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-   -   GTA 4: The most moral game, yet? (http://www.oddworldforums.net/showthread.php?t=20070)

Dixanadu 02-18-2011 01:33 AM

I preferred Saints Row's ability to create your own character, as well as finally making him talk proper in the second.

I already said that GTA never did it for me, it felt empty, if I played one then the other, they felt the same with a few new colours added in.

GTA IV was just dull, despite the physics engine which was the only aspect I liked, still...nah. A bit crap.

Anyway, yuss. Mac raises good points, but he forgot to mention Rim Jobs.

I need a Rim Job.

Havoc 02-18-2011 01:41 PM

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I should think that a game where you are rewarded for doing good and punished for harming others would be much more moral. Can anyone think of a game such as that?

I can't believe no-one mentioned Oddworld in this thread. You should all be ashamed!

metroixer 02-18-2011 03:17 PM

Ban everyone!

moxco 02-18-2011 04:36 PM

An endgame movie is hardly a reward. I think he meant something that affected gameplay.

nowtun 02-18-2011 04:42 PM

well RDR rewarded good deeds and punished bad, fallout 3 also did something similar (there were pros and cons to being good and bad) also black and white was heavily based on being either good or bad

Bullet Magnet 02-18-2011 07:07 PM

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I can't believe no-one mentioned Oddworld in this thread. You should all be ashamed!

I had hoped my hint would be sufficient before now.

Dixanadu 02-19-2011 01:05 AM

I remember such a sandbox game in years past, it's title is foggy but it came out around GTA3's release, was based in London...

Garr, it was okay. I liked driving Peugeots and Citroens.

Fuck, I cannot spell them thar cars.

nowtun 02-19-2011 03:00 AM

you mean the getaway?

Dixanadu 02-19-2011 03:56 AM

Had to search that on Google to confirm, and yes. That was it, though it must've been the sequel, I played Black Monday which I found more entertaining.

nowtun 02-19-2011 05:15 AM

i never played the sequel as the first was kinda dull for most parts, one chase i had was kinda fun though where i had to race from one end of london to another with a pile of cops behind me and 4 poped tyres... it was an interesting drive

DarkHoodness 02-19-2011 08:26 PM

Despite having slightly more realistic graphics with a layout of an existing city and using existing cars, The Getaway just wasn't anywhere near as fun as the PS2 GTAs. It was too easy to die, and cars handled weirdly. Plus it was incredibly linear. There wasn't a HUD. And just what WAS it with pedestrians jumping into the road infront of you, so you ended up getting the police all over your arse?

I did enjoy the atmosphere and seeing two parts of the same story, though.


Phylum 02-19-2011 08:42 PM

That van is way to agile.

Wings of Fire 02-19-2011 09:27 PM

In a sandbox game if you don't spend most of forever in a vehicle you're not doing it right.

Therefore vehicle handling is pretty much top tier importance.

Dixanadu 02-19-2011 10:05 PM

Transit van, son.

MeechMunchie 03-02-2011 12:03 PM

Relevant.

http://i193.photobucket.com/albums/z...by/Picture.png

Ridg3 03-02-2011 12:19 PM

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Games don't let you be truly evil because no-one wants to be truly evil. Apart from Hitler and that lady who put the cat in the bin.

Made that debate thing worth reading.

MeechMunchie 03-02-2011 12:21 PM

Yeah, they like to have a laugh. But it's always eclipsed by the 'Let's have a Mass Debate' headline. Sorry about the shit image.

Dixanadu 03-02-2011 03:37 PM

Violence and immoral decisions in games make for a delightful change of pace.