I think a reboot of the series might be a good thing. Start with AO, and once it's engine is running, get a smaller team to do AE and already start a proper remake of MO, like it was meant to be.
AO and AE should be pretty close to the original games but MO should be closer to the original vision :p Then they could do ME or SO. I think it would be quite a good idea to get in the people who didn't play the first games. :
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I think if you're going to make a munch game that was more like what the original idea intended, you may as well just make it a whole new game. The final product we ended up with is just too different with what was planned.
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Yeah I definitely agree with that. I don't want to see anything like the previous Munch remastered.
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I agree , Munch should be completly rehauled to closer resemble the original concept. That means I want the Searex in there somewhere lol. Oh and I think the different classes of Mudoken should get a completly new image. They always looked super gimicky; especially the workers with thier silly hats... Just make them not look as over the top.
I dont think that really counts as a new Abe game... but meh, hes in it so i guess it counts. |
I liked the mudokon design in munch. The artbook said that the feathers of the natives represented how spiritual they were, so the more feathers a native had the more powerful he was. There was a concept of the shaman having a hell of a lot of feathers but couldn't be put in because of limitations. I think it'd be cool to see that concept come to life. As for scrubs, well just tinting them green might look kinda confusing during busy sections of gameplay.
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They just kinda seemed a bit corny to me :S I always liked the way Mudokens were portrayed in the first two games. I thought the simplicity really worked. Plus it still bugs me that Raisin has taken Bigface's place. I mean wtf is that actually about?
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Raisin never took Big Face's place though? Big Face is just a powerful Shaman, perhaps the most powerful among all of them. Raisin, on the other hand, is a wise old tree that has meditated for countless years and is willing to share his wisdom. The two are pretty different.
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Also Raisin is most likely senile.
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I wouldn't mind Raisin so much if we actually got an explanation for him in MO; as it is he just sort of appeared in the opening cutscene and acted as Deus Ex Machina throughout the game.
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After the Oddysee HD remake, a completely new game would be jizz-in-your-pants-type-awesome.
Aslong as it would be similar to Oddysee and Exoddus gameplay style, art style, and a 2D/3D sidescroller I'd be happy! Name it Abe's Exoddysee :D Thought that name up a few years back. |
To be fair, he gets about as much explanation as Big Face, whose entire description during the course of Abe's Oddysee is "Then some Big Face appeared and said [stuff]." I think the context of each is enough to establish their wisdom and authority.
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I see your point, but looking back we see Bigface in a very different way to Raisin.
In AO, Bigface comes to Abe as he's half-dead in the desert, does some mystic shit and then vanishes. Throughout the game, that's always how he appears - briefly, and always doing something mystic. He's never named, never speaks, and we never see his face, so he becomes something mysterious to both Abe and the player - we both see him the same way. He fits perfectly into the game's story because there's very little dialogue and explanation in the game, almost like a folktale. In MO, Raisin is just there in a cave talking to a bunch of Mudokons. He doesn't appear nearly as ethereal as Bigface does, and all he actually does is sit there and tell us how the plot's going to work. tl;dr: Bigface works because everything about him is ethereal and mystic; Raisin is just a plot-spouting tree stump. |