We'll be doing a video comparing the xbox version to the ps3 version fairly soon. The difference is quite striking when you see them side by side.
We have been limited by the engine to a fairly large degree in a number of key areas, so I appreciate that the game doesn't stand up as jaw dropping visually. :
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Doesn't matter now ;)
I'll probably still buy it and just have fun comparing. I know you guys worked hard on it. |
Well I don't really mind, it is typical OWF mentality to get something new and hate on it because it didn't look up to our expectations of the glory of Odd. If you don't like it go learn coding or design and work for JAW, until then nut up.
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Ah, the classic "If you can't do it better, you can't criticize" approach. The world is such a better place for people who say that. Really it is.
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the fuzzles look weird as hell
e: like they're ovals now or something, they looked fine before?? |
I actually think the touch-ups to the live ammo are pretty good. With the exception of the zappfly, which seems to be lacking that luminous quality its predecessor had.
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Yeah I think everything else looks fine but the fuzzles just look like completely new creatures. I do particularly enjoy the touch ups the upgraded boombat got.
that being said I agree with most people here saying that the game doesnt look that upgraded in terms of graphics. For now though I'm going to blame this on the decision of using a bad codec and putting it on youtube. |
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You can never criticize Lady Gaga again. You can never criticize David Cameron again. You can never criticize Uwe Bol again. You can never criticize Rob Liefeldt again You can never criticize the England football team again. You can never criticize anime again. Not the art, writing, direction or voice acting. Congratulations brave Internet User on making it to the End of Quality. Enjoy your... well, everything really. |
Ah fuck you and your pedanticism WoF, I just don't think this HD touch up is such a bad thing, we got what it says on the box, and HD remake...there we go.
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It's that problem with some people over-hyping things again - And they tend to be the noisier ones when things don't live up to their expectations. The HD update is a fantastic thing indeed, gives a good game a new lease of life by making it a bit better and more available to play than it was, and people really should appreciate it a lot more.
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By the way, gotta say that some of the other comments from people are ridiculous! So many people think it's a brand new game! I guess it really is time to reintroduce people to Oddworld, question is whether they will give it a chance. So many ignorant people dismissing SWHD because it has some FPS portions and they 'insult' AO? Bunch of plonkers |
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That is something totally different than a total HD REBOOT of a game (meaning building from the ground up). Take the GOW HD REMAKES, I even found the graphics of the ingame movies were worse then the versions on the ps2 (okay, that was a bummer). But that's all they had to work with, that was the material they had to use at best. It doesn't even come CLOSE to the graphics of the GOW 3 game. But I didn't care, I had a reason to play those great games again. Same will be in the next few months with Stranger HD, ICO and Shadow of the Colossus HD, Zone of the Enders HD, DMC HD, MGS HD. Played them all on ps2, but want to play them again, not because they have a HD graphics, but because they are such great games. I even almost played Stranger on the Xbox again, but just at that time I heard about the HD remake coming to PS3, so I didn't force myself into holding that stupid Xbox controller playing a great game, I could hold my urge because I knew the game would play so much better with a ps3 controller in my hands. |
I agree with Nate at the point he said video quality was bad - seriously, I can't even rate how good/bad the models/textures are (maybe except crossbow with ammo, which I think is done nicely)... I didn't know they reworked lighting system (the whole sunrays etc.) : o
PS: It's God of War I/II HD PORT, it's not an actual remake. Model quality stays the same, that's not the case with SW HD, so it's understandable that S.S. may not be satisfied with it |
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As for your comment on the Xbox controller, I don't find anything wrong with it, so that's entirely a matter of taste. |
I haven't been following this as much as some of you, it seems like the only changes are added AA, up-res, and a change to the Stranger model and ammo. Are there more Im not noticing, or is that it?
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Stewart Gilray on September 15th, 2011 at 6:53 am said: Well, we are working on a new Abe title, and will also be starting work next year on Squeek’s Oddysee, the 3rd game in the Quintology :)
Much as I've learned to not go by word alone, this still makes me Squeal a little :fuzgrin:! |
Maybe I'm wrong, but I'm sure the original stranger was less colourful. The sepia-like colours were were an important part of SW visual character.
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I can say, from the screenshots we'd already seen of Stranger's Wrath HD, that this was exactly what I was expecting in terms of visuals. If not, better!
I'm a little surprised that people are disappointed by the trailer. I mean, I can see why, I guess... but all of those things some of you have pointed out have already been showcased in a screenshot somewhere. How about looking at some of the good things? The wide shots of the outdoor environments are outstanding! The lighting brings whole new life to some of the environments, such as the cavern on the boat-ride area, or the final part of the trailer where Stranger jumps out into the second city (can't recall the name) from a rock tunnel. The character models look really great to me. I will give you that the Zappfly perhaps isn't as luminescent as we remember, but I think the Fuzzles look awesome! They still look like Fuzzles, just a little more feral, which would make sense given the area. All the other Live Ammo are looking great as well. I'd have to say my favourite is the Rabid Bolemite, but I've always liked that thing. Something about the blue eyes. And I'm not sure if I'm seeing this right, but some of the special effects look really improved to me as well. Although it's been that long since I played Stranger's Wrath that it could just be me not remembering. Regardless though, an example is that electro-sphere 1:28. Something about that seems significantly improved. I've always been told that if you're going to criticise something, layer it between, or compare it to, something in it by which you were impressed. They called it a criticism sandwich. I understand that you've been waiting a long time - but if you're going to complain, at least try doing it without sounding like a complete dick - you guys are great. |
Another Abe game? Why? I'm sick of Abe. Make another Munch game. Unless of course they're referring to Munch's next adventure as an "Abe game", which would make sense considering Abe's involvement with Munch's Oddysee.
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Anyway, we’d be best waiting for the comparison trailer before dissecting whether or not it’s “improved enough”. |
Notice they changed the release date to Fall, but only at the end of the trailer. Sneaky gits.
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On the topic of another ABE game. i would love another NEW adventure for abe! not 3d but 2d puzzeling.
i felt the change over to 3d didn't have the nice visuals because of the limitations of the time. also the game play was more run around rather than puzzle solve. that's not so say i don't like munch ;) |
Abe sucks and anyone who keeps asking for another abe game literally does not understand why oddworld is a cool series in the first place
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^ Agreed.
Unless they come up with a really compelling story for Abe, I really think his part in the Quintology has been played out. Let the poor bastard retire. |
Bear in mind that Stewart Gilray's comment is almost definitely refering to Abe HD, which has already been discussed ad nauseum despite us knowing bugger all about it.
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Maybe you could make the zappfly more electric then? Like in it's eyes.
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It looks like there's none of that specular effect (have I got the word right?) You know, when shiny things appear shiny? Like the caravan/trailers; it looks like a solid block in the shape of a caravan has been wrapped in a low-res paper print out. I think it's pretty good for a HD remake anyway. For a HD remake of an old game from 2001, it's probably acceptable. But, I hope in the new games, you'll do things better than that. I'm sure you will :) It looks out of place to have high poly objects with great new textures put side by side with objects that dont seem to have been reworked at all.
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I say this to pre-empt every other response, given that right now it's impossible for any comment on the videos to be based on any facts. |
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Agreed with Nate. The video quality wasn't good and didn't give the game a chance to shine. I understand that you guys are working with an old engine and I don't expect the hugest, most mind-blowing changes. You're pumping as much life as you possibly can into this and that's great. I look forward to the comparison videos.
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I think some here expected JAW to remake SW and MO from the ground up, or entirely update them rather than just tweak them up a bit so that they look good on HD screens - And while entire remakes for both of them would be great, it simply wouldn't be worth doing IMO. I'd rather see that effort being spent on new content (not including Abe HD which may actually be worth doing considering AO and AE are such old games). As I keep saying, I think JAW has done enough to breathe new life into the old titles while freshening them up a little and making them more available - And people seem to forget that if OWI hadn't asked JAW to do anything, these games would simply be confined to an obsolete console and lost forever in the mists of gaming history. And (as much as I dislike MO) that would be a shame. Other than that I agree with STM's suggestion of making the Zappfly's light blue eyes and body a bit more luminescent. :) |
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I do know a fair bit about XMobb and why they changed the Mudokon Pop design though. I'll get that stuff out there soon enough. |
Changed the Mudokun Pop design? Are you talking about Abe A Gogo?
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In regards to the zappfly comment, we're trying to make that happen and have been for a little while. Problem is that effect seems to be hard coded to make use of the Xbox architecture, so our codemancers are doing their best to make it function on the PS3
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So in fourteen years we've never previously had an explanation for that? In the art book it said it was 'another long story' or something.
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