CZ pitch images tell a story if you read them as a comic
Pitches are designed to make uncreative types understand a very creative and engaging story, so dont just take the order of the pitch pics as random, they tell a story, they MUST if they succesfully landed Lorne a deal!. However, dont focus on minute things such as the gear of the guards or whatnot, what the pitch does is tell the basic story very roughly but very clearly, so the basic story is what you must focus when reading them!
Presumably, the pitch is much improved by Lorne's in-person explanation, but the pics are STILL the main form of comunication in a pitch, so if a bunch of uncreative types can understand the story with Lorne's aid, a little of creativity while reading them should give us a good idea of what goes on in the movie Now, let's look at the way they were presented EDIT: ugh...quote got fuxored Now, we have 4 columns and one pic that was singled out from each of them 1- 8949 8941 2- 8950 8942 3- 8951 8943 4- 8952 8944 See? Each column of pictures tells a part of the story, according to traditional plot structure it should be: 1-Introduction 2-setting up of conflict and escalation to central conflict 3-gradual resolution of conflict and Climax 4-tying up lose ends and conclusion. Now, the pictures that were singled out probably represent the key part of each stage of the story; the central emotional core of each section ; the main twists. So read them all in order, try to think of them as a comic, and know that the pictures that were singled out are probably the most important plot points... I could blurt out my own interpretations but I'd rather allow you guys to give it your own jab, and then see if mine is any good at all :p ...so come on and tell me how you guys think CS will play out =D hopefully if we throw all out brain mass into one vant and then brainstorm it together we can get pretty darned close ;p |
Threads merged, because it’s the same topic. Hence an unintentional double post from caracal.
First of all, Alcar has not explained the context of these pictures. In the book (which is a collection of interviews with game develops about all sorts of game development issues), the images are in the form of slides within a PowerPoint presentation, hence the columns that are actually just the slide thumbnails. The presentation contains 124 slides. Respectively, Alcar’s columns show slides 3–7, 8–12, 22–28, and 107–111 (excluding 108 which is just unreadable text), so most of the story is unrepresented in the pictures we have. These four pictures in particular haven’t been selected because they are of great significance to the plot, they have been chosen because they will be of great interest to members of the public without giving away anything Lorne wants to keep hushed for now. The thumbnail columns are included in the book only because they are the slides adjacent to the featured four, Lorne was presumably too busy to get the original scans and just took photos of his screen (you can see his computer monitor and desk), and Iain Simons didn’t crop the concept art like Alcar has. It’s like I said earlier: :
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