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Ha ha thats what im going for :fuzsmile:. Snoozer is definitely in... Although... you're saying only Gabbit players can use electronic stuff and Mudokens can possess the opposite team? I was researching into UT3 some more for possibilities and its possible to have loads of Fuzzles follow you about and order them to attack the opposing team. Same with slogs, but there will be a lower slog caps as they're bigger than fuzzles. hmmm im thinking of a weapon which starts off as 10 cages with 10 fuzzles and when Gabbits walk upto it and press 'e' you release 10 fuzzles which follow you around and you can order them around the cap will be 10 fuzzles per person. Sligs can get slogs from a kennel cap of two maybe? |
Wow, this looks really good. I just hope it doesn't go down the drain like so many other projects have before. I wish you the best of luck!
And about fanmade creatures... http://glacierdragon.deviantart.com/...eetle-88565806 (Colours would be different tones of mottled grey) |
Thanks alot,
that creature is epic, but i cant see it fitting in with plans at the moment but i'll definitely tell you if i plan to make it. hmmm looking at it though, mb its feet/clamps could latch into branches on trees and it could hang down and like bite the players with its many teeth and spikes, like a dormant ambush creature, lol i dno. for those who dont check my blog. [Latest Update Picture] |
Cool, glad you like it at least :D
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Edit: I love that picture of Munch. You have reminded me how bad I am at modeling *cries* |
Ha ha dont be beat up on yourself, I only use one method of modelling which is what i used for the Gabbit.
This method can be used for weapons, vehicles, bipeds, terrain environments, anything. I present to you [Plane modelling] Tutorial not by me, but got me where I am today. Heres the progress so far. http://i131.photobucket.com/albums/p.../grrrnar-1.jpg |
Holy taters that looks amazing. :O I can't wait to see how this turns out. Srsly. C: As far as fan-made content goes, maybe you could hold a contest of some kind and the winners get their creatures featured in the game. That way everyone gets a chance to try out, but only one or two actually get it in. That way it still keeps the Oddworld feel without having too many fan-made creations brought in. I dunno.
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Thats a great idea!
I think I may start a new topic for that. + rep for you :D |
Now that is an awesome gabbit. To the point where it looks like it was taken directly from the game. Keep it up!:D
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Arms look a bit elasticy/rubbery, but that's not too much to fix/ for all I know might not be the finished version anyway. And besides anything else its still an amazingly good 3D model, far better than anything I could ever hope to do. I really hope this project comes off successfully, it'd be awesome.
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Thanks man,
I posted a link to a tutorial which will teach you the method to model this good in under a month of practise. Plane Modelling only requirement is 3dsmax. |
This looks great! This could be the best thing since sliced, buttered bread. Love the gabbit :D
I found a copy of UT3 special edition today cheap as dirt, but I can't run it with my 64mb graphics card :
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ha ha that statement was assuming people had default computers which come with Nvidia7600 up :P. PC World standard at the moment. (residents in UK only)
thanks for your positive note, definitely get a better graphics card for the future then. |
I kind of had the idea of mixed races, ya know like mudokons and gabbits could make a mudobbit or something? IDK, my cousin mentioned it to me today so I thought I'd just put it out there...
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Oh, that is great! You even got his funny fore-head nose XD Groovy ^^
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Hi. Thank you for your efforts to make an old, but a masterpiece of the game born anew. And for the idea, i agree with most of these guys. I think it would be a shame for the oddworld to be in first person, it would be the best in 3rd. I have also had a cool thought of a strategy game, mudokons who have a native base in the forests and temples where they recruit, and the mighty slig army and their Glukkon generals and tanks(maybe they could recruit from former Rupture farms?). Anyway, i thought of a strategy game like WIC or DOW, but now i see that it cannot be that, so nothing... Also, please tell me when will the mod be completed :D
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You should make Gabbit Brutes too.... (Gabbit's,bigger than average,Big teeth,Big nails and Very big Muscles) These are from the artbook. |
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http://img228.imageshack.us/img228/5...ferencejn0.jpg Yeh im working on it, but seriously thinking of customizing the goofy bits at the side of the mouth :P |
Don't git rid of the goofyness. That's what makes it odd.
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true.
I'll make it to a 'Tee', but will play around with it to see if i can make something more don. Ha, im lovin the way 'Roid's fists are the same size as Munch. I take it Roid's melee is more dominant then his electro zapper. I was thinking to keep it balanced... Roid's melee is uber powerful but he obviously has to be in range. His other attack is his 'Zap' which once used Sends multiple random Zap's outwards latching onto any nearby enemy's which obiouvsly get dished a shitload of damage. Once the player decides to use the 'Zap' Roid reverts back to the Gabbit. If the players do not use the 'Zap' they will still revert back to a Gabbit in a duration of time. |
or after taking a hit. If after his zap he reverts, then he'll need to be close to do other attacks, so he'll be in an easy spot to hit. Some players may be able to dominate with this though. just a thought.
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hmmm yeh... need a fair system of gettin a Gabbits rage metre up. possibly survived damage?... so the player takes hits, runs away, heals but his damage metre doesnt reduce. Increases survival efforts. Although that system is very easy to manipulate.
Ideas? Also equiptment... the bear trap thing that snags Munch in the cinematic would be awsome lol. Stalls an opponent and alerts all of the team to their where-abouts. |
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This one is cool! Gabbit Brute Rulez! Oh,and you can do,if the rage meter is full,the gabbit will begin getting mad,put the "Incredible Hulk!" them,and he will be this. |
but how does the rage metre build up?!
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lol wut?
Roid is on the side of good, no matter how angry. How does a Gabbit's rage metre build up?! |
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But that's me taking the easy way out, I'll think up something convultedly hard to fill up the rage meter with later |
I'm thinking... Gabbits start off with fuzzles as weapons and whenever the gabbit takes a blow or a fuzzle is killed the rage-o-metre goes up. After a few re-stocks of fuzzle minions I'm sure some people will be able to Roid.
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Everytime the Gabbit gets killed or stunned/dazed :P
Ok basically now I've done a character I'm going to look at weapons so I could perhaps put a test out in the next couple of months, whilst working on other characters and content. Because Munch and Stranger's games were first generation the detail in the weapons are vague so I'm going to my drawing board, I'll post shortly with my findings into this re-constructive expedition. Oh yah, Stranger's Wrath weapons or not? They dont seem fitting to the Abe/Munch sort of technology. opinions? :D |
Sligs+Rage Full=Big Bro
Gabbit+Tage Full=Gabbit Brute Mudokon+Rage Full=Mudarcher/Tomahawker |
I was thinking more...
Gabbit + Rage = Roid (Gab Brute) Mudoken + Spiritual Energy = Shrykull Sligs + Kill Count Promotion Mk1 = Armoured Slig Armoured Slig + Kill Count Promotion = Big Bro Slig Big Bro Slig + Kill Count Promotion = Armoured Big Bro Slig Oh and some Blitzpacker concept ideas: http://img155.imageshack.us/img155/4...onceptstu2.jpg |
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I find this to be a very simple solution. It could stay filled untill he uses it, and then it empties itself. Getting hit would make it too hard to fill; what if you're in the middle of a huge battle, and you fill it, but when you were about to use it, you got hit, and lost some of it? This could become a very large frustration for players. Simply make the Rage meter longer to fill. |
Yeah Rage loss = getting stunned by stun prods (Intern weapons/can be used by sligs), Using the roid or getting killed.
Hmmm I was thinking maybe Slig players should be just the creature with no legs, but they spawn in a vehicle (legs) but can opt to get out and crawl about and get into other slig mobilities like the chopper pack. People talk about Slig tanks but i dont know/cant remember what they are. |
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Oh,and i have an idea of starting weapons. Gabbit=Fuzzles Slig=Gun Intern=Gun Mudokon=Mudarch thingy |
I've an idea. I don't know if anyone has said anything like this, but perhaps all Mudokuns could have throwing rocks as a secondary medium range attack. Or all natives even.
And this might be thinking way out there, however maybe Munch and Abe could be considered 'Heroes' of sorts that are only unlocked after a certain amount of points (or whatever) are achieved, or if not that, just their spritual/scientific counterparts (Skrykull, Brute). Just an idea thrown into the pile. |
@ Above post, I think someone suggested 'Slingshot' for mudokens which is a good starting weapon and that will use stones (unlimited ammo) which will do minimal damage, but enough to eventually kill.
I finished the basic low poly Blitzpacker, the ones in Munch's Oddysee wer so low detailed I didnt actually know what they looked like so this will have to do. I have to make a high poly now and get normal maps ready for compilation. http://i131.photobucket.com/albums/p...kerlowpoly.png those are default shader colours from Max. d/w the texture will 'pwn' that. |
I would suggest instead of colour-coding the Blitzpackers differently, you use the Artbook's variations and scaling-power weapons. If you dont have the Artbook I dunno what to suggest. Also there's much better reference pics for the AO, AE, MO and SW weapons in better detail on TOGG.
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3d art is fine, but have I missed something in terms of how you're going to programme this?
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