How exactly does one get the impression of uncanny valley from a completely non-human character?
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It's a legend damned to be lost in the mists of time.
So, how about that Munch HD, eh? |
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They don't respect you, Wil.
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Yeah, Hheeegh was my creation. Though it really is the noise Sekto makes when masturbates to gay punk porn.
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I suppose you would know, white girl.
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You're as confused as I am.
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I know what you're saying, but uncanny valley refers to when something looks a little too realistic, not when it's lacking in realism. Even if the renders in Oddworld were stunningly real, you still wouldn't be in uncanny valley, as they are completely fictional characters that have no real-life counterparts to be compared to.
I would say that in this case, the renders are just lacking in character. Of course, they're still a major improvement over the pale, soulless, wall-eyed models from the original version. Still not as good as the FMV render though. |
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http://thepunchlineismachismo.com/im...nnytoaster.jpg My least favourite example. http://muppetswithpeopleeyes.tumblr.com/ From the same blog: :
However since a) Oddworld, and Munch in particular, is quite cartoony in its proportions and presentation and b) The renders aren't really that much of a departure from the most realistic versions we've seen, it's pretty much moot in this case. |
Anyway, I just think that it looks a bit flat is all (though at least it'd be more dynamic than the couple of frame animation that was there)
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Please change it back! And could you make him pop out a little door and say "hello" like Abe did in his two games? That always annoyed me when I started playing MO :fuzmad:
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Hey! Gametrailers.com has a few videos of Munch HD and SWHD running on the Vita!
Munch videos: http://www.gametrailers.com/game/odd...-oddysee/16544 Stranger videos: http://www.gametrailers.com/game/odd...rs-wrath/13787 Munch is looking good! There's still a 'boing' sound when Abe jumps, but I think it sounds like it's quite a bit deeper than before and less noticeable. It's a shame there aren't more videos, I thought there would have been more. |
Old Title Screen (PC)
http://i712.photobucket.com/albums/w...worldtitle.png New Title (Vita) http://farm8.staticflickr.com/7105/7...2ac20265_o.png I don't know about you but I like the New Title screen better |
In my opinion, from that HD picture Munch's eyes look bad. Like somebody pushed them into head. The hell?
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This looks awesome.Definately on my list!
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But... but that was the design. He just fells... less.. Odd.
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I can't say that I like the Touch-Gamespeak (though it is what I expected you to do, its the obvious solution to the less buttons on the Vita). Its looking good though guys! The only other thing is that the look sensitivity seems to be really high on Stranger, though that could either be the guy playing or a control option.
Love it, can't wait to get my hands on them both. |
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I'm pretty sure that PC image is stretched horizontally. Probably best not to compare them too closely.
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I wouldn't call him sympathetic now. He creeps me out.
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The old one looks like he’s being strangled and overinflated simultaneously, while staring at you with wide eyes that are about to fall out of his skull. |
Munch looks really improved in my opinion. I like the purple tint you added to him. (unsure if that's just lighting or the actual model) anyway, looks great guys :)
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EDIT: And now with pushes eyes he's more mudokon-ish equals less unique than before, here I covered the protruding part of his mouth so it's easier to see the similarity: http://i.imgur.com/W3311.jpg |
oh god this threads turning into the sonic fan community! (as in nitpicking eyes)
Am I the only one who doesn't see a difference in the eyes? Or care for that matter? |
If this was sonic fanforum here, I'd whine about him being more purple (that whole tint), but I'm perfectly ok with that.
REMOVE IT!!!!! muahahahahaha |
I'll just drop this one here for you guys, the proportions of the new model are identical to the proportions of the old game model for technical reasons. The model they used for the FMV's has always been different. You'd have to ask the guys who made the models for the original game why they changed the proportions of the in-game model vs. the FMV one. Same goes with the colour too, i used the old ingame texture as a colour palette for the new one. There's also probably also a bit of perspective trickery going on that's making the new one look different, i thought the old stuff had way too high FOV.
As far as actually changing the menus goes, well, the old menu was actually a sequence of 640x480 compressed movies files. We could have left those in, scaled them up and stretched em out to a 16:9 ratio... Also i think the gamma on that new HD menu image is way off, its too dark, which makes munch look more purple than he actually is |
I was kidding about being not satisfied with more purple color
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YOU MADE HIS SKIN PURPLEAKGPEKQBPKWEQTBPKAERGLWfhqwagadsfgeojGSOGKSDOKBAvgadfvkapodfkb
Seriously though, it looks good. Don't worry 'bout it :3 |
New screens on JAW's Flickr: http://www.flickr.com/photos/jawltd/
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The water looks nice.
That's about all I can say. |
And I thought I was harsh with my opinion about eyes
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It's a shame about the geometry, really.
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They did the best they could (excluding eyes), the enviroment textures look mostly better. It'd be nice if it was possible to add more shadows, it'd really improve levels like http://www.flickr.com/photos/jawltd/...in/photostream
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I think it looks good considering it's Munch's Oddysee we're talking about here. I don't think there's a lot more they can do to improve it without rebuilding it from scratch.
Good work, JAW. :) |
Can we hear the scrab/paramite sounds? ^^
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Hmmm, interesting proposal. I'll ask tomorrow.
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