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...its not gonna work ... |
It's less about the tattoos and more about his personal spiritual development and increased skill through more experience.
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i wish i could possess people |
So whatever scar Abe gets from big face he can possess that race. Ah i get it now, its so simple! but somehow i never got it when i was a kid.
Abe gets a mudokon scar. So then if theres lazy mudokon workers, just possess them and make them walk into a bird portal :D |
That doesn't explain why he can possess Glukkons and slogs.
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There brains are not as complex as a Scrab or a paramite.
so abe can possess them easier, wait Gluukon are quite smart.... Ahgh i don't know :( |
Nate has a very valid point there...
I think he can only posses Sligs in AO due to the similarities in their mind structure. Therefore he would have to build some experience to be able to handle minds of wild animals. |
yes, but there are no glukkons in AO (in game anyway), so he could of been able to possess glukkons the whole time...?
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I don't know...
Glukkons could:
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He can get Vykkers and Interns too, don't forget.
By any of these logics, what Stranger races might he be able to possess? |
i dont think it has anything to do with his scars. i always thought it was just he learns to possess more complex or different creatures as he progresses in the game, teaching himself. i mean he must have possesed hundreds of sligs, i'm sure this would improve his psychic abilites.
just what Nate said. |
Yup, what Nate said...
... and by that logic I would say he can posses every creature of SW, with the possible exception of the Oktigi. |
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All the Glukkons were in the boardroom, not walking around Rupture Farms, I'll give the Glukkons a point for playing it safe :D
I would love to Possess a Fleech |
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The upshot is that I can't imagine possessing any SW creatures quite as well as I can possessing the golden oldies. |
I think I understand... would "safe" dispossession (aka non exploding one) be ok for the SW creatures? ;)
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I think Abe can't/doesn't posess Mudokons, Clakkers etc. because of the sort of emotional trauma it would inflict on them after he depossesed them. How would you feel if you regained conciousness knowing that some guy could have just made you do anything? Sligs, on the other hand, are pretty stupid, Glukkons near-emotionless, and Scrabs and Paramites are just animals. Obviously this doesn't answer everything, but I'm just chucking this into the thoughtpool.
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this is a question that make you go hmmmmm.
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but if abe and his fellow mudokons can possess others, im sure they would of learnt how to block others from possesing them
i say we get an oddworld inhabitance representitive here, he will tell us |
Not all de-possession is explosive. Note the animal possession in AE and the Glukkon possessions in MO. I think Abe purposely kills whoever he de-possesses if it's someone evil, hence the laugh at the end.
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i agree, If abe possess a scrab then unpossesed it and killed it, he would be killed by the native Mudokons or banished from Mudos.
were as Abe wants to kill the glukkons |
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The death Tune "Dun dun"? and "Oops."
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This was one of the first posts in this discussion as well :P |
Heres a Thought, Mabey Abe couldn't Possess the Scrabs and Paramites beacuse he had never seen them before. Like abe couldn't possess Slogs but now can in MO. If he learns more about them, he can Possess them.
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As far as I can remember you are able to posses them everywhere in MO...
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Out of pure interest. Why in AO and AE does abe automatically possess something, whilst in MO you have to control a possesion orb to a certain enemy. I think it would make more sence if in MO he simply possesed the way he did in the preveous games, with the speedy blue stuff and wot-not.
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Because in the Abe games, the player only viewed one screen at a time with only a small number of sligs available for possession. In MO the player was placed in a wide, ongoing world with any number of sligs within possessionable distance. There would have been no way for the game to automatically identify precisely which slig the player wanted to possess without some sort of selection mechanic.
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I agree. What the bloody hell is Spruce?
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Spruce Bringsteen?
Tell me how you would have been able to select which Slig you wanted to posses? It is sometimes critical to be able to posses the big bro Slig that's just a bit further away then only a regular Slig... the Orb was actually a good selection mechanic |
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haha how long did that take to think up :p |
What's a bell from the monsaic lines? Also The main reason why he couldn't posses scrabs and paramites in the first game was because the people who designed the game didn't design the levels so that the scrabs and paramites needed to be possesed, not because of any of abes spiritual abbilitys getting stronger. And as for sprooce and the li'l possession orb thingy, that was because the game was in 3-D and it would let people select which enemy they needed to posses.
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what did it look like though? and was it a machine?
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thanks for posting the picture :D
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