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-   -   Glitches (http://www.oddworldforums.net/showthread.php?t=15518)

Gretin 01-06-2005 01:10 AM

I haven't seen that many of them, but I've heard that it has lots of bugs. I think the most common (and annoying) one is the "enemy stuck in wall" one.

Olli 01-07-2005 10:43 AM

Pictures
 
:

Also, me and a friend found the other day, in the Meep Herder Village, if you grab a meep and drop it in the well that's to your left at the start of the level, right by the cliff edge, and jump in right after it, Abe will land *in* the meep.

I'm that friend!
And what's more, we took some (dodgy) pictures of the meep glitch and threw them in a subdirectory of our website.

The best:
Enjoy! Please!

Abeguy 01-07-2005 07:45 PM

yuk yuk yuk...funny
I need to try those

Niteowl 01-07-2005 10:37 PM

Elum disappeared on me in paramonia- after getting Abe and elum both killed, Abe came back but the elum did not- when Abe would chant, I could hear elum howling, but couldn't find him.
Another one was when I took Abe and Elum backwards in scrabania- returned to a point where a floating bomb was waiting in the gap at the right- it came out of the gap and started to the right as soon as Abe and elum came onto the frame. I quickly turned back and elum was blown up but Abe made it into the next frame and was stuck rocking in midair as if still riding- quite funny to see.

The Marching Mudokon 01-08-2005 04:31 PM

A few of the glitches you guys have mentioned has happened to me. In AE (in the sligs barracks) I possesed a slig and shot another. Instead of falling to the ground and disintergrate he went all black and shrank in the same position he was when I shot him. He just kept getting smaller until he was gone. Weird.

Gretin 01-08-2005 08:17 PM

:

Instead of falling to the ground and disintergrate he went all black and shrank in the same position he was when I shot him. He just kept getting smaller until he was gone. Weird.

I've had something similar to that happen in AE, it was around the first part of the brewery, I had possessed a slig and I got him on a platform without him having to use it (by using the switch and good timing), then I walked him off it just before it reached the top and instead of going splat on the ground he did what you said: just stood there on the ground and shrank! I've even got an animation of it, but I think it's too big to attach.

Abeguy 01-09-2005 07:56 AM

Niteowl, it happen to me to

Oddish 01-09-2005 10:34 AM

One trick I like to use on A0: On scrabania, there is a well with a floating bomb hovering around. Now you have to be quick right, and you probaly think that there's no way destrying that bomb. So I quickly stand infront of the well, and as the bomb comes torwards me, I quickly jump in.The bomb touches, explodes, but as am in the well,and I don't get killed. The you come back and the'res no bomb.

A good trick to use. I do it all the time.

Nate 01-09-2005 12:52 PM

Thats the only way to finish the level. Its not a glitch.

The thing with the slig happens quite often. I never thought of it as a glitch, though I suppose it is.

http://kommingle.com/temp/munch/bigeyes.jpg

That's what they call in New Zealand "A farmer doing a ewe-turn..."

Rich 01-09-2005 12:57 PM

Abe looks like a bank robber in that pic.

I think that I've encountered all the AE glitches that people have mentioned.

Wil 01-12-2005 10:24 AM

:

Thats the only way to finish the level. Its not a glitch.

It's a glitch: of course Abe is meant to blow up when he touches the bomb. The intended way to complete the level is to avoid the bomb as it moves about, and once you figure out the pattern of its movement, it's not that hard.

Gretin 01-12-2005 10:46 AM

Is that the bit where you have to whistle to the mudokon in the background to make the well work? I thought that you had to dodge the bomb and, like Max the Mug said, it's not that hard once you figure out the pattern of movement. I think that's why the Mudokon has such a short "tune" you have to copy.

Nate 01-13-2005 02:56 PM

Well I've never been able to do it any other way. But that's just the way the wells work. If you jump into one as a bomb approaches or a slig shoots at you, it won't kill you. I'm not sure why the bomb would explode though...

Oddish 01-14-2005 08:31 AM

Believe me it would, I might play again just in case.

Gretin 01-14-2005 10:55 AM

I'm pretty sure that bomb & well glitch works anywhere, but I don't think you're supposed to use it there. In fact, I think I remember somewhere in Abe's Oddysee or Abe's Exoddus that you jumped in a well and it blasted you through a bomb or two... so maybe it was intentional to make it like that but you're not supposed to do it in that other area?

Stranger's Wrath 01-14-2005 05:58 PM

One time I was playing Munch's Oddysee, I fell through the ground as Abe. I was wondering why that happened.

Oddish 01-15-2005 09:38 AM

:

One time I was playing Munch's Oddysee, I fell through the ground as Abe. I was wondering why that happened.

Mabey sinking sand :p

Yeah, if you to go places you not supposed to go,sometimes you fall and die.

Nate 01-16-2005 01:11 PM

Where were you?

duveaux 04-12-2005 03:19 AM

Oddworld Bugs
 
SW:
Elbowz: On the beginning of the bounty, where you first see the outlaws, fishing with explosives or something like that. I first bountied them all. When I've cleared the beach, there was no one left.
I was about to continue when I saw an 'outlaw' flat like in an old dos-game.
The only thing I had near was a cheap-assed webcam and I maneged to take some 'pictures'...
I've put some almost-empty batteries inside, so the pictures are totally screwed up:(
Still, you can see the bug...

He was standing still on a pile of explosives. He was flat, looked stupid and was on both sides the same...

http://www.oddworldforums.net/images.../icon8_odd.gifhttp://www.oddworldforums.net/images.../icon6_odd.gifI tried shooting him with uncharged boombats...
First hit wood scatered from him
I kept shooting untill he fully exploded into a big pile of wood under waterhttp://www.oddworldforums.net/images.../icon2_odd.gif

If I manage to take better pictures I will post them

stingbee 04-12-2005 08:13 AM

it's because he is made of wood its a trick I fell for it

duveaux 04-12-2005 08:20 AM

lol, he's a serious object!?
Is he meant to look so stupid and have his legs half in an explosives divice?
Image35.Bmp

stingbee 04-12-2005 08:28 AM

well I wasted 2 rounds of boombats on him

Xavier 04-12-2005 08:42 AM

he is made of wood... it isn't realy a bug ;)

stingbee 04-12-2005 10:53 AM

Its just a trick

duveaux 04-13-2005 06:23 AM

So, it was just me being stupid, again...

Found (created) another bug. And this time I'm sure it's a bug.
Sw
Dusky hollows: I was in the part where you're running away from the clackers. There was this one feminine clacker. I used a new attack and kicked the clacker 'way.
Then It got stuck on a building, and started moving her wings up and down, wich looked really good on a chicken. I grabbed my cheap-assed webcam and took a cheap-assed picture

stingbee 04-13-2005 07:55 AM

I can't see anything you need a new webcam

duveaux 04-13-2005 09:00 AM

Especially new batteries. What you see is a clacker woman who has her head half stuck in a building and the rest of here body is floating on the air. She must've thought she was falling

Xavier 04-13-2005 09:22 AM

I can see it...
looks funny :p

stingbee 04-13-2005 09:24 AM

when you fall through the roofs of the claker's homes why do they say please don't eat me mr steef

duveaux 04-13-2005 09:43 AM

plz say spoiler before you post something 'bout steef...

*spoiler* :p
Because you're a steef and the image that clackers have of steef is really negative...

Nate 04-13-2005 03:03 PM

A couple of times when I killed outlaws but didn't bounty them (particularly in the minecarts level when they're all on high platforms) they remain on the radar even after their body has dissolved.

Angalok 04-13-2005 06:46 PM

After I captured one of the Mongo River Valley bosses (I forget which) and was on my way back into town, none of the Clakkerz near the docks would talk to me. I tried speaking to all of them, but for some reason they'd look and just leave without saying anything. After I bountied the boss up, everything returned to normal.

Hunk of Steef 04-13-2005 07:06 PM

Same here, Angalok, I thougth they were ignoring me since I hit them so much.

stingbee 04-14-2005 01:10 AM

:

Yah I have done it before.You die if you go in a gluk's office though.His glukkon orb thingie zaps you.

I wondered what that orb thingy was

before in ao i was in stockyard in the bit after the screen where you had to avoid moving in the lasers I seen a orange light representing a door in the bottom left corner I went through it and came in the backround on the bit where you have to run away from the scrab in the large pit then when I walked over to the other screen I scared the birds away and I decided to check out the other side I ran and got knocked over tried again and got knocked over the 3rd time I went straight through and went to the bit where the message things are I coulden't see abe but when I chanted the message thing worked but when I tried to go back I coulden't so I loaded the game back up again

stingbee 04-14-2005 04:05 AM

happened to me aswell but the anoying bit was I needed to go on the barge because I bountied everyone up and the claker who owns the barge ignored I took me 3 times to get him to listen to me

duveaux 04-14-2005 05:54 AM

:

A couple of times when I killed outlaws but didn't bounty them (particularly in the minecarts level when they're all on high platforms) they remain on the radar even after their body has dissolved.

This might be because (I think) you can also see the dropped money with the same dot on the radar as live ammo. I dunno if that's true...

*edit* no, I'm wrong. Bounty of FattyMcBoomboom I shot a sniperoutlaw and he fell, but I also kept seing him on the radar... That's kinda nasty...

Wil 04-14-2005 12:28 PM

:

Found (created) another bug. And this time I'm sure it's a bug.

I think that happens any time you get a Clakker into a position where they're stuck. If you do the much-loved trick of luring Clakkers over to the sewers on Buzzarton and pushing them in, sometimes they get stuck on top of one another, leaving them stuch in their falling position.

EDIT: Merged with the existing topic on glitches.

Hunk of Steef 04-14-2005 07:01 PM

I came back awhile later and they talked.

stingbee 04-17-2005 07:43 AM

what do they talk about

Hunk of Steef 04-17-2005 09:35 AM

Whatever Clakkerz usually say when you press X by them......... I think.
Sorry, its been a couple weeks since I played that. I'm into Doom3 now.