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-   -   Oddworld Inhabitants; Alive, Dead or Dying? (http://www.oddworldforums.net/showthread.php?t=18171)

Nate 06-09-2009 03:28 AM

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I'm pretty sure he was being sarcastic.

I'm pretty sure I wasn't.

used:) 06-09-2009 09:19 AM

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I'm pretty sure I wasn't.

I was referring to Kastere.

STM 06-10-2009 11:42 AM

hmm i tink dat the xbox re-release is a good idea but the game idea is very specilaist, if today, u never heard of abes odysee and new nothing about it would you honestly get it? honestly

Mac Sirloin 06-10-2009 01:12 PM

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I was referring to Kastere.

I was serious. I fucking love AO and AE.

I'm debating going downtown right now and finding a cheap copy of AO for PS1.

used:) 06-10-2009 03:31 PM

I thought you were making a stab at Havoc with the whole "I want it noooooow!" thing. My mistake, but thanks for the rep!

Egic 06-15-2009 12:03 AM

Im guessing no one knows anything about the game? Apparently it is online, do you think that means it has online features or it is an MMO. If it is a MMO, I can guarantee you it will be epic fail.Im sure there smart enough (I hope) to realize that they shouldn't even be thinking about an MMO.. Today at school we watched a video about what climate change would do to the earth in 2050, and it got me thinking about citizen siege. If they do it right, it could be a really good movie.

Nate 06-15-2009 12:42 AM

I think perhaps you should clarify what you mean by 'MMO'. If you mean MMORPG, then I wholeheartedly agree. On the other hand, given that 'Massively-Multiplayer-Online' doesn't describe a genre, shooters, strategy games, shooter games, sports games and pretty much any other genre can come under that label. In which case, Wage Wars almost certainly is an MMO and I disagree with your presumption that that will automatically predestine a Fail.

Zukan 06-15-2009 07:31 AM

What I can tell from whatever info I've gathered, OWI is possibly working on a (free?) online multiplayer experience that pays its way through micro-transactions. If the game indeed is used within the context of their Citizen Siege movie, I have a feeling it's going to be set inside the Wage Wars colosseum we've seen in the concept art. This is interesting because it presents a myriad of different game design choices without having to compromise the story of the film. We could be blasting our way through the arena as much as we wanted and it would still make sense to the film once it's released (the game was going to be released first). It could very well be an online fighter/shooter with minimal RPG elements (skill/stat upgrades)? I don't know, but you can see the possibilites a setting like this enables the developer.
The people at DICE are working on a free online Battlefield game (FPS) that will pay its way through micro-transactions. It's free to play but you'll have to pay up to buy new costumes and what not.
It sounds like a similar model to what Lorne was talking about in the GI interview.

Either way the game seems to be very action-oriented judging by the way it's been advertised through concept art.
I mean this is a pretty good strategy when you think about the market today and the appetite for action games. Wage Wars seems like a pretty violent go balls out, killing game. You take that and accompany it with a passive narrative told through a socio-political thriller, and we have ourselves an interesting combination. It's a pretty clever way of solving the gameplay vs. cutscene problem we have in most games.
All of this of course, is just mere speculation, but I have a feeling there's more people than just me who have been thinking along similar lines.

I should also add that this is not to be confused with their next Oddworld game they also seem to have in the works. I have no idea what they could be planning for that game.

AlexFili 06-15-2009 07:34 AM

MMOs that are cheap to run make millions worth of profit.

Xavier 06-15-2009 08:02 AM

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What I can tell from whatever info I've gathered, OWI is possibly working on a (free?) online multiplayer experience that pays its way through micro-transactions. If the game indeed is used within the context of their Citizen Siege movie, I have a feeling it's going to be set inside the Wage Wars colosseum we've seen in the concept art. This is interesting because it presents a myriad of different game design choices without having to compromise the story of the film. We could be blasting our way through the arena as much as we wanted and it would still make sense to the film once it's released (the game was going to be released first). It could very well be an online fighter/shooter with minimal RPG elements (skill/stat upgrades)? I don't know, but you can see the possibilites a setting like this enables the developer.
The people at DICE are working on a free online Battlefield game (FPS) that will pay its way through micro-transactions. It's free to play but you'll have to pay up to buy new costumes and what not.
It sounds like a similar model to what Lorne was talking about in the GI interview.

Either way the game seems to be very action-oriented judging by the way it's been advertised through concept art.
I mean this is a pretty good strategy when you think about the market today and the appetite for action games. Wage Wars seems like a pretty violent go balls out, killing game. You take that and accompany it with a passive narrative told through a socio-political thriller, and we have ourselves an interesting combination. It's a pretty clever way of solving the gameplay vs. cutscene problem we have in most games.
All of this of course, is just mere speculation, but I have a feeling there's more people than just me who have been thinking along similar lines.

I should also add that this is not to be confused with their next Oddworld game they also seem to have in the works. I have no idea what they could be planning for that game.

That's actually how I'm seeing OWI's future too... Even if I'm wondering how they will manage to add interesting content via micro transactions and still keep the killing game balanced and fair.