So what sprites are we using Paul, real ones or these ones above?
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I was planning on using the real ones
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The original is best.
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Oh right, so you are getting mudokon, slig and elum then? This will be cool.
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I'll just get a slig working with the know issues/bugs in the window code and then release it so you/*someone* can add whatever and fix the bugs/rewrite it ;)
Edit: I've almost got transparency working, does anyone mind making a slig sprite sheet out of the original sprites? I need: 1. Walking (both left and right by mirroring the sprites) 2. Walk turning around 2. Standing idle 3. Falling 4. Hit ground animation 5 "splat" animation from hitting the ground 6 The "spawn" lights If you convert all AO sprites using the tool in LVL Files thread they're all there. One sprite sheet per animation should be enough I think, but all frames need to be the same size/line up. You could try making GIF's to make sure its correct ;) If I wire those in a beta version will almost be ready. |
I could have a go but do I need AO for the PC coz I only have it for the PS1
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Yerh I don't have AO eather. I can create the sheet if someone can send me the .bmp's.
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Put these ban/bnd files through my converter app and you should have all slig bmp's.
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This is awesome! Im gonna help if needed!
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Cheers. EDIT: Right I can't actually find any walking animations and they are really difficult to work out what is supposed to be what. :S |
I had a list somewhere, I think 11 was idle, I'll see if I can find it sometime.
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This looks soo cool! I'm keeping my eye on this thread, so that I can get it when you're done! I'd prefer it if someone PM'ed me when it's done, though. Thanks if anyone will!
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I got transparency and such working. It shouldn't be too much work to get the animations in there. The main problem will be cleaning up the code cause its a mess, and fixing the collision issues which I'm not going to fix ;)
Edit I've got the required sprites together, if someone could do left and right version and join each folder into a big bmp that would be cool ;) Even cooler would be if you could make each set have the same per frame w/h. |
I must have an eSlig!
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Sorry I don't understand, what do you need doing? (w/h???) Also, are the slig sprites supposed ot appear stretched in the bmp or are they to be re-edited? something simple like that I can do, or maybe my memory forgets how a slig should look lol.
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Yeah they're supposed to look like that (Its easier to the double the height in the code rather than the image cause it borkes the transparency).
What I want is each of 00.bmp 01.bmp all "stitching" together in a big strip. So that there is one big bmp per folder. I also want the same thing but each one mirroring where it makes sense. So for example walk left needs to be mirrored so that we have walk right too. Edit, the nice to have is that every frame in all folders has the same width and height that they all line up when played in a loop. Doing that will be a pain though ;) That way to do that is find the folder that has the biggest images and then make all other images the same size with the correct spacing and then do the stitching. Does this sound sane now? |
I'll attempt this; I'm home with bronchitis today.
EIDT: Idle is complete, but they were all the same size. Tthis is much easier using photoshep than with the GIMP... EDIT2: Paul, is it an issue if the walking sheet has 54 pixels too many on the end that I've coloured red? I'll probably edit them out at some point anyway, but it's a bit of a hassle without MSpaint :/ |
I can remove that.. any reason why its got 54 extra pixels? :P
Edit: Btw it would be a help if you could make a note of how many frames are in each strip, and the size of a single frame ;) |
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That would be a great idea. What do u think, Bill trio?
:fuzgrin: Bill: Whoop, whoop :fuzcool: Benny: mememe :fuzemb: Baele: ... ... I think they are trying to make word's |
Thanks everyone for helping to realise my idea :D
And I apologise for being able to do very little toward it except for concept. I unfortunately know very little about the coding, and I attempted to do the sprites, but I keep messing up continuously and have to start from the beginning, only to fail again. Thanks everyone, really appreciate the work, sorry I'm a bit of a third wheel! :( |
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EDIT: I messed up the walking sprites. I probabaly won't have too much time to work on this untill the weekend. Don't expect it untill Sunday. Feel free to take over, anyone. |
Oops Didn't see the extra page my bad.
I can give some more a go EDIT: walking sprites done in one long frame EDIT: turning sprites done in one long frame |
Looking good :D
Ideally we could do with each strip being below the other in the final huge sprite sheet too ;) |
shall I do that, I'm going out in a bit.
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I couldn't compile them into one sheet due to time constraints. Sorry.
The included text file has all the necessary information. Sorry, STM. Feel free to make these into one sheet. I hope you see this before you finish :/ |
will do
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Looks good, I'll try and test one out later if I get some time
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Please do, I am very interested in this....
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Compiled into one folder from Phylum's set, credits and legal also put in there
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Thank you, I am going to use these in my secert project....
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oh are you? Make sure you get permission, read the txt file
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I'm surprised at the enthusiasm that this project has been getting, I'm very interested to see how it will progress.
Paul, have you got the source code for eSheep and if so, could you send me it please, so I have a dabble in this witchcraft subject that is coding... unless it's Java, I hate Java. Naw, but it would be extremely appreciative if you have it and can send it to me. |
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One question however, I don't mean to be nitpicking, but I think there may be frames missing from the walking animation. Unless I'm mistaken, the last frame doesn't match up with the first, and those frames would encompass the other 'step' in the walk. I could be wrong though. I've been looking through the sprites we have, however, and I can't find the missing pieces, so I don't know where they would be... P.s. I guess it's a good thing we're not incorporating running as of yet. The sprites are broken up into several scenarios which would have to be pieced together. Looks like it would be a real ballache. :p |
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Stop spamming OitB that was pointless.
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but true...
sorry. about this project, i think its a really good idea, and i'd love to help, but unfortunatley, i dont want to, no just kiddin, id like to see what its like when its done. this could possibly be the best fan-made thing ever, also the only fan-made thing ever |
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