Damn, that's awesome! The texture for the tower is nicely done, great work!
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@alf_shall_rise
well... in my opinion now its poor loking because it has only diffuse channel without specluar, normal maps and detail normal maps :P. And it's lookslike scene is rendered in unlit mode :P |
I would change the light to be a bit more of the green shade in slig barracks, but the tower looks impressive.
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Cheers for the comments folks,
the last render wasnt the best angle i suppose as the camera was in the shadow of the tower so it looked unlit. I usually do the lighting last which is when I'll do that greeny sunset look, Ive been using the default mental ray sun so far http://img35.imageshack.us/img35/9138/guardtower05.jpg |
Shit that's good.
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Okay...woah. Now that's really good. Dude, you're awesome! ;)
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small update, tryin out some stuff with low poly sandbags, cant say its going very well considering how long it took to get this result, but my laptop wont be able to handle all the sandbags being high poly.
Anyway, left is 100 polys, right is 2k polys http://img691.imageshack.us/img691/2...texture.th.jpg Also managed to knock 2k off the guard tower without much change |
I know oh so very little about polys and tris, but the difference between those two in looks is nothing compared to the poly count. Nicely done is all I have to say.
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I'd buy a sculpture if you made me one .. Seriously. O-o
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Jaisais thais is awesaim!
Cant wait for the correct lighting |
Wow! These all look fantastic :D
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Great work Grieva! I love the tower one.. it just brings back a lot of memories
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Cheers for the encouraging comments everyone
I've been working on the terrain this weekend, but mostly trying to figure out how the slig barracks is structured, got some helpful info (and some less helpful) from people on the forums and I'll probly post an update later in the week. Once I've got all the assets made it 'should' be fairly quick to put together, as alot of the geometry is duplicated |
Just don't make all the piping too square. Look at some backgrounds of AE and notice how the they're very haphazard and jumbled and stuff. And you should chuck in a couple of Moving Bombs, too.
Make sure you put lots of tents in, they're my favourite part of it all. Can't wait to see it :D |
It has to look kind of crowded and cluttered to really feel like slig barracks, but with open spaces every here and there. It kind of depends on what part of slig barracks you want to try and make. some bits are crammed together, while other bits are more spacey.
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yeh it's not like your average human barracks or 18th century boer garrison, mainly because each slig has a different objective and is under no specific control besides the loose ones of Drippik
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Loving the Slig and Slig Barracks modals dude ^^
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You should so make the double-barreled Blitz-Packer, check the oddworld art book if you haven't seen it yet. Its awesome trust me haha!
Great work on the models! |
Tim's right, it looks better than the origional I think
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yeah the double barrel is cooler, the only reason i didn't make that one was because I'm not sure how it works, both barrels at the same time or alternating? and how do the 9 cans divide between the 2 barrels? if I go to that detail
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Its probably a very interesting Glukkon design haha! :p my guess would be they just shoot after each other and that when one shoots, the other one loads a can from a shared ammo supply :) my 2 cents haha :p
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The final can is split in half maybe?
If a such a gun would be worht buying, I'd let if fire all at once. Why not make a triple barrel? |
Good work Bro!
Almost better(!) than the original! |
Hey, Im curious what is your triangle and veticle count on the guard tower?
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Well, with this being cylindrical, and I seem to have a bad habit of landing right between lowpoly and highpoly, 11033 tris 5989 verts,
I'm still working on this btw, I've done the craterscape from block 4 zone 2, the walkways, tents and the mudokon silhouettes so I'll update this eventually, but like everyone else I've got uni and stuff gettin in the way cheers Fil as well |
when we can see some new screenshots?
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maybe later, I've just realised, to my annoyance, that the sticks holding up the tents, which I thought were sticks, are actually more pipes! damn it
Any help deciphering the text with this image would be handy as well EDIT: I can read "L7 more shante objects" "Bag of stuff" "Sand bags" "Bottoms missing so we can flip boxes and have open ones, # different textures can be # to # # to get variations" "Dirty card board boxes" |
It's not really much of an update, but I've put a turntable of my BBS model on youtube for a better look
http://www.youtube.com/watch?v=ya8al5M2l_w |
I think that skin could be dirty like skin of worker sligs concept arts, some amauteur atrs or some CG renders from AO.
http://fc05.deviantart.net/fs41/f/20...by_Jazon19.jpg http://www.oddworld.com/firsttenyear...ll_prod01.html http://www.oddworld.com/firsttenyear...roll_cg01.html http://img49.imageshack.us/i/wallpapersligwt8.png/ |
Wow! excellent work!
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Man, that's cool! Is it going to be animated?
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