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And thanks some more, ScrabTrapMan. This is gonna be great :D |
send me a pm what you need or write here and ill try to make it as best as i can
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Sorry it poo, I thought it was easier. YOU MADE IT LOOK EASY! EL MENTIROSO!
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we can make a 3d cartoony background and make a bmp of it,wouldnt that be easy?
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didn't Oddworld Inhabitants do that too? make 3d models and then make them in 2d?
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yep,models are 3d in game,they made them and animated them in 3d and packed them in 3d
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Thanks |
I think he means that Oddworld Inhabitants made their backgrounds in 3D than converted/captured them into 2D and he's suggesting you do a similar thing.
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I'm not too sure if I know how to do that lol
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Yes, 2D is simpler and, in my view, better for this project.
Various peoples styles are too contrasting, so I reccomend locking one person into the job. You could, alternately attemp organising several people to work on several individual components for each background (STM's floors are much nicer). |
I agree, but I still think its too big to do all the bgs for one person, even for the Al-Mighty ScrabTrapMan.
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Now, now. Let's not give the poor chap an ego…
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post me a screen and i'll have a go at it
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Almighty aye! Guys I love this guy he is great!!!!
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http://i800.photobucket.com/albums/y...g?t=1284619216 :
Thanks everyone |
Epic idea!!!
although is the gameplay still going a bit glitchy because i noticed that when i was watching the video keep up the good work! |
[QUOTE="Mudokon_Master"]Wow! I like it, man. Do you think you can do more?
[QUOTE] Assuming you were talking to me, I'm afraid I'm way to busy working on other projects. However, what I did was exceedingly simple. Just install the Gimp and open the image, then pixelise it (I used the pixelised image that someone else posted, but the Gimp does have a pixelise tool). Then I think I used the ... Pastel effect? Something like that. That I used Cartoonify to put black edging on it. Oh, and at some point I increased the saturation as well. |
Yeah, well I haven't worked on this project in a while, and it's getting quite boring. I don't know if this will ever get finished unfortunately.
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it is boring.. i did like 1/5 of that image you posted and gave up :/
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LoL, I know. Too big a task for even a team of people. Plus, I get distracted easily :D
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If you have some specific problem with programing just tell. I got friend that is very good in game maker.
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I don't think it's a matter of programming, it's a matter of getting all the backgrounds, sprites, sounds, and programming together for like 2000 screens.
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Dont continue with what you're doing. Try making something that wont take half as long, like the boardroom level. The boardroom has most of Abe's Oddysees features all crammed into a short level. See how that goes. It seems a lot more doable than does a wholegame remake. Just my opinion :) You could even set up a time trial for it, so ppl can upload their quickest times. Just a thought.
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Or create your own game with completely new puzzles and story.
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Maybe you guys are right, but I'll do a "boardroom" level with my own story to it or something. But I'll only make it in my spare time.
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I've just watched the first video of your game and have you've changed the Carnax's sprites in anyway? because they look really small.
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I like the look and idea of an 8bit style pixelated AO, I think if you where going to do it though, instead of taking the game images and just pixelating them, choose the four of the most prominent shades of colour and make the image in a series of thresholds first, and then pixelate for effect.
Either that, or work on very small paint/photoshop files with the anti aliasing turned off :) That way the colours don't blend together at the edges, preserving your 8bit look. Take a look at some screenshots from older 8bit games for some inspiration, im sure you will find it. |
I had a go at that, it was on hold for ages, I might still have it.
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