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-   -   What would fellow fans like to see in the next Oddworld game(s)? (http://www.oddworldforums.net/showthread.php?t=19427)

Jordan 07-26-2010 01:47 PM

I want Lorne to voice Abe and whoever he has in the past. I would be mightily disheartened if he didn't voice the characters in the newer games.

ODDWORLDisTHEbest! 07-26-2010 02:01 PM

yes that would be gay.

Nate 07-26-2010 05:26 PM

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*Some big name voice actors. (Like Billy West and Frank Welker maybe.)

OWI always resisted hiring professional voice artists because they wanted to use the characters for multiple games over a long period of time and that would put a massive amount of power in the actor's hands. Imagine if they got to the last game in the quintology and the actor said "I'm not coming in unless you pay me ten million dollars!". They'd be absolutely hamstrung, because the fans would associate the characters with the voices and would be upset if anything changed.

Sekto Springs 07-26-2010 05:29 PM

I think the in-house voice work gave Oddworld more character anyway.
Can you imagine Tom Kenny doing voices for OW? *shudders* No thanks.

Xavier 07-26-2010 10:27 PM

Here are my thoughts, note that it's only my opinion.

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First of all, I'd like a game with:
-2D gameplay (Graphics might be 3D, there's IMO no problem with that),
Yeah why not...
-Oddworld atmosphere, you know, dark, dirty corporational buildings, sligs warehouses, mysterious spiritual forests, fate etc etc.
Absolutely
-Level and atmosphere of common brutality not lower than in AO/AE
Absolutely
-Great, smooth character/enviroment animations
Of course
-Hard to find secret arenas, mudokons/somebody-else rescuing
Yep
-Puzzles and game difficulty equal (or higher!) than AO
Not sure about this one, I remember tons of people dropping AO because they thought it was too hard.
-No quicksaves, only (good placed) checkpoints
Hell no, Quicksaves should be in it! But I guess you could have an option to disable it (like Vita chambers in Bioshock)
-Good/Bad endings dependable on player's choices
SW didn't have alternate endings and frankly it doesn't brother me
-FMVs with the sense of humor
Absolutely
-Awesome, memorable music
Absolutely
-Nice story and story-telling
Absolutely
-not simplified (like in MO) Gamespeak and A.L.I.V.E-like interactions
yep, a bit less context sensitive Gamespeak then in MO
-final touch, polished product ;)
Absolutely



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*Abe and Munch as the main characters.
To me anyone can be the main character as long as he's interesting
*Being able to play as 2 player; as in one person can play as Munch and the other as Abe and being able to co-operate between players.
Co-op could be a nice touch, just don't throw it in there "for the sake of it"
*Boss battles. (Maybe tie it in with puzzle elements? Some of the boss battles on Stranger's Wrath involved working out a particular way to battle your enemies; I would love to see the ways Abe and Munch could tackle bosses.)
Hmmm why not
*Tense atmosphere similar to AO. (I didn't mention AE; because in my my opinion, it wasn't as tense.)
Absolutely
*3D view (I know a lot of people dislike this; but personally I like it.)
I rather have 3D too, but I wouldn't mind a 2D game
*Return of the puzzle elements.
Absolutely
*Bring back all the same items as there were in AO. (Such as grenades etc.)
That would definitely be a nice touch
*Underwater zones for Munch.
Could be fun yeah
*Darker atmosphere. (I'd particularly like it if they gave it a black comedy style atmosphere.)
Yep
*Some moderate gore.
Yep
*Realistic character movement.
Uhm, yes
*A kick-ass soundtrack featuring mainstream music.
Hell no
*Some big name voice actors. (Like Billy West and Frank Welker maybe.)
Hell no


squeak117 07-26-2010 11:00 PM

I just want them to keep that eerie feel. The atmosphere in the first two games have since been unmatched by any game. Sounds are extremely important.

Half of the things I remember from Abe's Oddysee come from the sounds; being too scared to walk through to the next screen because I could hear the distant mechanical footsteps of a slig, or the patters and screeches of a Scrab. Not to mention that once I heard that webbing sound that the Paramites made, my brain would immediately tell me to run as fast as possible in what seemed to be the safest direction at the time.

It's the same thing with music. It's a lot to ask, but everything in Abe's Oddysee fit together with the next. The music complimented the visual, the visual complemented the sound and the sound complimented the music. The whole game was just one big circle of awesome. That's what I would want in a new Oddworld game.

Varrok 07-27-2010 12:11 AM

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-Puzzles and game difficulty equal (or higher!) than AO
Not sure about this one, I remember tons of people dropping AO because they thought it was too hard.
There is one easy solution for that: Make required part of the game easy as for "Normal" player (not TOO easy, though), and make every secret place hard to solve... And everyone will be happy: Casual gamers will complete the game (Good ending doesn't need finding any secret places, right?) and more hardcore gamers will have fun from puzzles that will equal their abilities

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-No quicksaves, only (good placed) checkpoints
Hell no, Quicksaves should be in it! But I guess you could have an option to disable it (like Vita chambers in Bioshock)
Yes, I think that's acceptable too...

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SW didn't have alternate endings and frankly it doesn't brother me
SW wasn't the part of quintology... and rescuing mudokons/gabbits/I-don't-care-who-else is pretty much pointless with only one ending at the end.

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Half of the things I remember from Abe's Oddysee come from the sounds; being too scared to walk through to the next screen because I could hear the distant mechanical footsteps of a slig, or the patters and screeches of a Scrab. Not to mention that once I heard that webbing sound that the Paramites made, my brain would immediately tell me to run as fast as possible in what seemed to be the safest direction at the time.
Imagine the game with Guardian Angel from FMV :D I'd shat my pants if I met that thing in real life... it's so awesome

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2.d gameplay with 3.d graphics, like little big planet.
I'm happy

Mr. Bungle 07-27-2010 12:13 AM

I want what i saw in the old Munch's Oddysee gameplay demo's for the PS2, only with improved graphics. That looked so cool. Also, I want Molluck back.

Xavier 07-27-2010 12:49 AM

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There is one easy solution for that: Make required part of the game easy as for "Normal" player (not TOO easy, though), and make every secret place hard to solve... And everyone will be happy: Casual gamers will complete the game (Good ending doesn't need finding any secret places, right?) and more hardcore gamers will have fun from puzzles that will equal their abilities

Yep sounds good to me. Even if, now that I think of it, that's pretty much how AO was designed. I guess AO difficulty is good :p


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SW wasn't the part of quintology... and rescuing mudokons/gabbits/I-don't-care-who-else is pretty much pointless with only one ending at the end.

Yup but nothing tells us that the next few games are going to be part of the quintology either.

T-nex 07-27-2010 01:12 AM

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OWI always resisted hiring professional voice artists because they wanted to use the characters for multiple games over a long period of time and that would put a massive amount of power in the actor's hands. Imagine if they got to the last game in the quintology and the actor said "I'm not coming in unless you pay me ten million dollars!". They'd be absolutely hamstrung, because the fans would associate the characters with the voices and would be upset if anything changed.

But that already happened. Lorne changed Abe's voice already in AE. It pissed me off, cos while Abe's voice in AO was sympathetic and unique... His voice in AE made me almost hate him. It so goofy and... deep.
The previous voice was a voice that really screamed: I'm a helpless worker trying to make something of this. His later voice just annoys me. Yea. It's a grudge I'll never let go of >: (

Varrok 07-27-2010 01:41 AM

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His voice in AE made me almost hate him
I agree with you: I like AO Abe's voice much more...

T-nex 07-27-2010 01:50 AM

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You mean... AE :P
I agree with you: I like AO Abe's voice much more...

Yes... I mean AE x_X

I don't get why they chose to change it. There must have been a reason. But Abe's voice in AO was so pleasent =(

I also wish they had continued the rhyme-type of narrating.

Varrok 07-27-2010 02:06 AM

Yea, me too... But they propably won't... it was kind of "exclusive" to AO

GABBITS OWN 07-27-2010 02:12 AM

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i'd like to see the classic puzzles like abes oddysee had, i'd like better graphics, abe, and 2d, but we all know its 2.5d anyway.

I love oddworlds classic puzzles as well, oddysee was the best...

ODDWORLDisTHEbest! 07-27-2010 02:20 AM

i'd just like it the same as AO, but with a new story, new settings, better graphics, new memorable music, and new enemies, as well as new friends, but the same old abe.

GABBITS OWN 07-27-2010 02:23 AM

I should design a new slig...

Abe'a'zull 07-27-2010 03:26 AM

I would like to see a game with Abe, atmosphere like old good A: Oddysee with long story and amazing landscapes.

odd_escapist 07-27-2010 03:44 AM

i like to see abe again and the game should go back to platform like it use to be gd times

odd_escapist 07-27-2010 03:46 AM

i also agree with Abe'a'zull

Xavier 07-27-2010 03:53 AM

Please don't double post, use the edit button instead.

I'd like something more like Stranger's Wrath actually, it's definitely my favorite OWI game gameplay wise.

Michael 07-27-2010 09:00 AM

I was wondering, in addition to game mechanics, what would you guys like to see in terms of story?

I cant remember where I read it, but some time ago I read a teaser I think by Lorne; it was very cryptic, but suggested to me that a new story may involve insanity as a plot direction. Whether I was simply reading too much into it or not, this got me thinking- what would you get if you crossed Oddworld with Arkham Asylum? :D After all, I'd imagine many Muds are driven mad by the trials of slavery!

On another note, I had an idea myself ages ago- I understand the storyline with Sam and the mudokon eggs unfortunately made the cutting room floor, where the eggs are bought by industrialists for cheap labour. But what happens to them whilst they are children? Naturally, the glukkons would need somewhere to provide them with a basic education, most likely somewhere other than the main factories. How about Abe has to infiltrate a victorian-style workhouse guarded by slig overseers, where the mudokon kids are always being forced under dangerous machinery to clean (akin to common practice in the victorian era)?

Just a couple ideas, it'd be interesting to hear others :)

Stranger4002 07-27-2010 09:14 AM

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Can you imagine Tom Kenny doing voices for OW? *shudders* No thanks.
Arrgh; I know what you mean, hes one of the few big name voice actors I dislike.

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OWI always resisted hiring professional voice artists because they wanted to use the characters for multiple games over a long period of time and that would put a massive amount of power in the actor's hands. Imagine if they got to the last game in the quintology and the actor said "I'm not coming in unless you pay me ten million dollars!". They'd be absolutely hamstrung, because the fans would associate the characters with the voices and would be upset if anything changed.

True; but I can't imagine all big name actors being like that, for example...Michael Caine apparently takes almost any role given to him purely because he loves acting. I'm not sure if he'd be a good choice for OW; but I'm just saying I'm sure not all actors are in it solely for the money.

But; that being said, Lorne is certainly one hell of a voice actor. I was really surprised when I heard he voiced the whole cast of AO. :P

Abe'a'zull 07-27-2010 01:04 PM

I'd like to see something really weird in next games (something like artworks at the end credits of "making of" Abe's Oddysee - those arts are so deep, they got my heart).

Jordan 07-27-2010 02:10 PM

That reminded me - I hope they continue to do those group shots with everyone who worked on the game they did for AO, AE and MO. They were pretty awesome.

T-nex 07-28-2010 11:26 PM

I hope they will open up their fanclub again and send out christmas cards!

GABBITS OWN 07-29-2010 03:40 AM

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That reminded me - I hope they continue to do those group shots with everyone who worked on the game they did for AO, AE and MO. They were pretty awesome.

Like in MO they had abe munch in the middle and everybody around them

Crashpunk 07-29-2010 01:14 PM

I don't want Boss fights. thats one thing.

Jordan 07-29-2010 01:20 PM

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Like in MO they had abe munch in the middle and everybody around them

Yep. That's it. 'Cept it's just Munch in the middle, there's no Abe.

Daxter King 07-29-2010 09:29 PM

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I don't want Boss fights. thats one thing.

If they release a game along the lines of Stranger's Wrath then they have to have boss fights, too many shooters don't put them in or make them QTEs. SW's bosses were great from what I can recall.

Sekto Springs 07-29-2010 10:08 PM

Yeah, they pulled that off well in SW. They went with the MGS approach and made each mission about the boss, as opposed to just tacking one at the end of every "level".

Fischkopf 08-03-2010 09:33 AM

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Default What would fellow fans like to see in the next Oddworld game(s)?
Definately ABE. I wanna play ABE again :D
And i want Abes Oddyssee, Exoddus style gameplay.

Goresplatter 08-04-2010 04:09 AM

I think it would be cool if the next 'quintology hero' was reversed - he has no idea who he is, and the game switches between playing a little of his every day life (without explaining why it is happening) and the old heroes trying to seek out the new chosen one, given only cryptic clues by The Almighty Raisin or Bigface.

This would be especially effective if the hero was something with seemingly little individuality. Like a single Slig (almost indistinguishable from the others - make sure you don't kill the next hero on your travels!) just working his rounds, unaware of his potential impact on the whole of Oddworld. Or even a Glukkon, who could turn environmentalist upon realising his spiritual connections. Maybe even a captive Paramite or Scrab that could nonetheless do something extremely important in the fate of Oddworld. Or a Meech!

This sort of mysterious plotline and encouragement of free-roaming gameplay is what I think the OW universe could benefit from. So many excellent and scenic locations - I think that with a 3D engine, too much potential is lost with linear gameplay.

So ideally, I guess, it would be a little like Munch's Oddysee but with the atmosphere of the first two games, much darker and more depressing, with free-roaming and deeper gameplay. Travel around the world, free Mudokons. Over 3000 to save throughout tens of factories and establishments - watch them go bankrupt as you steal all their workers. A bit like GTA I guess, with an underlying goal but tons of activities otherwise.

Oh yeah - and NO HEALTH BARS. That was stupid as hell in MO.

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Other than that, I think some kind of business heirarchy game as a Glukkon would be neat. Like a mix between Dungeon Keeper and Sim Tower (if anyone played that) - build a factory, make it successful, add stuff, hire more Sligs, lock it up tight against certain terrorists, etc. Basically a level editor for the first two games, but you have to make levels that resist Abe rather than play as him. But thinking of putting floating mines and electric barriers everywhere? Well those things cost Moolah you know! You've got a business to run!

Michael 08-04-2010 04:53 AM

@ Goresplatter, i really like the idea of a level editor building your own factory! It would really benefit from some kind of money system like you said, to purchase defences and upgrade sligs etc.

How about throwing in some LittleBigPlanet-esque online?- what if you could upload your level to a server, where other fans could play as Abe and try their best to beat your security and reach an end point? With this trial and error relationship between creator and fans, it'd be fun to try to improve on the flaws in your design to create something truly impenetrable :D

GlukkonGluk 08-04-2010 12:55 PM

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some time ago I read a teaser I think by Lorne; it was very cryptic, but suggested to me that a new story may involve insanity as a plot direction.
I suspect that was a reference to The Brutal Ballad of Fangus Klot. THe main character, Fangus, was going to have rabies that got steadily worse as the game progressed, or something along those lines. Doesn't matter, it never happened anyway.

STM 08-04-2010 01:10 PM

I think an RTS would be good as well like what Michael said

Michael 08-05-2010 07:54 AM

@GlukkonGluk,

I completely forgot about Fangus Klot, yeah you're probably right! ;) Even so, I still think it'd be cool if they did explore the inside of an Oddworld insane asylum :p

Slag? 08-05-2010 09:18 AM

Do you think Jaw and OWI are reading this?
Hopefully...
D:

Anyways, Just as everyone has been saying, Munch's oddysee was a step up in some areas and a step down in others. It'd be nice if they could make it less child-friendly. The Oddworld feel you got from AO and AE was lost in MO, And thats the main thing I hope they fix.

jmchandler 08-05-2010 05:50 PM

I would like to see the quintology continued, Munch's Exoddus, and a Stranger's Wraith sequel.

Hazel-Rah 08-05-2010 11:30 PM

I thought Abe's Exodus had boss fights, right wouldn't you count the Glukkons? Man come to think of it Abe's Exodus had more gameplay in it than a lot of today's game.

Anyway I'd like to see: dark rhyming narration with Abe's somber voice in the cutscenes, creative boss battles, Abe and Munch back in glorious 2.5D, a new character (hopefully Squeak), etc.

Oh and perhaps the ability to use some of the Mudokon weapons from MO, I don't want them to act like that game never happened, but it should still only take one hit to kill Abe.

But whatever it's Oddworld, as long as it's not some cheap slap-stick five minute game with cel-shaded graphics and lots of product placement I'll be happy :)

Daxter King 08-05-2010 11:32 PM

It has to have Abe, or its not an Oddworld game.