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-   -   A.L.I.V.E² Engine Modding (http://www.oddworldforums.net/showthread.php?t=19918)

keeperxiii 01-05-2011 12:04 PM

Only ;)?




We need herds!

Scraby 01-05-2011 01:37 PM

well ok,:D im gonna go make a BIG file and that would be lotz and lotz of sligs in one room,mabe ill modify them to be friendly what do you think?

SpAM_CAN 01-05-2011 01:51 PM

I wanna see this :D

Scraby 01-05-2011 02:01 PM

im gonna mage it at that vendo test area,be sure u download the debug menu from the thread mlg man posted :D thanks to him this made me runnin into the files to make something :)

keeperxiii 01-05-2011 02:28 PM

The menu is released? Sweet.

I wanna see this engine go through the pain! I wanna see tons of sligs kicking the crap out of cute little fuzzles. I need to see blood! Guts! Random crashes!



No, really, I just want to see how much entities can this game take without reducing fps.

After all, we were promised huge herds of roaming free.

Scraby 01-05-2011 02:33 PM

that is still to be seen ;) ,im working on it but having issues,im gonna fix em up i hope before i release a first file to use

EDIT:IT WORKED!!!! YAHOOO! here is the link to download the file,first download the debug menu,then make a backup of this file at layout\test\vendotest\ once you have made backup of the original file,place this modified file and enjoy a "sandbox?" ,when you access the debug menu go to tests and vendo test and then shoot the hell out of harmfull sligs XD

http://jumbofiles.com/5llu8eaa12hu/VENDOTEST.XIN.html

keeperxiii 01-05-2011 03:01 PM

Mucho appreciated.

I will now retire myself to my "lab" for research proposes. Wish me luck.



(with that I mean I'm going to shoot sligs. giggle giggle)

Scraby 01-05-2011 03:26 PM

did it work allright?

keeperxiii 01-05-2011 03:39 PM

Ah! That big brother's a sissy! It worked!


EDIT: I farted and the crowd dispersed xD.

I wonder if we could exchange the AIs of mudokons and sligs in a certain level.

Scraby 01-06-2011 01:26 AM

yes it is possible.... but that has to be figured out yet,i was looking trought the ai and the scripts

EDIT:i found out that the glukkon is killable,well afther he donates his moolah,when he falls on the floor you can hit him few times and he dies from coma and wounds

SligValet 01-06-2011 04:12 AM

How would you change, for example what model the player is using? Say I want to use a regular Native Mudokon model instead of Abe, what do? :p

Scraby 01-06-2011 05:40 AM

thats what im trying to figure out,but you could try replacing the model files from one directory to another leaving the abe model an backup,ill try that ;)
EDIT: I DID IT! replaced a abe model with a slig model XD but the prob is you use the sligs abilities and powers.... mabe ill make a new character as a help like a slig follower

edit:i found a sound grow! that i didnt find in game...

Wil 01-06-2011 08:17 AM

There's plenty of text and sounds that didn't make it into the game, and even a few models. First person to post a Spooce flower gets a pat on the head. :p

Scraby 01-06-2011 08:47 AM

here a alive and dead :D
http://i1112.photobucket.com/albums/...g?t=1294336041

http://i1112.photobucket.com/albums/...g?t=1294336060

keeperxiii 01-06-2011 08:53 AM

:

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like a slig follower

That would be sooo cool. Time to own the vikkers with my own big bro bodyguard!

A while ago I found the ps2 controls and the xbox coop gamepad screen lol.

Scraby 01-06-2011 09:02 AM

:D yeah,the slig follower thing is going on rough,it seems that i need to edit the slig properties to make it obidiant,but doin that would make other sligs the same,creating a new one ends up in fail :/

keeperxiii 01-06-2011 09:23 AM

That's too bad. Aren't sligs identifiable? Is it possible to make just *certain* slig a pal?

Oh well, maybe in a few months.



I would definitely LOVE to have a scrab pet.

Actually, we could have a scrab pet if there are only sligs in the level, right :)?

Scraby 01-06-2011 09:25 AM

we can make a pet scrab ;) altrought i dont know how it will act cuz im willing to take risk only with the test levels,if its good enough then im passing on full lvl editing,mabe i might make something to make it easier to edit :)
edit:am i crazy,cuz doesnt sligs in ao and ae hold the gun with both hands while shooting,and in mo they hold it with one,wierd?

SligValet 01-06-2011 10:12 AM

:

()
thats what im trying to figure out,but you could try replacing the model files from one directory to another leaving the abe model an backup,ill try that ;)
EDIT: I DID IT! replaced a abe model with a slig model XD but the prob is you use the sligs abilities and powers.... mabe ill make a new character as a help like a slig follower

edit:i found a sound grow! that i didnt find in game...

I tried that, but upon loading a level my game crashed, I got to see a hint of the player Slig in a T-pose though but that was it :):


:

()
There's plenty of text and sounds that didn't make it into the game, and even a few models. First person to post a Spooce flower gets a pat on the head. :p

Spooce flowers are actually in the game, I've seen them on the Dead River level by the Storm Circle, theres LOTS of them. They are replaced by Spooceshrubs after you have enough Mudokons to raise the water and revive the environment.

Scraby 01-06-2011 10:41 AM

well you have to replace the mudokonanimation with sliganimation to get the slig working as a character,so is with the type has to be slig

edit:i saw in a vid that the slig could clim the ladder,but why cant my slig climb it?

SligValet 01-06-2011 12:49 PM

:

()
well you have to replace the mudokonanimation with sliganimation to get the slig working as a character,so is with the type has to be slig

edit:i saw in a vid that the slig could clim the ladder,but why cant my slig climb it?

You must have seen one of those really old and early Munch's Oddysee preview videos, those weren't ingame clips as far as I know, but were just rendered animations to show what the game "would" look like, no Sligs in MO can actually climb ladders.

http://www.youtube.com/watch?v=5u9R2m5V_qc
Is probably the one you saw, then theres another one where a Slig climbs down a ladder in a factory, smokes a cigar for a bit, and is then tossed by Abe into a recycler: http://www.youtube.com/watch?v=_zh-F...eature=related

Scraby 01-06-2011 01:00 PM

lol that slig going to sound an alarm is funny :D

Parappa 01-06-2011 01:56 PM

The pre-release looks much better!!!

Scraby 01-06-2011 01:58 PM

yeah,it looks better

keeperxiii 01-06-2011 02:18 PM

Let's make sure we get munch to a similar state :).

Scraby 01-06-2011 02:36 PM

it will take time do do this,if it works,but im not sure

SligValet 01-06-2011 03:07 PM

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()
it will take time do do this,if it works,but im not sure

Of course we could :p
The only limitation I know of is that we need someone with knowledge of creating worlds with whatever game engine MO uses! As far as I know, and by the pure looks of MO: It uses pre-made models for the levels, as in you're not free to build whatever you want but you're restricted to creating levels with models.
So someone who knows how to work MO's game engine could do that.

I don't really see any errors or game-crashing glitches happening if we only create levels. Creating new NPCs and such could probably lead to more of what is said above, but sticking to level creating should only have a positive outcome, because of the apparent strength of the MO engine being compatible with most things you throw at it!

Scraby 01-06-2011 03:27 PM

well i best have to learn some c++ programing to make a program,cuz like this im "blinded" :/

MojoMan220 01-07-2011 10:55 PM

Okay, so I located the problem that's making the levels crash after editing them, but I'm not sure how to fix it... maybe you folks can play around with this.

Every level that is opened in NifScope opens with the same two improperly labeled fields in the block list. This is why we see the little white error box pop up when levels are opened and saved. In the block list, every level begins with a block labeled 'SCENE_ROOT' and ends with a block labeled 'COLLISION_ROOT' - this is where the problem exists.

(I'm going to use Raisin's Cave as an example below for clarity because the numbers are different from level to level, but it's always the same basic issue.)

With Raisin's Cave opened, select SCENE_ROOT (block 1 on the block list) and go to the 'Block Details.' If you expand the field labeled 'Children' you'll see three values - one listed as '217 (Invalid)' and one linking properly to '215 (*COLLISION_ROOT).' Raisin's Cave has 215 blocks in the block list, so where is Block 217?

Likewise, if we look at the details of 'COLISSION_ROOT' (block 215 on the block list), there is a field labeled 'Extra Data' with a value of '216 (Invalid).' As we know, there is no block 216. It would appear that every level is missing two blocks at the end of the block list, or they are simply improperly labeled.

I've tried erasing the two invalid fields, which allows me to save edited levels without an error message and prevents the levels from crashing in-game, but unfortunately the characters just fall through the map and die when the level begins... AKA, no environmental collision!

So I guess we have to resolve this issue if we ever want to create our own levels that are playable in-game.

keeperxiii 01-08-2011 03:44 AM

Bummer. I guess those 2 extra blocks meant something after all. Gaah! I don't have a clue on how to preserve them.

Scraby 01-08-2011 03:57 AM

hm interesting data,i will take a look at it ;)

Parappa 01-15-2011 10:15 AM

You can change "Abe's jump", add the "hung on the edge" option and "Hop" jump like Abe's oddysee & exoddus and Munch's oddysee will be GOOD!

STM 03-01-2011 12:06 AM

# Necromancing thread #

I thought better to revive this one than make a new one. I don't have the Steam game of MO and SW, could anyone who has it send me the ALIVE^2 engine files and codes please, for an important project I'm coding.

Nate 03-01-2011 01:48 AM

If it's such an important project, buy the games. They're going on sale in the next few weeks, after all.

STM 03-01-2011 01:55 AM

I have no money, I'm not an adult yet. And also I haven't done anything worth my parents buying it for me.

Nate 03-01-2011 03:17 AM

Well, what you're requesting is borderline piracy. Please don't ask again.

STM 03-01-2011 03:21 AM

Really? I was only requesting some of the files not the game. And it's only for modding purposes not sale or anything.

NovaMan 03-01-2011 05:17 AM

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I don't have the Steam game of MO and SW.

All copies of those games will install steam, it requires a legal steam, buy the games in real-world store as plastic boxes with paper manual and dvd. It will work as good as half life 2.

:

()
Could anyone who has it send me the ALIVE^2 engine files and codes please, for an important project I'm coding.

There should be a oddworld sdk with something like hammer editor?

STM 03-01-2011 06:37 AM

Yeh but Nova man, my X-Box copies won't load on my laptop now will they. I just thought someone who had the files could send them to me in an email.

Steamer_KING 03-01-2011 10:20 AM

I don't know if this idea has come up to anyone, but if someone could change the game a bit, we could make the Albino Slig game, side "storying" with Munch's. What ya think?