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-   -   HD Abe picture released (http://www.oddworldforums.net/showthread.php?t=20420)

enchilado 08-04-2011 01:23 AM

I would hope a one-off promotional image would look somewhat better than that.

Alf?

Alf 08-04-2011 02:48 AM

Yes, that's the Abe you'll be seeing in Munch's Oddysee HD. He'll look even better in Abe HD!

K100 08-04-2011 02:49 AM

http://img268.imageshack.us/img268/3...2055684416.jpg

Alf 08-04-2011 02:52 AM


moxco 08-04-2011 03:00 AM

Apart from the fact that he looks a little too glossy (must be the floor wax), Abe is looking good.

OddChipango 08-04-2011 03:27 AM

Now that's HD.

Manco 08-04-2011 03:28 AM

The top of his head looks a lot darker than I remember.

That gloss really just puts me in mind of glossy fish scales, and I'm not sure if that's good or bad.

Mac Sirloin 08-04-2011 08:13 AM

That's the actual in game model? Why JAW/OWI, bless your hearts. I'm pumped for this.

Crashpunk 08-04-2011 09:05 AM

Hurray! he's happy ^_^

Manco 08-05-2011 07:46 AM

http://i.imgur.com/47lfj.jpg
http://i.imgur.com/wG9WX.jpg

I see the Scrab is less purple this time.

Dynamithix 08-05-2011 08:02 AM

Paramite looks better IMO. Scrab definitely needs some improvement.

Jordan 08-05-2011 08:47 AM

The Paramite is looking sweet. I agree that the Scrab needs work, it looks kind of in between Munch's Oddysee and the HD quality we've seen with other things.

Manco 08-05-2011 08:54 AM

That's probably because the Scrab has two key differences to the other characters we've seen so far:
  1. It has much, much more detail in its body structure, i.e. lots of muscles and crevices in its torso and legs, and
  2. It has much less detail in its textures; it's pretty much just two colours, with no patterns or anything.
As a result, it's much harder to trick the eye into thinking it's super-hi-res-CG-quality, compared to high-textured Abe and the low-detail Paramite.

gishygleb 08-05-2011 10:00 AM

Paramite is rather perverted.

Wil 08-05-2011 10:18 AM

Also bear in mind a) they're still working with a hastily-constructed, 10-year-old engine, and b) both Scrabs and Paramites appear in large numbers, which limits how detailed each can be.

JennyGenesis 08-05-2011 10:50 AM

It would be nice to see the Scrabs and Paramites appear in more than 1 level each.

DarkHoodness 08-05-2011 10:52 AM

Well, considering the engine restraints, they both look pretty damned good. :)

JennyGenesis 08-05-2011 10:55 AM

They did, but wernt you dissapointed with them onyl appearing in 1 level each?

JennyGenesis 08-05-2011 10:58 AM

EDIT: DOUBLE POST ACCIDENT.

Manco 08-05-2011 10:59 AM

Correct me if I'm mistaken, but aren't they overhauling the game engine in order to make the HD update feasible at all?

Wil 08-05-2011 11:31 AM

Altering, but not starting from scratch.

c) When you see Scrabs, the camera zooms out loads anyway.

Jenny, they're not changing the gameplay. What's the point of having them appear more anyway, they're both without the behaviour that makes them what they were in the Abe games.

JennyGenesis 08-05-2011 11:44 AM

I just think it would be nice to have them appear in more than one level. Imagine Slgis only appearing in one level...........

Crashpunk 08-05-2011 12:49 PM

I don't think the Scrab need improvment, It looks really pretty in my opinion. I think the Paramite needs improvement. It could be just the angle though (its mouth looks werid).

Beastman59 08-05-2011 01:02 PM

I'm happy that OWI is sharing these things with us and being social with the fans instead of keeping to themselves. I think the community always appreciates communication ; )

Crashpunk 08-05-2011 02:39 PM

I'm very glad too. I would also love it if they keep in mind what the fans say for future games.

MarsMudoken 08-05-2011 03:22 PM

Yay, Abe's back! Hm, his arms look a little short. And he's glossy, and he has another finger...and paramites still scare the daylights out of me.

Sekto Springs 08-05-2011 06:18 PM

Taking into consideration the distance the camera is from both the Paramites and Scrabs in-game, these are more than acceptable.

What I'm more concerned about is the environments in which you encounter these fiends. Landscape mapping and textures were absolutely horrendous in the original MO. Flat, cartoony grass patterns and low poly rocks/cliff faces. I'd like to chalk it up to the time period and the limitations of the engine, but plenty of games that came out around that time were able to overcome the horrors of limited poly with high-resolution skins and textures.
Sometimes, MO's levels felt like they were rejected from Banjo Kazooie. They could learn a thing or two from games like Tak, in which they printed pieces of the production art directly onto the models, which looked quite unique. Some improved particle sims would be grand as well; some mist rising from the damp forests or industrial smog and soot clouding the factories.

Michael 08-06-2011 03:48 AM

I would like to know more about the environments too. The character models for Munch and Stranger are looking fantastic, and the recent images of Stranger HD show some improved foliage. But if the environments on the whole (rocks, platforms and whatnot) still look low-poly, dropping in some nice HD characters is going to make those low-poly scenes look even worse in comparison.

I don't know what is commonplace for HD re-masterings, whether it is typically just the characters that get updated and textures sharpened, or if the levels get improved as well. What I've seen so far of JAWs work looks excellent and I cannot wait to play the HD versions. I just think if all the work went into characters and the environments barely change, then it's kind of a missed opportunity to make the game look even better.

Mudokon_Master 08-06-2011 04:49 AM

I would prefer HD environment to HD characters. The atmosphere is what gives the game it's odd effect and makes you feel like you're part of it.
That's mostly why I fell in love with Abe's Oddysee and Exoddus. The background art was just amazingly beautiful in Scrabania and Paramonia. <3

enchilado 08-06-2011 06:07 AM

I especially like how in Scrabania's cutscenes you can see that the stone pillars literally reach the sky.

STM 08-06-2011 06:19 AM

I wonder if we'll get any demo's like we did for the original games all those years ago?

JennyGenesis 08-06-2011 06:57 AM

I'm going to assume yes. Releasing a demo is a vital part to marketing any game. I might not have played any of the Oddworld games if I hadn't played the AO demo.

Varrok 08-06-2011 07:45 AM

Can we see scrab and paramite renders in higher resolution? (like abe ones) :D

Wil 08-06-2011 08:14 AM

You just have.

Varrok 08-06-2011 09:29 AM

I meant the resolution like http://4.bp.blogspot.com/-sjgSLFr-jH...GH-Newlogo.jpg

Crashpunk 08-06-2011 09:51 AM

You just HAVE

Manco 08-06-2011 11:10 AM

He means the high-res models in a larger image, you moron.

moxco 08-06-2011 11:33 AM

That image did come from Alf though, so I'm not sure if the high-res versions are floating around in the public domain.

Manco 08-06-2011 01:08 PM

:

()
That image did come from Alf though, so I'm not sure if the high-res versions are floating around in the public domain.

I can't find the relevant post now, but I remember Max linking the blog of one of JAW's artists, which had high-resolution versions of the promotional images made for GameCityNights. Judging by the URL of that Abe image (linked above), it's probably from the same source.

Wil 08-06-2011 03:30 PM

I can't do it on the Facebook Android app, but if you right-click on "Download" you can get the address of the full-size image.