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I retain my criticism of these images but reserve my judgement for the final product. EDIT: Also, I hope that those paths in the distance really are the paths that you get to traverse later on. That would be awesome. |
yeah you cant really judge this until the final product is out
also does anyone know when they will finish (or estimate when they will finish) |
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metalgear solid: twin snakes was prety much theoriginal game with the metalgear solid 2 graphics/engine ontop of it. |
These are earily stuff however still doesn't rule out the fact that they are so far ugly.
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Let's face it, most of the Oddworld games themselves haven't managed to recreate the atmosphere of Abe's Oddysee.
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no but exoddus still had that oddworld feel
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Yeh agreed, but a platformer is easier to engineer than an enormous 3D world, it's like Fallout, everyone hated F3 and FNV who liked F1 and F2 because it wasn't Fallout enough, now I'm sorry, while I prefer 1 and 2 to 3 and FNV, how can you re-create the feel when these days people want massive worlds and great graphics, there's a trade off.
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i think its still possible, a little difficult but possible
i havnt reay played fallout 1 & 2 but i think bethesda did a superb job with fallout 3 |
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Plenty of game devs use unfinished pre-production work to promote their stuff, and I personally don't think there's a problem with that - it gives us some insight into the development process. It's not what we were all expecting, but judging pre-production work by comparing it to final work is like judging a half-blank canvas to a finished painting. |
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Plenty of game devs use unfinished pre-production work to promote their stuff, but they generally choose their promotional material with a bit more care. Back in the old days, OWI would reveal production sketches and the occassional concept video, but never anything from unfinished gameplay and certainly nothing as half-baked as this. |
Hello everyone. Personally, I really like the direction in which the company seeks. When we add some shaders etc. I guarantee you that AO:HD will look great. Oddworld HD will be something (I think) a better and closer to art-works. It is for me nothing but good news.
I cease to believe that this game will be a perfect reflection of Abe's Oddysee that we know. But I believe that it will have many references to art-works and this really made me happy. Remember that the "original" Abe's Oddysee was not 100% of what Lorne Lanning wanted to achieve. Let him create Abe's Oddysee that what was supposed to be. I look forward to more information. P.S. This game is not Abe's Oddysee HD, but HD REMAKE so the case should be clear to many of us. I cannot wait. Greetings |
First came in mind: What the f? Laser cannon lookin stuff Second stuff came in mind: Well its like alpha or pretty early ugly? maybe but what it WOULD look like when its done (when ever its done)
Also even its pretty early where there heck is background like its painted on the wall? Duh... well its bit ugly i admit it but hey at least they let us know they are doin something. (And if this is made by fan i aint laughing |
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If this is just concept art then I think they've done quite an alright job. They've replicated quite a cartoony image to a good standard. So if they can do this with the more detailed, atmospheric stuff then I believe we may be in for quite a good remake. I think lots of us (myself included) may have over reacted just a smidge. ;)
I seriously can't wait to see the character models now though!! |
Honestly, I would love the whole new remake to be in 2D (From 3D images of course).
Not only would the backgrounds be in superb quality, but it would give that old Oddworld style. Oh, and if they don't add that sweep effect every time you go to another screen, I will be very disappointed. |
Needs some more polishing but I'd say it's a good start... I do agree it doesn't have the feel we all love yet, but it's definitely not awefull.
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I just hope they're not planning on using that as the final model for the temple. That's pathetic- the lack of detail compared to the illustration is horrendous. You can do much better with today's engines.
This just looks like they've turned Abe's Oddysee into "Abe's Big Adventure," rated E and toned down into a cheap educational game for those still in diapers. Let's hope this really is just to test the rendering software or whatever they said. |
These are pre-production tests, why are you so negative
These things always look like that before the game's made =/ I think that its good progress acording to the picture |
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Like I've said three times already, they're proud of what they released and that is why I'm worried. |
They have to take oddworld to the next level!!!
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Due to popular demand (one request) I made a new page for it on TOGG, enjoy:
http://oddworldlibrary.net/archives/...php?menu=RAHD1 |
OWI's latest comment on their Facebook page:
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Gilrod took one look at this page and broke down for three hours in the corner of his office rocking.
But seriously I reckon that couldn't have been a true reflection of the final thing, it just couldn't. |
If Lorne saw this thread Gilrod would get this :chairhit:
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Man, they must be some kind of dick to make a man so busy as Xav take time out to upload a couple of pictures they already know where to find. :tard:
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:tard:
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Wanker!
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You can't compare this to AO or MO or any other Oddworld pre product screen shots. Why? Because those where HD renderings of NURBS based environments or hand drawn art work, these are ones REAL TIME 3D of what engine they plan to use (AFAIK).
I think most people just can't understand that its technically impossible to get the same level of detail as a HD Maya rendering VS real time 3d rendering :/ |
I still think they good do something better than that, and I know they will. Thing is if NURBS gives such realism, why not use that instead of AFAIK only put it in 3d? Or am I talking out of my arse?
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Il just hope fingers cross that AO HD won't look like total kids game like goofy lookin abe and slig wich shoots *needels that makes you sleep* and if they somehow do it then im dissapoint.
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