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-   -   OWIFG (http://www.oddworldforums.net/showthread.php?t=18522)

Jordan 09-22-2009 10:21 PM

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Do you have any other skills you can contribute? As T-nex and Venks have pointed out, there's no reason to limit the amount of people joining and I'm sure most of us will be happy to help you get started in small things game design wise, but as I pointed out, there seems to be a lot of programmers currently and not many people to do other tasks, so if you could contribute in other ways as well that'd be fantastic :D

I do have minor photoshop skills, and I quite enjoy designing little things like level art. I have been working on drawing stuff for a game I thought about making, I haven't done much, and it's not very detailed or anything, just a quick design idea. I'm sure with time I'd be able to improve, like with shading and what not.

STM 09-23-2009 07:31 AM

Post your ideas here

I think we should have some ideas on what the gamemakers should actually do and make gamwise, i'm interested in platformers and RTS's and can make sprties, i'll also direct the games as the director of OWIGF! =D

My idea was either an RTS between industiralists and natives or

A platformer in paramoina, something small as a starter to utilise our skills.

If you decide to post then write your idea and also your skills (eg.)
Scrabtrapman:

Skills, director, sprite maker, cut scene editor/crator

JayDee 09-27-2009 04:24 AM

if there are any places i would love to join. recently i was making a trial game where you play as a mudomonian chief and you can switch between him and his pet paramite to solve puzzles, so i have some sprites left over from it. i can sprite if you need someone to do that.

STM 09-27-2009 12:03 PM

J_Dude = in but we need to propally think up some ideas

Gretin 09-27-2009 04:09 PM

You know Scrabtrapman.... No offense or anything, but you seem to be acting very high and mighty without any justification for that. I mean, you're calling yourself "director" and "games developer," but where's the proof of your skills? I'm not trying to be harsh (even though it's probably going to come across that way), and I'd be happy to be proven wrong, but even if you can show us all that you are as great as you say you are, a little bit of humility goes a long way.

In short - I don't know about anyone else, but I'm happy to work with you and the others who have expressed interest in this group, but if you want to be project leader (which is a more fitting title for making a game than "director" in my humble opinion) I do expect you to prove that you're up to the task. Otherwise it looks like you're just asking other people to make a game for you.

But like I said, I'm not trying to be harsh, and I apologise if it came across that way.

On the topic of ideas, I think this is where having our forum to discuss these things would be useful. In fact, if no one objects, I might go ahead and create it myself and PM you all the link, then we can discuss ideas there and avoid cluttering up this thread here. But on the topic of what kind of game to create, I did wonder if maybe we could work on both simultaneously?

For instance, I agree that doing a simple platformer as a start would be a good idea, and a good way to see where everyone's strengths and weaknesses are. But at the same time, perhaps Venks and I (due to Venks' high interest in getting an RTS engine running and my experience with TBS) could have a go at getting a basic RTS engine up, to see whether it's going to actually work and such.

The main problem I see with any type of game, though, is what are the graphics going to be like? As much as I respect the hard work that went into creating the Mario and other style sprites, I feel they don't really do Oddworld justice. Feel free to disagree here, since I realise I'm being somewhat hypocritical - I couldn't even create sprites that good. But I do think we could at least try having sprites in a different style - maybe not the high quality of OWI themselves but less of a kiddy style than the likes of Mario and Sonic.

AlexFili 09-27-2009 11:54 PM

I could try shrinking my Slig vector Flash graphics and turning them into pixels? Not sure how good they'd look but I can try that.

I can also try recording some new Slig phrases that we could possibly use. Does anyone have any ideas for some new phrases?

STM 09-28-2009 07:24 AM

It's because i have very few gameaking skills i mean sure i can make a basic platformer and i can make sprites and i can come up with stories etc but i'm not good.

So your happy now, I wasn't acting high and mighty I wanted a place to something

Rant over, smily faces XD

MeechMunchie 09-28-2009 07:43 AM

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Does anyone have any ideas for some new phrases?

'Who's there?' 'I need a drink.' 'Got any smokes?' 'Boom! Hehe.' 'Pants!' '*Assorted swearing*'.

AlexFili 09-28-2009 07:48 AM

Sure I'll try that. I can use my "made up" swearwords.

Gretin 09-28-2009 11:58 AM

@Scrabtrapman - I probably just over-reacted then, I just wanted to make sure you don't go mad with power or anything ;) However, my point still stands - if you do want to be project leader you need to do your bit. For instance, you're asking people to think up ideas, but what you could do is give everyone a good starting point. I mean, you said a platformer in paramonia, that's a good start, but can you give us any other details of what you had in mind? E.G. main character, point of game, gameplay, etc.

Of course, everyone needs to contribute their ideas, but as project leader you can do a lot to get the ball rolling. And, if you don't have a lot of skill in actual game making as you said, you can concetrate on the things you can do well - if we all utilise the skills we are good at we can hopefully make this as good as it can possibly be :D Anyway, I'll shut up now or I'll start sounding high and mighty.

@AlexFili - you might as well give it a shot converting the vectors to pixels and post them here for everyone to judge the result. It might not turn out very good but there's only one way to find out!

EDIT: Almost forgot to say, I started working on a simple pathfinding test engine yesterday, so once that's ready I'll be sure to upload it for you all to play with and test out to see how effective it would be for an RTS.

AlexFili 09-28-2009 12:46 PM

Here's a little test using my old Slig sprites;

Gretin 09-28-2009 06:10 PM

Those actually look pretty good! Do you have any other sprites in that style? If we could get all the sprites necessary for the platformer game in that kind of style it could work pretty well. It did get a bit messy the smaller ones, but if we use the bigger ones this could work :D

Btw, I took the liberty of creating a forum on InvisionFree for OWIFG - I've sent everyone on the list a PM with the details. I hope I didn't miss anyone!

AlexFili 09-28-2009 11:53 PM

I literally just made them all in one go as a test.
In order to make a full spritesheet I need to know;

-What minimum/maximum pixel size you want
-All the poses required (and number of frames for each)
-Different forms (ie, pantless, pants, flying, etc)

I like the new forum btw.

STM 09-30-2009 08:13 AM

Nice 1 alex.

@ Gretin, sorry man I was quite rude back there, I got a C in my GCSE science meaning I need tw oB's to take it to A level anywho enough about that.

The idea for the story is that your a slig called Grefilli (good?) on an abandoned outpost in Paramoina after the fall of Rupture Farms, as the radio goes offline he decides to get out of Paramonia and sign up for work elsewhere, (he's always wanted to be a lumberjack) he tries to escape to the edges of Paramonia and find the legendary Magog Matchtrees Lumber Corporated.

The game would be a platformer lasting as long as Zulag's 1,2,3 and 4 from OW AO I think. Is anyone interested? If so should I post a topic on our forum.

AlexFili 09-30-2009 08:52 AM

Yes, post a topic on the forum.
PS: Loving the character name :D

STM 10-01-2009 10:30 AM

thoght u might