Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   A question about a new Abe game ... (http://www.oddworldforums.net/showthread.php?t=20034)

Xavier 02-03-2011 01:28 AM

I think a reboot of the series might be a good thing. Start with AO, and once it's engine is running, get a smaller team to do AE and already start a proper remake of MO, like it was meant to be.

AO and AE should be pretty close to the original games but MO should be closer to the original vision :p

Then they could do ME or SO.

I think it would be quite a good idea to get in the people who didn't play the first games.

:

()
I know that microsoft own Munch's Oddysee..

Actually OWI owns MO, not Microsoft.

metroixer 02-03-2011 09:44 AM

I think if you're going to make a munch game that was more like what the original idea intended, you may as well just make it a whole new game. The final product we ended up with is just too different with what was planned.

Xavier 02-04-2011 12:01 AM

Yeah I definitely agree with that. I don't want to see anything like the previous Munch remastered.

elums mum 02-04-2011 02:15 AM

I agree , Munch should be completly rehauled to closer resemble the original concept. That means I want the Searex in there somewhere lol. Oh and I think the different classes of Mudoken should get a completly new image. They always looked super gimicky; especially the workers with thier silly hats... Just make them not look as over the top.

I dont think that really counts as a new Abe game... but meh, hes in it so i guess it counts.

metroixer 02-04-2011 07:20 PM

I liked the mudokon design in munch. The artbook said that the feathers of the natives represented how spiritual they were, so the more feathers a native had the more powerful he was. There was a concept of the shaman having a hell of a lot of feathers but couldn't be put in because of limitations. I think it'd be cool to see that concept come to life. As for scrubs, well just tinting them green might look kinda confusing during busy sections of gameplay.

elums mum 02-05-2011 11:19 AM

They just kinda seemed a bit corny to me :S I always liked the way Mudokens were portrayed in the first two games. I thought the simplicity really worked. Plus it still bugs me that Raisin has taken Bigface's place. I mean wtf is that actually about?

metroixer 02-05-2011 11:37 AM

Raisin never took Big Face's place though? Big Face is just a powerful Shaman, perhaps the most powerful among all of them. Raisin, on the other hand, is a wise old tree that has meditated for countless years and is willing to share his wisdom. The two are pretty different.

Elmatto753 02-05-2011 11:39 AM

Also Raisin is most likely senile.

Manco 02-05-2011 01:59 PM

I wouldn't mind Raisin so much if we actually got an explanation for him in MO; as it is he just sort of appeared in the opening cutscene and acted as Deus Ex Machina throughout the game.

SligValet 02-05-2011 02:07 PM

After the Oddysee HD remake, a completely new game would be jizz-in-your-pants-type-awesome.
Aslong as it would be similar to Oddysee and Exoddus gameplay style, art style, and a 2D/3D sidescroller I'd be happy!

Name it Abe's Exoddysee :D
Thought that name up a few years back.

Wil 02-05-2011 02:11 PM

To be fair, he gets about as much explanation as Big Face, whose entire description during the course of Abe's Oddysee is "Then some Big Face appeared and said [stuff]." I think the context of each is enough to establish their wisdom and authority.

Manco 02-05-2011 02:22 PM

I see your point, but looking back we see Bigface in a very different way to Raisin.

In AO, Bigface comes to Abe as he's half-dead in the desert, does some mystic shit and then vanishes.
Throughout the game, that's always how he appears - briefly, and always doing something mystic. He's never named, never speaks, and we never see his face, so he becomes something mysterious to both Abe and the player - we both see him the same way.
He fits perfectly into the game's story because there's very little dialogue and explanation in the game, almost like a folktale.

In MO, Raisin is just there in a cave talking to a bunch of Mudokons. He doesn't appear nearly as ethereal as Bigface does, and all he actually does is sit there and tell us how the plot's going to work.

tl;dr: Bigface works because everything about him is ethereal and mystic; Raisin is just a plot-spouting tree stump.