:
|
WOW LIJI that's great improvement (yes, thats true if you ask me. It feels a little retro and more like sci-fi 80's movie!). Think about it JAW, it's maybe not necessary for 15-bit color, but the little scan effect make this even more atmospheric and dirty :)
|
lol, if it was done seriously, it'd negate JAW making Abe HD in the first place. People not familiar with the game wouldn't understand it.
|
A little smaller (by some %) scan effect could work for final version.
AND Its my personal little modification of the picture. L i t t l e snow-tv effect for atmosphere, a little more dark and... do you like it? :)http://img607.imageshack.us/img607/759/sadasdasdm.jpg And the original: http://img17.imageshack.us/img17/890...3563024471.jpg |
:
|
:
|
:
|
LIJI, that's awesome.
Clannfear, that looks like poor image compression. |
The original indeed has some poor compression. His version doesn't look like that, it's just grainy.
|
Sweet Mother of Mercy.....FINALLY!
|
Given that we can see over and behind the barrel in 2.5D, I wonder how the secret area entrances will be implemented? Correct me if I'm wrong but isn't there one in that area in the original? Sure isn't a hole there!
|
:
|
:
|
:
|
If this is pre-alpha, then I'm ecstatic that the objects are even textured at all.
I think this could be incorporated into the game quite well. When Abe enters a new factory area, the filter plus a bit of focus whine could show the player that Glukkon surveillance is keeping up with them. After a few steps, it'd fade. |
That sounds a bit cokey, but actually I do like the idea of it being a filter on security camera footage. Perhaps in the segment when Molluck is watching Abe on the boardroom screen.
|
Ooooh, I think someone's getting their name in the credits!
|
Is it me or does abe look to small compared to the height of that ledge? unless he has a mega jump power.. lol
|
That's what I thought at first, but I compared that to original screenshots and the proportions are pretty much the same
|
Looking at that screenshot has made me really excited to see the Monsaic Lines. Seriously AO is so beautiful why don't more people enjoy it?
|
Well this version will give more people a chance to enjoy it.
|
:
:
|
I’m interested to see how the jumping and climbing animations will look in a full 3D environment. Could we be seeing Abe bracing himself against that wall with his feet?
|
I kinda dont want to see him get shot, mauled, blown up or minced, he looks kinds cuter now he's in shiny HD!
|
The internal architecture of Rupture Farms is nuts. Platforms that go nowhere, spaced just so that the enslaved freerunner species can get anywhere but the guards cannot.
|
:
:
|
Paramonia too. Baring in mind Monsaic Lines is my favourite game environment of any game, ever, I'll cry if it's not done justice. I wonder why it's called Monsaic Lines, too.
|
I thought the Monsaic Lines were ugly.
|
They were beautiful in the artworks, not so much for me in the game, but hey - its just my opinion ;)
|
I thought the Monsaic Lines looked great, I just hated that level because it was so boring.
|
I just can't wait to see Free-Fire Zone. Just too see that beautiful sky and Abe's Moon :3
|
:
|
Couldn't agree with you more Manco :)
|
It's really a matter of opinion. I always found that the temperate atmosphere, the calm reprise and the sheer enormity of the temple were so captivating to me. There was so much thought put into that place and it really pays off, even down to the most minuscule details, such as the birds that flock down onto the platforms, you can sneak past them or just walk past and that decides whether they fly away or not. Combined with the minimalist soundtrack to the level, it all makes it so mystical.
|
EDIT: Oh never mind, the last thing this board needs is yet more spam. You can find what I made in the topic where it belongs, and attached to this post.
I do have a serious question though. Are those round, yellow-framed ball things embedded in the walls in the original game making a re-appearance in the new version? Sure, they're only a minor part of RFs design, but still a recognisable part considering you see them everywhere. Also, the mudokon hand-print was a good way of indicating the presence of touchstones or switches of importance to the player - I hope they get re-implemented too in some way. |
Sneaking in your Minecraft adventure map I see :)
|
This screenshot tells me we can trust JAW for the visual style of this game. I am actually very excited about this now :D
As some have pointed out here already, add a little more details to this and I'll be a happy man. |
|
It they don't mess up with the background and this is only pre-alpha this game will really return in everyone homes.
Still if i can do the "devil lawyer" you should add some rust to the pipes and some grafitti (remember that is supposed to be a dirty place). And i hope the leds will not address the player directly anymore (like; press this to do thath) And please don't make Abe talk to the player like in AE at the end of the drunken mudokons movie. |
:
|