08-09-2012 09:41 PM

They were beautiful in the artworks, not so much for me in the game, but hey - its just my opinion ;)

JennyGenesis 08-10-2012 12:21 AM

I thought the Monsaic Lines looked great, I just hated that level because it was so boring.

Crashpunk 08-10-2012 01:52 AM

I just can't wait to see Free-Fire Zone. Just too see that beautiful sky and Abe's Moon :3

Manco 08-10-2012 05:28 AM

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I just can't wait to see Free-Fire Zone. Just too see that beautiful sky and Abe's Moon :3

When STM says the Monsaic Lines were his favorite environment ever, I know he’s a fool because the Free-Fire Zone holds that spot. Most atmospheric and tense video game environment ever.

Crashpunk 08-10-2012 05:41 AM

Couldn't agree with you more Manco :)

STM 08-10-2012 05:42 AM

It's really a matter of opinion. I always found that the temperate atmosphere, the calm reprise and the sheer enormity of the temple were so captivating to me. There was so much thought put into that place and it really pays off, even down to the most minuscule details, such as the birds that flock down onto the platforms, you can sneak past them or just walk past and that decides whether they fly away or not. Combined with the minimalist soundtrack to the level, it all makes it so mystical.

DarkHoodness 08-10-2012 11:42 AM

EDIT: Oh never mind, the last thing this board needs is yet more spam. You can find what I made in the topic where it belongs, and attached to this post.

I do have a serious question though. Are those round, yellow-framed ball things embedded in the walls in the original game making a re-appearance in the new version? Sure, they're only a minor part of RFs design, but still a recognisable part considering you see them everywhere.

Also, the mudokon hand-print was a good way of indicating the presence of touchstones or switches of importance to the player - I hope they get re-implemented too in some way.

Crashpunk 08-11-2012 01:50 AM

Sneaking in your Minecraft adventure map I see :)

Xavier 08-12-2012 02:37 AM

This screenshot tells me we can trust JAW for the visual style of this game. I am actually very excited about this now :D

As some have pointed out here already, add a little more details to this and I'll be a happy man.

MeechMunchie 08-12-2012 09:22 AM

Got three tickets for £28.80 whooo!

http://www.facebook.com/events/451413308216344/

Asmoden 08-15-2012 10:53 AM

It they don't mess up with the background and this is only pre-alpha this game will really return in everyone homes.

Still if i can do the "devil lawyer" you should add some rust to the pipes and some grafitti (remember that is supposed to be a dirty place).
And i hope the leds will not address the player directly anymore (like; press this to do thath)
And please don't make Abe talk to the player like in AE at the end of the drunken mudokons movie.

Michael 08-16-2012 05:32 AM

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And please don't make Abe talk to the player like in AE at the end of the drunken mudokons movie.

He also does this in AO in the intro movie, where he yells 'so, get me outta here!', but he doesn't actually face the player in that instance.