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-   -   Is there another ending? (http://www.oddworldforums.net/showthread.php?t=13798)

Slaveless 05-30-2006 11:03 AM

In my experience, one of the Zulags green light was off. It was not in the right place in the light area. Also, like Zerox said, you could kill 300 Mudokons in the Aslik part of Feeco Depot. I remember there was also some one said that he could save over 300 Mudokons. He brought pictures too. I will send them in a moment.

Zerox 06-01-2006 09:01 AM

I don't think the Feeco thing is really a true glitch, it's just possible using invincibility to get the programming to do that. If teh doors didn't shut for Slig Barrakcs or Bonewerks, then you would be able to do it multiple times by deactivating the electric fields, but normally you can't. So no special reinforcing codes were put in to specifically prevent this glitch. As I said, a side effect.

There's plent of glitches available. One good one is getting things stuck behind walls. For instance, possess the Slig at the beggining of the Paramonion temple in AO, then pull the lever to lower the pulley. Tell the Slog to "git 'im" if you said "here boy" and it will run of the edge (if there's no enemies around for the Slog to attack, it runs a few steps forward anyway). Pull the lever again the bring the pulley back, and when you go down, the Slog will be one the other side of the wall. You canh't even shoot it. You may be able to get it to run off to the left, whence it will disappear. I got Abe and Elum stuck like this once, and had to reset it. If this happens on AO, save it first so that you will start at the beggining of the path when you reload the game. If (I don't know if you can) this happens in AE, just restart path.

E'l Scrabino 06-02-2006 12:16 AM

i found a glitch on AE where you go down the lift bout 3 times throwing bones to slogs so they dont eat you and pull the pulley and the gate shuts, i had a mud on the side of the gate with the slog, and the slog jumped, killed the mud, and went through the gate!

Zerox 06-03-2006 10:52 AM

LOL.
If someone could, I was thinking it would be interesting if someone could switch the game mechanics from the first two games, so you have different gamespeak, and maybe Elum in AE! That would be interesting...
Maybe if there's a PS1 gameshark or summat, a "have Elum anywhere" cheat (press select and it appears or summat) would be interesting. Run away from the Scarbs on it. If they can kill you on it, that is.
Just a random thought.

Wil 06-05-2006 01:35 AM

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…a "have Elum anywhere" cheat…

That would have limited application. Elum was the biggest character in Abe's Oddysee in terms of programming, and the few screens he was on in the game were very carefully scripted to make sure everything ran smoothly. Introducing Elum to much busier screens would likely crash the game.

Not that I wouldn't be interested in the results of such experimentation.

Bullet Magnet 06-05-2006 01:50 AM

But would it crash if run on a system with higher capabilities, like a PS3 or Alienware computer?

Zerox 06-05-2006 02:14 AM

It may depend more on the actual game's capabilities of data at any one time.

leocrow 06-10-2006 03:55 AM

well,both games run perfectly ok on my old p1 133mhz computer so i doubt that in newer systems it would have a problem. but i am not a programmer so my guess is as good as any

Zerox 06-10-2006 04:42 AM

It may also depend, even on a newer system, that system would still have to be coping with the praphics, which will be higher res than nay earlier games, so there ya go.

magic9mushroom 06-13-2006 08:36 PM

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well,both games run perfectly ok on my old p1 133mhz computer so i doubt that in newer systems it would have a problem. but i am not a programmer so my guess is as good as any

They are suggesting adding stuff which takes up more space and might crash the game.

Slaveless 06-14-2006 04:37 PM

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That would have limited application. Elum was the biggest character in Abe's Oddysee in terms of programming, and the few screens he was on in the game were very carefully scripted to make sure everything ran smoothly. Introducing Elum to much busier screens would likely crash the game.

Not that I wouldn't be interested in the results of such experimentation.

I always thought that Sligs were the ones who had the most programming. If you watch carefully, some Sligs shoot much faster than others. In other conditions, you would have to make sure the gamespeak of Sligs functioned well. Some Slogs are impossible to control, but others aren't. Some only have the ability to shoot on the backround and not backround shooting.

Though that I see your point. Elum have to be controllable, not shootable, ridable, and separtable. Plus, they have to appear with Abe on checkpoints. I agree that some Sligs don't have so much script than Elum, but I don't really think it makes all the difference.

leocrow 06-17-2006 02:36 AM

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They are suggesting adding stuff which takes up more space and might crash the game.

i know,that what i was talking about too. if the games as they are work perfectly good on my old pc, then newer pc would have no problem with added stuff like more elums (not everywhere,just where they can be used, or just for fan) or paramites with scrabs. anyway something like that will never happen, they do not seem like the types to rework the old games,they will most likely choose to turn their attention to new games

skillya_glowi 06-19-2006 09:11 AM

Sorry for not following the flow of conversation, but you can start the game with infinite grenades. Like I said, all you have to do is load the game where you just got infinite grenades, then use them in some way, then exit out. Then you choose "RuptureFarms" from the level select menu. DON't Throw Anything or Even Press "Z" just yet. Get to the nearest grenade machine, take a grenade, and then you will have infinity.

Sorry for being off topic. I just found that out.

Zerox 06-26-2006 02:50 AM

Through the whole game? gota try that later. Shame its not grenades through the whole game...those Scrabs would be buggared otherwise. Rocks don't work too well either

skillya_glowi 06-26-2006 11:51 AM

Yeeaah, but then that would be waaay too easy. Seriously...visit a screen. Blow up everything on that screen. Go on to the next one. Blow up everything there. Sure, it would be great fun, but where's the challenge?

Jordan 06-27-2006 11:46 AM

Well, it would be great as a bonus, like when you have finished the game a few times, then you'd be able to blow the Scrabs up!

Patrick Vykkers 06-27-2006 08:21 PM

Even better, blow that Slig near the 'edge' of Stockyard Return up and see what's REALLY behind there.

Slaveless 06-28-2006 03:41 AM

Actually, I tried to get behind there once, and it's almost as if there is wall there. But it would be cool to kill Scrabs and Paramites. :D I also wondered if you could kill the Glukkons with grenades.

skillya_glowi 06-28-2006 02:43 PM

Yeah, I tried that too. Unfortunately, the only reward for my efforts was sour disappointment.

You can kill Scrabs and Paramites. But only with rocks.

magic9mushroom 06-30-2006 12:28 AM

:

Sorry for not following the flow of conversation, but you can start the game with infinite grenades. Like I said, all you have to do is load the game where you just got infinite grenades, then use them in some way, then exit out. Then you choose "RuptureFarms" from the level select menu. DON't Throw Anything or Even Press "Z" just yet. Get to the nearest grenade machine, take a grenade, and then you will have infinity.

Sorry for being off topic. I just found that out.

Don't Grenades reset when you leave RuptureFarms?

skillya_glowi 06-30-2006 07:29 PM

Kind of. I haven't tried it yet, but I think they just turn into rocks. Remember that one place in the Paramonian Temple where, if you had a piece of meat when you entered one of the doors, it turned into a rock and vice versa?
I tried it in FFZ/Monsaic Lines. It worked. I tried throwing rocks at the Native Mudokons...nothing happened :(

magic9mushroom 07-03-2006 10:30 PM

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Kind of. I haven't tried it yet, but I think they just turn into rocks. Remember that one place in the Paramonian Temple where, if you had a piece of meat when you entered one of the doors, it turned into a rock and vice versa?
I tried it in FFZ/Monsaic Lines. It worked. I tried throwing rocks at the Native Mudokons...nothing happened :(

They did turn into rocks? Or they were kept from the Escape? cos for me ammo resets.

skillya_glowi 07-04-2006 11:44 AM

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They did turn into rocks? Or they were kept from the Escape? cos for me ammo resets.

Did what turn into rocks? I suppose you mean the meat, but the second question sort of confuses me.

magic9mushroom 07-04-2006 05:43 PM

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Did what turn into rocks? I suppose you mean the meat, but the second question sort of confuses me.

The grenades

E'l Scrabino 07-04-2006 10:27 PM

Yes they would turn into rocks. As it would be much to funny to contain inside our lungs before they burst...

Zerox 07-05-2006 09:31 AM

Objects change from like that because only one type of throwable/holdable item can be assigned to each area presumably due to technical restrictions, so if you're holding something in the Paramonian temple, it will change from meat to rock between certain areas and vise versa...
Stupid Scrabs...you at least get to kill 1 or 2 Scrabs (one I can make fall down the weird well under the pulley bit, and the other I can make commit suicide in the fianl run bit)
paramites I can make get squished boulders, rolling stones etc.
Why are you saying (last page) that you can kill Paramites and Scrabs with rocks? Was that sarcastic or not?

magic9mushroom 07-11-2006 03:23 PM

You can kill Paramites indirectly with rocks by knocking down beehives on top of them.

Zerox 07-14-2006 11:25 AM

I never knew that. I think O know the bit you mean, but that's only in one place and I never threw rocks at it. I just leapt in there and did whatever it was (can't 'member*shot*) that needed doing in there quickly. I think you use lumps of meat in that section though. I had meat and lured the paramites with it so I could do it quickly...I think...

Jordan 07-15-2006 05:36 AM

Can you get rocks in the Scrabanian Temple? I can't remember if you can or can't... It would be cool to get meat in the Scrabanian Temple, so you can throw it at the Scrabs and distract them, I'd just love to explode them with the Grenades too, but the game would be too easy.

Nate 07-15-2006 06:40 AM

I don't think you can get either rocks or meat in the scrabanian temple.

Jordan 07-15-2006 07:18 AM

I knew you couldn't get meat, but I forgot whether you could get rocks or not, but would the Scrab eat the meat if it's intended for a Paramite?

Nate 07-16-2006 05:17 AM

Impossible to say as you can't have meat on the same screen as a scrab.

If somehow it did happen due to some bug or whatever, I imagine nothing would happen as the scrab would not be programmed to react to meat.

Jordan 07-16-2006 06:08 AM

Yeah, that's right, but I don't think the meat would be enough for the Scrab, seeing as it's so small, but a Scrab would eat anything lol.
The game would probably freeze if meat was on the same screen as a Scrab.

Zerox 07-16-2006 07:08 AM

There are rocks. They are the first in the list of holadable objects, so are default. You use them in one part to blow some mines up. There IS meat in one bit, but that only has a Slog and some bats in it.
F*cking bats...

Bullet Magnet 07-19-2006 02:05 AM

What?! I don't remember using meat to distract slogs!

Are you becoming confused with bones in AE?

skillya_glowi 07-19-2006 12:22 PM

Actually, I was going through the Stockyards once (on the return to RuptureFarms), and I was on the screen with the motion detectors that called up a Slig whenever I moved (I found a rather clever way to get through this screen, even though this has nothing to do with what I am talking about, but then again, I have been playing that game for so long that I find rather clever ways to do almost anything, and why I am rambling on about this, I do not know). Anyhoo, I had a rock with me, because you...er, have to have a rock with you to do that screen, and I went to the left, where you could see the drop with the bats. I was screwing around and threw the rock down, right at the bats. What was weird was that, once the rock has reached them, the bats seemed to follow it and flew away.

Spirrow 07-20-2006 11:30 AM

Yes, bats seem to have done the same thing on other screens when
I used to play AO. But if you're talking about that cliff screen with the
moon behind it (I think), that was the method of getting past those bats.
I use it the same way all the time when I play AO.

Bullet Magnet 07-24-2006 01:41 PM

I don't recall ever using rocks to distract bats, yet now you mention it I do remember bats following a rock once...

Dr34d 07-30-2006 06:32 AM

i don't understand what is the reason to distract bats.....
(answer my question plz exoddus under xp^^)

Nate 07-30-2006 05:15 PM

I think that it may just be that the bats flocked at the moment you threw the rock. There are a few screens like that where the bats fly around a little as you enter then flock off quickly.