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-   -   What would you think of a actual Oddworld online type game? (http://www.oddworldforums.net/showthread.php?t=17716)

Wil 02-08-2009 01:18 PM

You’re probably right about the number of gamers willing to play an Oddworld MMO. I’ve never played anything MMO (apart from Furcadia), so I’m not familiar with the gameplay and social requirements for making and keeping one popular, but apart from a couple I can’t imagine wanting to play many of the MMORPGs out there for any other reason apart from being a fan of the fictional universes they takes place in. The Oddworld fan base is far bigger than we Oddworld Forums regulars, but those who also have the will and means to maintain a presence in an MMO world are probably too few.

Regarding OWI being too small a company to run an MMO, considering there’s like three or four of them then you’re right. But since OWI are outsourcing development to other companies, it would be just such a company—one probably specializing in large online networks/worlds—to be doing that kind of dirty work.

Hazel-Rah 02-08-2009 05:24 PM

eh, i prefer to put myself in abe's shoes in a story driven adventure with cutscenes

GlukkonGluk 02-20-2009 05:35 AM

Right now I'd settle for a text- based RPG, so long as it had Oddworld in the title...

Nate 02-20-2009 05:42 AM

Hmmm... I could hack something together for you. How much are you prepared to spend on such a product?

GlukkonGluk 02-21-2009 06:42 AM

Ah, i was joking. I was merely pointing out how long it's been since the last game came out...sigh...

stonetooth 02-21-2009 08:49 AM

I just realised what they should have too. A Oddworld DnD type roleplay game.

AlexFili 02-21-2009 09:44 AM

I'm working on a Slig Management game. I'll put it in my sig when it's done!

Andrelvis 02-21-2009 10:23 AM

I once wrote in the Wizards of the Coast forum with some people some Oddworld stuff for D&D 3rd edition. It's gone from their archives now though, and though maybe it was in my HD, it dropped on the floor and I still have to get to a specialized place that *may* get it's data out somehow.

But basically the idea was denying base class choices, since species in Oddworld usually have a function in their society associated with them. Specialization in the form of prestige classes like Big Bro Slig and such were available, but all species-related.

Wil 02-21-2009 10:26 AM

Have you tried searching for it on the Internet Archive? http://archive.org/

Andrelvis 02-21-2009 11:06 AM

:

()
Have you tried searching for it on the Internet Archive? http://archive.org/

I just tried, and this is as far as I got: http://web.archive.org/web/200801100...play.php?f=449

The thread isn't on that first page, so I can't get to it =P

Andrelvis 02-22-2009 12:55 AM

I am going to sound like a fanboy for mentioning Neverwinter Nights 1 again (and, while it isn't free, it is cheap nowadays), but it does allow MMO-making. A bunch of people have made what is called a "Persistent World" there, basically a non-paid MMO made by community, there are tons of them there. I've seen star wars, lotr and even harry potter ones there. The game has nice modding tools, too, so it isn't as hard as would be otherwise to make one. It uses the 3rd edition D&D rules for the most part. I'll start doing some preliminar work on it today, but without at least a Mudokon model, we won't be able to get this thing running decently(we don't want an orc-looking Abe, do we? :P). With just a mudokon model we would already be able to have different Mudokon tribes, characters, and have our PCs fight hostile Mudokon tribes or something of the like. Environments, visual effects and etc. are much easier, and we can use what the game already provides.

If anyone has managed to extract models from Munch's Oddysee or Stranger's Wrath, that would help a lot too.