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-   -   Slig Suicide - An Oddworld Fangame (http://www.oddworldforums.net/showthread.php?t=20950)

JayDee 07-21-2012 02:11 AM

Soon...

My internet is unfortunately still down (I'm having to do this on my phone's internet) but rest assured this project is far from forgotten. As soon as my connection is back and stable you guys are in for a metric Fuck-Tonne of updates.

Work on Projects = Free Time - Time Spent on Internet

STM 07-21-2012 02:41 AM

Grrr, go buy some more internets Josh! You can borrow some of my internets until you get more, I will drop them off at a later date.

JayDee 07-26-2012 07:40 AM

I am still reliant on my phone's internet. (Boo!) Sorry for such the long wait, I guarantee that you guys have a lot to work with once I manage to post an update. Until then message me your names if you've played and tested the previous version so that I may put you in the game's credits :)

Nepsotic 07-26-2012 02:57 PM

I played it, yay! I've never been in credits before, tee!

JayDee 07-26-2012 03:11 PM

Coincidentally neither have I :D First time I've ever put proper credits into a game.

xXxrenhoekxXx 07-27-2012 12:08 AM

arts
 
this calls for some fan art!
http://www.oddworldforums.net/attach...1&d=1343376461

gishygleb 07-27-2012 09:40 PM

Slig parkour?

xXxrenhoekxXx 07-27-2012 09:48 PM

he's falling

JayDee 07-28-2012 02:38 AM

Haaha, I love it. Now that you mention it it does look like a slig doing Parkour! xD The game is going well so far, it's progressing quite fast, though the things I am doing now will likely be unavailable in the next update. Oh, and the troubles with my connection are finally starting to get solved so you can expect an update by Tuesday, Valve Time.

xXxrenhoekxXx 07-28-2012 04:58 AM

you broke the valve time rule, you don't say what day it comes out.

Phylum 07-28-2012 06:15 AM

Tuesday Valve time ~= Friday-Saturday.

RoryF 07-28-2012 01:32 PM

Credits! Yay!

Nepsotic 07-28-2012 02:22 PM

in loved the credits two, the yay iindeedd


because this fagame is coming along very nistly sir. i cannot comprehend my disbeliefe at the fact that an oddworld fangame is nearibg completion!

STM 07-29-2012 02:04 AM

Aaaaaand, now you've ruined the thread.

Can't wait for the next update Joshy! =D

RoryF 07-29-2012 02:47 AM

Fucking ponies. -_-

EDIT: Wow you actually neg-repped me because I don't like the fact ponies keep being spammed all over the place. Sorry but it really isn't relevant in every thread on the forums. Not everyone is a brony.

JayDee 07-31-2012 03:34 AM

My internet is finally back. Yay! Expect an update in valve time.

xXxrenhoekxXx 07-31-2012 03:41 AM

I'll remember to record my response (I'm not sure about voice as I'm kinda em barest by my own voice being recorded.)

RoryF 07-31-2012 05:07 AM

:

()
...in valve time.

So expect it about a month after it's expected release date? Goddamn.

Nepsotic 07-31-2012 05:38 AM

:

()
Fucking ponies. -_-

EDIT: Wow you actually neg-repped me because I don't like the fact ponies keep being spammed all over the place. Sorry but it really isn't relevant in every thread on the forums. Not everyone is a brony.

I know, I was drunk. Besides, my negrep does fuck all! I just wanted to let you know that I didn't like your post. You should of negged me for my post, but don't call them fucking ponies, that's just cruel, they didn't do anything wrong :(

RoryF 07-31-2012 05:53 AM

I said fucking ponies because it's annoying when they get posted in a thread that has nothing to do with them. I know your neg-rep did barely anything, it doesn't change the fact that it was a retarded reason to neg-rep someone.

JayDee 07-31-2012 06:10 AM

Well, here it is! Your Long Moderately awaited update! Sorry for the wait but hopefully you'll all enjoy it. I know I can't wait to release some of the things I've already started adding, but next update. :) As before, tell me any bugs and I'll do my best to fix them.
So what's new?

Slig Suicide 0.2 Public Release
+ An extra 10 levels for your pleasure
+ Laser sensors
+ Story Stones
+ Levers
+ Triggers (So you can tell whether something is or isn't activated)
+ Teleporters
+ A shiny new menu screen
+ Options, you can now toggle the amount of gore

* Resprite of character
* Bug fixes with some of the previous levels

Controls:
Horizontal Movement-Left and Right Arrow Keys
Jump-Press Up Arrow Key
Activate - Space Bar
Restart Level - Press R Key
Toggle Fullscreen - F4

Download Here
Mirror

Have fun.

RoryF 07-31-2012 06:20 AM

This is fucking cool! Like the menu by the way. Very Oddworldy.

EDIT: 1,000th post.

Varrok 07-31-2012 07:32 AM

:

()
+ Options, you can now toggle the amount of gore

So now I can set the game to have *even more* gore?

*prepares to download the file*

STM 07-31-2012 09:45 AM

Loved it, rage quit, came back, love it some more. Sexings well in the works.

Nepsotic 07-31-2012 10:20 AM

:

()
Well, here it is! Your Long Moderately awaited update! Sorry for the wait but hopefully you'll all enjoy it. I know I can't wait to release some of the things I've already started adding, but next update. :) As before, tell me any bugs and I'll do my best to fix them.
So what's new?

Slig Suicide 0.2 Public Release
+ An extra 10 levels for your pleasure
+ Laser sensors
+ Story Stones
+ Levers
+ Triggers (So you can tell whether something is or isn't activated)
+ Teleporters
+ A shiny new menu screen
+ Options, you can now toggle the amount of gore

* Resprite of character
* Bug fixes with some of the previous levels
Controls:
Horizontal Movement-Left and Right Arrow Keys
Jump-Press Up Arrow Key
Activate - Space Bar
Restart Level - Press R Key
Toggle Fullscreen - F4

Download Here

Have fun.

Dammit! The page won't load for some reason, could you post a mirror link, perhaps?

JayDee 07-31-2012 11:10 AM

Added a Mirror to the previous post.

Nepsotic 07-31-2012 11:47 AM

Haha, I love it! Coming along very nicely. It would be nice to add level numbers perhaps.

JayDee 07-31-2012 11:52 AM

I do actually organise the levels into numbers and annexes. It's just that until I get the save/level select feature completed there's not much use just having a number there.
http://i1270.photobucket.com/albums/...velNumbers.jpg

RoryF 07-31-2012 12:37 PM

You know that GameMaker has a built-in save/load feature...

JayDee 07-31-2012 01:08 PM

Yes I do know that, but that isn't the kind of save feature I'm wanting. That feature allows you to save anywhere, and at any point. Hence why in my previous post i said save/level select feature. I do the things I do for a reason y'know?
I've scrapped enough projects to know what's good for the one project I'm most likely to complete. :p

xXxrenhoekxXx 07-31-2012 04:54 PM

crash
 
*sigh* I was doing a recording and as soon as I finally reached the end my cam studio decided to be a bitch and crash,

so I'll be doing this again tomorrow.

RoryF 08-01-2012 01:46 AM

I got fucked over by those motion-sensors 50+ times so I rage-quitted, also, why does the jump key not work when you're on the edge of a platform? I'd go back and get a screenshot of the level that pissed me off the most because of that problem but I can't be bothered to go through the motion-sensors again.

xXxrenhoekxXx 08-01-2012 01:48 AM

:

()
I got fucked over by those motion-sensors 50+ times so I rage-quitted, also, why does the jump key not work when you're on the edge of a platform? I'd go back and get a screenshot of the level that pissed me off the most because of that problem but I can't be bothered to go through the motion-sensors again.

that was the worst part for me too, especially that block that made you fail the jump.

JayDee 08-01-2012 01:52 AM

:

()
*sigh* I was doing a recording and as soon as I finally reached the end my cam studio decided to be a bitch and crash,

so I'll be doing this again tomorrow.

It's fine, get it done when you can. No rush. :)

:

()
I got fucked over by those motion-sensors 50+ times so I rage-quitted, also, why does the jump key not work when you're on the edge of a platform? I'd go back and get a screenshot of the level that pissed me off the most because of that problem but I can't be bothered to go through the motion-sensors again.

Unless you're trying to jump when you're already falling then the jump key should work fine. The action of jumping is affected by nothing else other than the key pressed. And you guys asked for harder levels. :p

Phylum 08-01-2012 02:23 AM

You're better off having one game room and an object that loads other objects into it, preferably from a file. That's just about the only way rational to have an external level editor and it's much easier to work with. It will take a bit of time to implement, but trust me, it's worth it. All of the GM wizards I know use systems more like that.

JayDee 08-01-2012 03:09 AM

:

()
You're better off having one game room and an object that loads other objects into it, preferably from a file. That's just about the only way rational to have an external level editor and it's much easier to work with. It will take a bit of time to implement, but trust me, it's worth it. All of the GM wizards I know use systems more like that.

I have been trying for some time to implement a level editor. But unfortunately I just don't know how. I have however been reading up on alot of tutorials on various ways to do it, so the chance of a level editor is still there.

Fred The Fuzzle 08-01-2012 03:16 AM

Great work, love the puzzles. It's nice to see someone is using my sprites. http://www.oddworldforums.net/attach...1&d=1222644505 (Walls).

Good God I was a shithead back then, cringing at the sight of each one of my posts in that vile thread.

JayDee 08-01-2012 03:22 AM

Probably because they're sprites I made, and that I used in some of my older unfinished fan games. :)
Edit: There will almost definitely be a level editor...in the sequel...
Edit:Edit: Crap, Didn't realise you made those, I just found the walls in an old game when i was clearing out my folders and assumed I'd made them. I'll take them out if you want.

Fred The Fuzzle 08-01-2012 04:18 AM

:

()
Didn't realise you made those, I just found the walls in an old game when i was clearing out my folders and assumed I'd made them. I'll take them out if you want.

No, no, it's great someone's using them, I like to see stuff shared like this. :fuzgrin:

I'm really looking forward for the future of this, it's quite the addictive game.

JayDee 08-01-2012 01:11 PM

I realise I hadn't actually posted any screenshots of the update so here they are. :D
http://i1270.photobucket.com/albums/...eenshot137.png
http://i1270.photobucket.com/albums/...eenshot138.pnghttp://i1270.photobucket.com/albums/...eenshot139.pnghttp://i1270.photobucket.com/albums/...eenshot140.png
http://i1270.photobucket.com/albums/...eenshot141.pnghttp://i1270.photobucket.com/albums/...eenshot142.pnghttp://i1270.photobucket.com/albums/...eenshot143.png