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-   -   Rupture Farms scene - Unreal Engine3 (http://www.oddworldforums.net/showthread.php?t=18667)

Fartuess 11-19-2009 06:18 AM

Some screenshots from Zulag1Zone2.

http://img52.imageshack.us/img52/799...g1zone2.th.jpg http://img97.imageshack.us/img97/799...g1zone2.th.jpg http://img97.imageshack.us/img97/287...1zone2d.th.jpg http://img40.imageshack.us/img40/799...g1zone2.th.jpg
http://img340.imageshack.us/img340/7...g1zone2.th.jpg http://img163.imageshack.us/img163/7...g1zone2.th.jpg http://img52.imageshack.us/img52/177...1zone2m.th.jpg

In Zone2 i used different lightning technique. Instead of Static Lightning i used dynamic lightning. I lose all Global Illumination System effects, bt i get some nice shadows on mesh surfaces :D. Half of Zone2 need some new backround models (This half which i didn't show you)

Grieva 11-19-2009 09:57 AM

nice work man, bit confusing with the missing pieces though, still, looking great

Fartuess 11-20-2009 08:21 AM

Yesterday and today i've been playing with ZBrush. I created simple normal map for Barrel caps and new better metal texture (which is also used on barrel caps)

http://img442.imageshack.us/img442/7...g1zone2.th.jpg

From a close distance caps still looks flat, but from further distnce it looks good enough.

STM 11-20-2009 10:53 AM

why fartuess you are really begining to come on with this. I can't wait for you to have a finished product of which you can brag about.

EDIT: Can u give a link where to download free version?

Fartuess 11-20-2009 11:48 AM

well... I'm working almost every day on it for 1-3 hours (and 4 in weekends) but i still don't think that i can finish evironment in less than 2 months :/ (Textures !!). Only environment, without core gameplay and characters models and animations :/.

I can give link for dowload my files, but now you can only fly around. And you have to dowload UDK (Unreal Development Kit which is free) to open files using UDK editor...

And even if you open levels, there is almost nothing more to see, than on screenshots... You can only look at scene from different view.

STM 11-21-2009 11:16 AM

can you gve the link to the kit? I would like to use it. Thanks Fartuess

Fartuess 11-21-2009 11:25 AM

Official Site: and dowload

http://www.udk.com/

Some Usefull tutorials:

http://www.hourences.com/book/tutorialsindex.htm

http://udn.epicgames.com/Three/DevelopmentKitHome.html

STM 11-21-2009 11:26 AM

thankyou Fartuess

Paul 11-24-2009 08:59 PM

This is awesome, high resolution 2d renderings to replace the original games screens would be so cool ;)

enchilado 11-24-2009 09:24 PM

.

STM 11-25-2009 07:26 AM

Enchilado don't block up Fartuess' thrwad with your own adverts. Unless your looking for help and then I would ask someone who does 2d, 3D is hard, I fail at it

Oddey 11-25-2009 10:06 AM

Enchilado, if you don't want a lot of people to bash your game that you consider "the best idea since..." then I suggest you remove that proclamation. That is for the customer to decide. Not only that, advertising is generally frowned upon in the Fan Corner, or anywhere else. You can advertise in your signature, but not anywhere else, unless you make a thread.

Fartuess, if you are having trouble texturing, could you not just download some from the internet and use them? Unless it's the actual applying of textures that bothers you, which I'd have to agree with you is not as easy as designing levels, and moddelling. I don't do very much of the latter though. And Vista isn't kind to the Doom 3 editor...

Fartuess 11-25-2009 11:54 AM

Well. I dowload textures from cgtextures.com , but i still have to tile them and modify, because they not fit exaclty how they should.

And by the way:
http://img697.imageshack.us/img697/7...g1zone2.th.jpg

One screenshot with some new textures.

Phylum 11-25-2009 11:25 PM

Dose anyone else see a radar dome from Red Alert 1?

Really good work, by the way.

Grieva 11-29-2009 09:44 AM

looking very, very cool,

are you going to add the panelling and and the paramite pies poster to the column? oh and the RF logo on the barrels

STM 11-29-2009 10:43 AM

Could you get in touch with Black Venom?

Fartuess 12-01-2009 10:04 AM

Last week i had no time to work on any of my projects because of mock exams i had last week.

Today i made this:
http://img20.imageshack.us/img20/799...g1zone2.th.jpg

This is first secret screen. It's incomplete (i dont have models of grinding mashines and one dcorating model which is originally above top platform) I was mainly engaged with creating shader for this mudokon face (Texture of this face is made by Joshkrz). Creating this shader tooks me a lot of time (because i'm quite unexperienced with creating shaders for decal actors) especially effect of worn paint on this.

@Grieva

Yes i'm going to make paramite pies poster when i find texture of it :)

@Scrabtrapman

Black Venom? Who is he?

enchilado 12-01-2009 02:05 PM

Wow! Beautiful.

Grieva 12-01-2009 04:17 PM

looks great, its pretty amazin how quickly you've been building these scenes

something to think about when you put in the grinders tho, the one on the far right appears to be infront of the higher platform, which would make them intersect on your model i think,

also the mud face's eyes are looking up and screen left which isnt important at all but could be quick to fix :p

great work tho, keep it up

Oddey 12-02-2009 04:42 AM

Add the meat saws and it'll look great.

STM 12-04-2009 05:53 AM

Hey sorry for the distant reply, Black Venom used to be part of this forum, he helped Joshkrz with making the backgrounds for his game! Ask Joshkrz for his email maybe? Also I love the Mud face!!!!

Are we gonna see anything more?

Grieva 12-13-2009 08:02 AM

any updates on this? would be great to see more of it

Fartuess 12-13-2009 10:50 AM

Well... I didn't make any updates because i was studying some tutorials about advanced tools in UE3 (such a cascade-particle system and kismet-graphic script system) and i was also watching some video tutorials about basics in Chrome Engine4 ( example game -> Call of Juarez - Bound in Blood)

I also was more focused on creating models and beta testing for Witcher modding team

There will be some updates, but i can't say exactly when :)
_______________
Edit:

I just downloaded some usefull fonts.
http://www.oddworldforums.net/showpo...3&postcount=51

I also think that i should create my own Mudokon face symbols using vector graphic (Joshkrz ones have a bit wrong propotions, and too thick strokes). I've watched some video tutorials about it, so i think that i can do it :).

I also can now add some Lens Flares Actors (At last i know how to create lens flares :D ). Maybe i now schould add simple Post Process effect (I've been refraining from it from begining)

STM 12-20-2009 03:02 AM

Sounds good, can't wait for the next bits, are you animating them like the barrels? later on I mean. The fonts are good as well, you really coming along with it all fartuess!

EDIT: does this help?

Fartuess 12-28-2009 06:46 AM

http://img31.imageshack.us/img31/351...zulag1z.th.jpg

Same place but with new mudokon face texture done by me :D

Grieva 12-28-2009 09:28 AM

cool, looks just like the original, nice work man

Fartuess 12-28-2009 09:37 AM

screenshot of original one was my reference image. I've also created less happy version (this one with horizontal smile ). I think I'm becoming better and better in creating vector graphic :)

STM 12-28-2009 11:14 AM

looks as if so!

Fartuess 12-29-2009 06:02 AM

http://img63.imageshack.us/img63/866...ulag1ab.th.jpg

Fixed model of No talking to fellow... blah blah... banner with texture (it's not final version of this texture).

http://img52.imageshack.us/img52/825...ulag1ac.th.jpg

This temporary texture was made week ago, when i started working with vector graphic

STM 12-30-2009 05:35 AM

cool, I llok forward ot seeing new posts most days from this thread!

Oddey 12-30-2009 07:02 AM

The first image is my favourite screen in the entire game. That mudokon sign is what does it.

Dryadri 12-31-2009 05:40 PM

Nice! I'm liking the second one, I remember that scene in AO with the Scrab sign.

Fartuess 01-01-2010 06:48 AM

Some Screens from Zulag1 Zone2


I have mess in second part of zone2. Especially with objects on background

Grieva 01-01-2010 07:23 AM

This is the part I was really looking forward to, it really moves up a gear in detail here but its also a lot less coherent, I've got a pic of the second part of zone2 stitched up and those girders and the barrel conveyor never fit together right

you seem to be doin very well with it though, and that large pipe in the background looks spot on, are you going to animate the barrels on the conveyor eventually?

STM 01-01-2010 11:24 AM

that would be cool!

Fartuess 01-01-2010 11:27 AM

i can animate barrels without any problems, but you won't be able to see this on screenshots

STM 01-02-2010 11:11 AM

you should have a youtube account =.

Ridg3 01-06-2010 02:13 PM

:

()
now barrels have 1240 tris, but there is model which have 4640 tris. I mean this metal things under walkeable platforms. Unfortunately i dont know how to decrease polycount of that models without losing entire shape.

Although I belive that Unreal Engine 3 shouldn't have problems with that amount of polygons :D

When you say 1240 tris, is that including the shadows as well because if so...well done.
And yes the Unreal Engine can easily handle up to 10,000,000 tris.
Me and a group of friends tried a similar attempt with the Reality Engine, we made it crash :)

EDIT: to decrease the amount of the Barrels, just remove some edges and put a nice bump texture on it, it will make not a blind bit of difference.('cept to your poly count.)

Fartuess 01-07-2010 07:19 AM

?? 1240 tris - this is polycount measure which hasn't nothing in common with shadows (you maybe mean something about vertex shading :) )

If barrels will slow down computers too much, then i will simply create LOD for them. Barrels closer to camera will have more details and barrels further will have less deatail. Bump offset and normalmapping won't help, because main problem will be angularity of model, not amount of small details :)

Fartuess 01-09-2010 08:19 AM

Small update


better platform ending model, fixed some other models too. Better background. New element in platform material - stripes which color is very easy to change inside editor and i don't need to modify texture file to change it.