Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld RPG (http://www.oddworldforums.net/forumdisplay.php?f=10)
-   -   W@RF: Profile Thread!!!! (http://www.oddworldforums.net/showthread.php?t=12583)

dripik 06-21-2006 10:33 AM

Good news! I'm glad about your return. I've been missing your RP-style since v.2.

Splat, is W@RF 6 a hint for me? Shall I create it soon?

Jordan 06-22-2006 07:35 AM

I'm sorry about never going in the RPG guys, I'll make a new character.

Characters name: JB
Age: 10
Specie: Slig
Bio/description: A typical green slig, his eyes are blue, his pants have a built in fart-machine, so he can fart when he likes.
Personality: He is a mysterious Slig, he thinks there should be peace with Mudokons and Glukkons. He is very nice and gets on with other workers.
Items/weapons: A shotgun, which he hardly uses.

Splat 06-22-2006 10:21 AM

Not really Dripik. It's getting about time, but I meant W@RF 5 and got mxed up :p.

An alright character, Jordan Boi. Lets see him in action :p I'll put a link to Musey's post in my next reply in W@RF.

Soul-Storm 07-08-2006 12:44 AM

Name: Screech
Age:5
Species: Paramite
Bio/Desc.: Has a problem with back legs and is a red scrab colour.
It has been hunted by Glukkons and Vykkers for a while now, None have succeeded to capture it. It is used for Paramite Pies, suppose to be more tastier. It used to live in Necrum but A Glukkon found it and sent it to Rupture Farms
Personality: Will Attack anything, unless it helps it.
Likes other paramites

Slaveless 07-08-2006 11:35 AM

This is just the same thing I posted so long ago, but with a few differences. I might delete one of my profiles though.


Name:Molt
Race: Slig
Gender: Male
Age:32
Appearance: Over all, an extermely old slig. 12 years over life span. Partical all metal. His only exposure of skin is his tentacles. Molt has burnt tentacles and missing ones as well. He has the metal of upgraded protection metal with all sorts of dents and lines. His pants have springs to it and has only two metal fingers on one hand. He carries around a large wolvark gun with him.
Personally: Rough to anyone, except to glukkons. He thinks everyone and anyone besides him is an idoit.
Backstory: He was 29 when he was changed forever. All his life he had idolized big bro sligs. He loved the ripling mulses across those bodies. The guns had even made him impressed. It wasn't soon before he signed forms to become one. However, the day before he became one, a mudokon possessed him. He remembered nothing, but for some reason, he surived. He was the first to surive possession. The deterimation made him want to surive. However, it cost him greatly. His spine was twisted, his tail and his arms were all broken permantly, and his most of his tentacles disappeared. He also lost two fingers. Vykkers made sure he had medical treatment. He had all sort of metal across him now, that replace his real body. Unfortunently, he could not have any steroid treatment, for Molt's body would be worse. He knows now that he fought for nothing. He now is 32, and can be kind of be elected for most hated. He has also grown bulkier, from his excrises. He was transfered to Rupture Farms for better surcurity.
Weapon: Wolvark gun and his slicer hand (the one with two fingers)
New Bio: Lately, he's been calling everyone, even glukkons, idoits. His first job hasn't been assigned yet, but he decided to work on the grinders. Because of an accident involving the Gore Rifle, his arm that had 4 fingers on it blew off, his sight has been inffected and parts of artteries have been inffected.

Luckily, Slap and Dek have repaired him for the most part. He has a new appearance, although. Molt now has a heart moniter on his new mechnical arm, also with a sonar in his head. The sonar is tell the Vykkers of his current factory if his heart fails. The other thing that is mechnical is his new eye. Plus, he has to have certain pills to live. But he may or may not fired in a moment.

Name: Gappiqu
Race: Slig
Gender: Male
Age:20
Appearance: Like any normal slig. The only difference is that he has large silver pants that are unnessessaryly wide.
Personality: He is unsure of himself. He will treat some people well like his friend, but he is quirky toward Glukkons. Also, when he expressing his emotions, like love or anger, he doesn't know how to tell them. Plus, when he is trying to keep his surgery a secret, he often is nervous.
Bio: He is patheic to other sligs. He has failed all gun use classes in Slig Barracks. He only made it out of that torture chamber was that he exceded mine, grenade, and detoniaters use. His wide pants had built in pockets, that's use is for containment of bombs of such sort. Gappiqu also worked as an engineer in Vykker's Labs and currently working on the Gore rifle. He also was done surgrey on for some reason. No one has the record what it was for. He is also very shy and never takes off his pants.
Weapons: Detoniators, Mines, and a pistol without bullets.
New Bio: He lately has been less shy around people and trying to make emenies with muds.The Gore rifle is now complete and he's trying to see if there's a difference between the Gore gun with another. He has revealed that he has Steef legs under his pants, but only to Goresplatter. And currently, he is developing feelings for his new friend Dionysia and trusts her so much more than Goresplatter.

Name: Slap
Race: Intern
Gender: Male
Age: 27
Job: Worker Intern; does not have experience with a Snuzi. If you compared him to a Vykker status, he is a Vykker surgeon.
He is trying to be excepted for a doctor because of his underdevoleped race. He has medical knowledge on treating wounds, proper sedation, treating drug abuse, treating led poisining, limb replacments, loss of limb treatment, and he even know flu signs.

Appearance: Usually carries a box of medince supplies and the such. Small gut. Averge Intern appearance except for the aprion he wears.

Personality: He is very formal and serious when he is doing his job. But he will be very angry if you disrespect him or when he messes up. Don't get me started in what happens when he sees someone die when he is operating.

Bio: Since he was a small child, he dreamed of becoming a real time doctor. But his opinions were drawen out when he learned how "undevolped" his spieces was. His cries of freedom couldn't not be heard because of his snitches. But that didn't stop him. When he signed himself as a apperentice, he would always slap down his homework in a second. That's why he's called Slap. He successed in the intern ship, and after years of training, he got the lower class of Vykker doctor ship. That was enough for him.
Items: He carries a laptop to commucate to people.
New Bio: He has been hired by Dek as his assisstant. Plus, he has successfully made many surgeries on the first day.

Name:Furz
Race: Slig
Gender: Male
Age: He died at the age of 11.
Appearance: Averge slig, with mask, pants, and gun
Bio: He is only known in Gappiqu's memories. He does not and never has, worked at Rupture Farms.

Name: Max
Race: Slog, with a tad bit of Sleg in him.
Gender: Male
Age: 3 and a half.
Appearance: Short compared to an adult slog, but is tall for a Slog's age. He also has a Sleg-skull, feathers, tusks, and has similar legs to one. His skin is a dark purple as well.
Bio: His family is a cross over with a Sleg, so he's sort of a combination of Sleg and Slog, but mainly Slog. He was raised by Molt at birth and is quite intellgent for a Slog, due to consist Slig interaction. He now in the Stockyards.

Name: Bonty
Race: Mudokon
Gender: Male
Age: 23
Appearance: Brownish-Gray skin, for his miserbleness. He has nothing else that is distincly different, besides his scar on his left cheek and his black, wounded foot.

Personality: Rather lonely and miserble at times. He wouldn't disobey a slig or even try to think to disobey a slig. But he rather gullible, making him an easy target to fall into a meatsaw.

Backstory: He was the missing mudokon in Bonewerks. Bonty's is full of mishap and luckness. He is lucky that every time he is tricked, his buddies come to save the day. Bonty had thought that the bones he was collecting, was Slog bones, so he never got stitches. And when he heard of Abe, he considered himself the luckist mudokon to see a savior. Unfortunenly, Abe missed him, and he had to escape from the gas on his own. Luckly, he reached a train, and boarded it before it left. Unfortunenly, he arrived at a Vykker Labs, which, of course, Abe missed too. He had been miserble since. He was grateful to hear that Molt had left, for he had killed oe of his buddies, and killed his only slig friend as well. He was grateful that he left, but was miserble to hear that he was being tranfered back with him.

New Bio: He searches for a way to escape now and is trying to convince Jim to escape as well.

Name: Kix
Race: Mudokon
Gender: Female(Anyone got an idea of how a female mudokon looks like?)
Age: 21(in human years)
Appearance: Her skin is normal green, her ponytail is red an violet and has tattoos on her legs. She may be thinner than other female muds. The full moon has a weird effect on her that transforms the skins green color to a golden color.
Personality: Cares about her friends, but she doesn't like strangers. She likes to explore the world, and since she got in Rupture farms, she had found all kind of old passages.

Patrick Vykkers 07-08-2006 04:46 PM

My Character
 
Name: Praetyre
Species: Vykker
Age: 79
Description: A somewhat short Vykker with bluer skin, red rings above his first foot, wears a black top hat and green jacket
Personality: A bit of a loner, curious on the ways of technology. Less sadistic then most of his species, more of one to stay in the lab all day and tinker.
Biography: Born into an aristocratic family, Praetyre felt squashed by the aristocratic life and so left to pursue his own interests. He was excellently educated, with private schools and tutors marking his intellect. He read about the re opening of Rupture Farms in the Daily Deception as he was soliciting at a Feeco Station, and the prospect of a job there interested him. He then bought a ticket, and is on his way...

Jordan 07-15-2006 04:56 AM

I think I'll make a second character as Splat suggested, JB has nothing to do sometimes.

Characters name: Crawwe
Age: Unknown
Specie: Scrab
Bio/description: This Scrab does his best to escape from Rupture Farms, having been impisoned for a year. No one saw him lurking in a dark small cage in the corner. He ate bits of meat given to him by other Scrabs, or Slurgs that went through the cage bars.
Personality: Typical Scrab, trying to be top at everything, eating lots, tap-dancing. He was always the outcast of the pack when he was a child.
Items/weapons: His teeth.

rick the mudarcher 08-03-2006 09:06 AM

Heres my characters profile
Name: Rygar
Race: Slig
Gender: Male
Age: 14
Appearance: Like an ordinary slig except he has a long scarf on his neck and 2 black gauntlets on his arm's.
Personality: Rygar is a cunning and eccentric Slig who likes to goof around though is dead serious in combat. He is also a decent mechanic.
Equipment: A rapid fire blaster.(He also has jet's on the feet of his pants though he can only hover for a few seconds.)

Splat 08-13-2006 01:58 AM

Name: Dr Krik
Race: Vykker
Gender: Male
Age: Say... around 65 by human standards, don't know what that would be for a vykker.
Bio: Krik sees the people around him as follows: wildlife is there to be played with; he considers mudokon slime, fuzzles: common slime; sligs are a species of slime necessary for the function of society. Interns are creatures in the middle of evolving from slime into a higher form of life; glukkons are thicker than slime but necessary for society's function. He believes any vykkers younger than himself to be young foold with too much of the wrong sort of imagination and no respect for the 'proper way of doing things', while any vykkers older than himself, he considers senile. He treats his partners and creations as acessories to flaunt to impress the people around him.
History: In the past, won awards for his work in medical science, first by creating a virus that, when properly applied, can destroy all the DNA in a person's body (resulting in a very unpleasent death and also useful for removing evidence) and for researching and catagorising a large number of biological chemicals. All was going well for Dr Krik and he was set to take a job working for Skillya and perhaps, later on, Queen Margeret herself, until an 'unfortunate incident' shattered his reputation and his career. Several years later, he was found and asked to join a team of vykkers to construct a more ideal form of mudokon worker. Later became the co-creator of Dionysia and recently began work on the next model of black-skin mudokon, hopefully to remove those irritating mood swings that made Dionysia such a disapointment.

Izuki_Ghost 09-03-2006 06:20 AM

Splat, if I forget about this, get me on MSN. I'll read the RP today, and be a participating character by monday.

Name: Gakov
Race: Slig
Gender: Male
Age: 20 (in human years)
Appearance: Your average walking Slig, aside from his slightly glowing green skin. (gotten from a lucky escape from a Vykker. It was origionally going to be transparent...)
Personality: Gakov is a generic Slig. Slightly clumsy and not very inteligent, but a little less inclined to follow orders than your average Slig. He has a quite warranted fear of Vykkers.
Equipment: Slig Machine Gun
History: He took the train to Rupture Farms to make sure he couldn't be Vykker'd again, and almost had a heart attack when he realised how many of them there were. Having recovered quickly, he assigned himself a multipuropse guards duty, and is now wandering around the factory, looking intimidating.

sligco 09-03-2006 09:41 PM

Name: General ZipZap
Race: glukkon
Gender: male
Age: 25
Appearance: black suit black skin whith red eyes
Personality: not to smart hungry for power
Equipment[additional]: wallet cigar
History[additional]: owns many slig barracks and is now making one at rupture farms

Steef Head 09-20-2006 05:06 PM

im kinda new to the fourms and new to RPing but i thought i'd give it a try

Name: Toro
Race: Slig
Gender:male
Age: 19 Earth years
Appearance: armoured slig
Personnality: Really clumsy,usually forgets his robotic pants
Equipment: carries a gun but also carries a dagger.
History: Spent most of his life in the slig barracks.

EDIT: new character

Name: Kak
Race: Big bro slig
Age: 25 earth years
Appearance: wears a black leather jacket with metal studs on it.
Personnaility: has to go around saving Toro all the time
Equipment: Blitz Packer gun

Zerox 09-23-2006 04:54 AM

Name: Sturg
Species: Meech
Gender: Male
Age: 27
Appearence: Fairly average Meech, but brutally covered in scars and scratches from old wounds. Dark for a Meech also, smoke and oil stained from environent.
Personality: Explorative, but cautious and wary. Untrustful, but if you get his trust, then he's a good ally to have.
Equipment: Savage teeth and jaws, small front claws for gripping. Good turn of speed, almost as fast as a good Scrab, if not as fast.
Bio: Sturg is one of very few (if not only) Meeches that avoided being made into Meech Munchies. He was in the pens far on the outskirts, which were mostly forgotten about. The creatures from here were eventually dragged in and mashed and made into edibles, but Sturg managed to crouch and hide in a dark corner, and remained unnoticed. Two Paramites were later put in here, but they didn't bother eachother, all too scared of the environment and not worth injuries.
Eventually, Rupture Farms was destroyed, but many of the still penned animals were killed in the blast. But Sturg, being no the outskirts, was lucky enough to survive. A small hole had been made in the netting by flying debris, and Sturg and the Paramites opened it up. The Paramites crawled away over the debris with difficulty, but Sturg was not designed so. The few animals that survived the blast tried despereately to survive in the hostile environment. Sturg is one of the more experienced ones still remaining. A while ago, a new factory was built. Sturg, after a while, has plucked up the courage to go and explore it.

Goresplatter 09-23-2006 05:51 AM

Here's my characters, who have gone through changes within the story.
'nother update for return, couldn't find the edit button. So much change, anyway.

Name: Goresplatter (Gore for short)
Species: Slig
Age: 15
Appearance: A slightly taller than average slig, but with Vykker X's meddlings, has grown organic legs. Also wears no visor, due to the fact he might aswell 'complete the abomination.' After being sent to the hospital and having recovered from his various illness and after tests on his legs, he soon found that the drug to stabilise his leg hormones made his skin soft and sensitive, and so wears an amount of bandages covering his body.
Personality: Looks on the bright side of things, but has a pretty firm hatred of tyrannus Glukkons (meaning most of them, unfortunately). He has a short temper and quick to start fights. He believes Sligs should be above Glukkons in business (but doesn't realise how stupid most Sligs are). After spending time in the hospital with a kleptomaniac mudokon known as Steelin L'Ots, he picked up a few little tricks (which he mostly used to sneak SoulStorm Brew from the vending machines at night).

Name: Vykker X
Species: Vykker (Sawbones)
Age: Unknown
Appearance: Average Vykker Sawbones, with lots of blood all over his apron.
Personality: This is the Vykker which forced Goresplatter to treat himself with a strange formula which has given him organic legs. He is noticably insane, and always in a hurry. He can be called on the phone at any time, though he doesn't give the most logical conversations. After visiting his subject at Rupture Farms, then captured, he was sent to the hospital and judged to be mentally ill (from Vykker standards, it's VERY ill) and now spends his time at a mental asylum.

Name: 'Delivery Boy' - MISSING, PRESUMED DEAD
Species: Mudokon
Age: Unknown (presumably quite old)
Appearance: An old mudokon, grey and covered with stitches and cuts all over his body. He is missing his left arm.
Personality: He could be compared to Frankenstein; he hears little and talks less. He has stitches across his whole mouth, and can only make a sort of hiss. He hasn't been seen since giving Goresplatter the leg-drug however. After getting lost in the stockyards on his way out, he was found and taken to the hospital. At some point at an unknown time, he has managed to escape before he was put down, and has not been found since. Due to his fragile physical existence, however, he is presumed dead.

mitsur 10-21-2006 11:26 PM

Name: Mech

Species: Steef

Gender: Male

Age: 21 Human years

Appearance: He seems like a normal steef, albiet with only two legs, like Stranger wanted. He wears simple leather pants, a diamond-shaped shirt like Stranger (but with various symbols that don't seem to quite match up when inspected closely), and a pair of leather boots. But then, as you get closer, you begin to notice things that aren't natural. His pupils are a blinking LCD-like red, instead of a abyss-like black most creatures have. His skin has similar red lights in various places. Small pieces of steel can be seen through his skin. Mech is a montrous combination of Steef and prototype slig technology. For this reasion, he tries to hide them as much as he can, even if it does overall enchance his body and mind.

Personality: He does not wish to be close with other people, since he fears they will leave him when they find out about his augumentations. For this reason, he is usually a recluse. He is slowly being driven toward suicide out of his loathing for the mechanical parts and his hatred at his own weakness in hating himself. The only thing that basically keeps him going is a desire for revenge on the person who did this. He does not know who it was, as he was incapacitated at the time, but he has followed a lead from an underground gene-splicing vykker that the culprit is staying at the various places he goes to in RPGs he is in.

Equipment: He carrires a customized big-bro slig assualt rifle. It has a laser sight, a long-range setting, and, when he can find the ammo, a grenade-launcher. He rarely uses it, however. When he can, he wields his two katanas, made for him (supposedly) by Big Face himself, using secret techniques and blessings. Otherwise, he carries a basic pack with food, medicience, and anything other he deems worthy of his bag. But, most interestingly, he carries around a alchemist kit, and is able to make several useful mixtures.

Bio: Mech was orginally born with the name Hardhorn, but it was changed to Weaponwielder when he came of age. At the age of 16, he was out hunting paramites in an obscure corner or the paramite forest. As he tensed to spear an unsuspecting paramite, a large explosion rocked the ground. Turning, he saw clouds of smoke drifting from the directio of his village. He raced towards it with all the speed he had with paramites attracted to the excitment following close behind. As he reached the village, he gave out a cry. A smoldering crater stood where what had been his village. A large vykker research lab hovered above, with legions of flying sligs still catapulting grenades at the ground. Mech fell to the ground on his knees, forgetting the paramites in the one instant he should have ran. The paramites apparently decided to have a meal before the sligs blew them up, and promptly fell on him, tearing off Mech's back legs before he cold get up. Mech passed out from the pain, and awoke in the very vykker lab which killed his life. As a vykker approached him with a bloody cleaver, he just....gave up. Later, from the underground vykker, he learned that he had been rescued, partly as a test subject for the prototype slig technology, and partly out of hopes that he'd had become an assasin for them. They were wrong on both counts, and promptly dumped him in the desert, where he managed to force out a living killed and eating the occasinal wildlife. He then managed to get to where he is now.

Slaveless 10-28-2006 11:53 AM

Editted profiles and new ones as well.

Name:Molt
Race: Slig
Gender: Male
Age:32
Weapon: Wolvark gun and his slicer hand (the one with two fingers)
Occupation: All purpose employee. He can take care and raise Mudokons and Kintos, be a mechanic, and be a security guard.
Status: Magnum
Appearance: Over all, an extermely old slig. 12 years past his expected life span, and still running! (Absolutly shocking, being Molt) Partically has made himself a cyborg, due to his constant injuries. His only exposure of skin is his tentacles. Molt has burnt tentacles and missing ones as well. He has the metal of upgraded protection metal with all sorts of dents and lines. His pants have springs to it and has only two metal fingers on one hand. He carries around a large wolvark gun with him.

Personality: Rough to anyone, except to glukkons. He thinks everyone and anyone besides him is an idoit. Molt also likes to mess with everyone's life, including Slap's.

Early Life: Molt was born in Breeding unit 3045, to be later raised in Slig Barracks. There, he grew up like any ordinary Slig, except he didn't get hired until he was 3. His first boss was named Rraff, a kind and empathic Glukkon. Molt immedentily became head Security officer and employee of Slurg Barns 11(being that all of the Mudokons were newly born and the Kinto slaves were speechless). There, he learned everything else he needed to do as employee and Slig.

Molt lead a decent and highly payed job at Slurg Barns, but was soon ruined by Edward the Glukkon. He was a lowly wannabe Glukkon excutive there, but wanted to take his career as far as the stars. (Read further to learn more)

Backstory: He was 29 when he was changed forever. All his life he had idolized big bro sligs. He loved the ripling mulses across those bodies. The guns had even made him impressed. It wasn't soon before he signed forms to become one. However, the day before he became one, a mudokon possessed him. He remembered nothing, but for some reason, he surived. He was the first to surive possession. The deterimation made him want to surive. However, it cost him greatly. His spine was twisted, his tail and his arms were all broken permantly, and his most of his tentacles disappeared. He also lost two fingers. Vykkers made sure he had medical treatment. He had all sort of metal across him now, that replace his real body. Unfortunently, he could not have any steroid treatment, for Molt's body would be worse. He knows now that he fought for nothing.

During his possession, he had killed an excutive, making Edward come up with all sorts of schemes. Edward payed the Vykkers that fixed Molt, overcharged him, preventing Molt from accessing any moolah. He was then sent to look for more Slogs in the wild, so Edward could do what he did best. Being cruel. When Molt got back to Slurg Barns 11, his boss had died of lung infection. Edward took his place, fired Molt, and became filthy rich. Molt was later sent to Vykker Labs to pay off his debt, but found that his aggressiveness caused his debt to get higher each day. And Edward later used him as his pawn, to access to bigger bags of moolah, such as sending Molt to Rupture Farms. In fact, Edward plans to use Molt's hatred to cause Molt to get fired, and get access to Rupture Farms, so he could take Arnie's job away. This all triggered Molt's phychopathicness and aggressiveness, since he hates how his life turned out. But he doesn't know about the whole reason why he is at Rupture Farms.

He now is 32, and can be kind of be elected for most hated. He has also grown bulkier, from his excrises. He was transfered to Rupture Farms for better 'surcurity' *cough cough excuse for Edward's plot cough*.

New Bio: Lately, he's been calling everyone, even glukkons, idoits. His first job hasn't been assigned yet, but he decided to work on the grinders. Because of an accident involving the Gore Rifle, his arm that had 4 fingers on it blew off, his sight has been inffected and parts of artteries have been inffected.

Luckily, Slap and Dek have repaired him for the most part. He has a new appearance, although. Molt now has a heart moniter on his new mechnical arm, also with a sonar in his head. The sonar is tell the Vykkers of his current factory if his heart fails. The other thing that is mechnical is his new eye. Plus, he has to have certain pills to live. But he may or may not fired in a moment.

Name: Gappiqu
Species: Slig
Gender: Male
Age:20
Status: Popper
Occupation: Rupture Farm's mechanic
Appearance: Like any normal slig. The only difference is that he has large silver pants that are unnessessaryly wide.
Equipment: 13 grenades, 1 UXB, 1 Order Bomb, a pistol gun modified into a sling shot, a walkie talkie, a wrench, a screwdriver, and 1 landmine.
Personality: He is unsure of himself. He will treat some people well like his friend, but he is quirky toward Glukkons. Also, when he expressing his emotions, like love or anger, he doesn't know how to tell them. Plus, when he is trying to keep his surgery a secret, he often is nervous. He can also be very depressed at times, as well as negative. He in fact was deeply tramitizied by his family loss. But he does have a deep hatred for Vykkers.
Bio: He is patheic to other sligs. He has failed all gun use classes in Slig Barracks. He only made it out of that torture chamber was that he exceded mine, grenade, and detoniaters use. His wide pants had built in pockets, that's use is for containment of bombs of such sort. Gappiqu also worked as an engineer in Vykker's Labs and currently working on the Gore rifle. He also was done surgrey on for some reason. No one has the record what it was for. He is also very shy and never takes off his pants.

New Bio: He lately has been less shy around people and trying to make emenies with muds.The Gore rifle is now complete and he's trying to see if there's a difference between the Gore gun with another. He has revealed that he has Steef legs under his pants, but only to Goresplatter. And currently, he is developing feelings for his new friend Dionysia and trusts her so much more than Goresplatter.

Name: Slap
Species: Intern
Gender: Male
Age: 27
Job: Worker Intern; does not have experience with a Snuzi. If you compared him to a Vykker status, he is a Vykker surgeon.
He has medical knowledge on treating wounds, proper sedation, treating drug abuse, treating led poisining, limb replacments, loss of limb treatment, and he even know flu signs. Slap also knows phychology for Sligs, but little for Mudokons and Glukkons.

Appearance: Usually carries a box of medince supplies and the such. Small gut. Averge Intern appearance except for the apron he wears. He doesn't wear anything else besides an apron actually. *Hears female Intern whilstle*

Condition: Slap is healthy as a bone, but is mute due to stitches. That's why his laptop is around.

Equipment: He carries a brief case and a laptop with him.
Personality: He is very formal and serious when he is doing his job. But he will be very angry if you disrespect him or when he messes up. Don't get me started in what happens when he sees someone die when he is operating. But he is not highly sentimental actually. He can contain his feelings very well, except when it comes to Molt.

Bio: Slap was an orphan before he could he even realize what that meant. He was later adopted by a Vykker that only wanted him as his slave. However, Slap learned there how to contain his sentimentality. He also found his love there, named medince. From there on, Slap wanted nothing more than to be a doctor. But his current status of being a slave, didn't allow that.

That all changed when his boss was off-duty, and his patient almost verged to being dead. Slap took action and saved the patient's life from a tragic disaster. Not also did he saved the Chronicler's life, but changed his own. The Chronicler became his lawyer, and payed him for saving his life. Since he was payed, he was no longer a slave, but a freed Intern. Slap took this opprunity to apply himself into a Vykker college.

Slap was surprising a decent student, even though his average brain was not use to Vykker knowledge. He was named there, being that he was quick, when it came to tests and homework. That's why he's called Slap. He successed in the intern ship, and after years of training, he got the lower class of Vykker doctor ship. He later found a job in a Vykker hostipal, so he could test himself.

New Bio: He has been hired by Dek as his assisstant. Plus, he has successfully made many surgeries on the first day.

Name:Furz
Race: Slig
Gender: Male
Age: He died at the age of 11.
Appearance: Averge slig, with mask, pants, and gun
Bio: He is only known in Gappiqu's memories. He does not and never has, worked at Rupture Farms.

Name: Max
Race: Slog, with a tad bit of Sleg in him.
Gender: Male
Age: 3 and a half.
Appearance: Short compared to an adult slog, but is tall for a Slog's age. He also has a Sleg-skull, feathers, tusks, and has similar legs to one. His skin is a dark purple as well.
Bio: His family is a cross over with a Sleg, so he's sort of a combination of Sleg and Slog, but mainly Slog. He was raised by Molt at birth and is quite intellgent for a Slog, due to consist Slig interaction. He now in the Stockyards, where his body rots.

Name: Bonty
Species: Mudokon
Gender: Male
Age: 23
Appearance: Brownish-Gray skin, for his miserbleness. He has nothing else that is distincly different, besides his scar on his left cheek and his black, wounded foot.

Personality: Rather lonely and miserble at times. He wouldn't disobey a slig or even try to think to disobey a slig. But he rather gullible, making him an easy target to fall into a meatsaw.

Backstory: He was the missing mudokon in Bonewerks. Bonty's is full of mishap and luckness. He is lucky that every time he is tricked, his buddies come to save the day. Bonty had thought that the bones he was collecting, was Slog bones, so he never got stitches. And when he heard of Abe, he considered himself the luckist mudokon to see a savior. Unfortunenly, Abe missed him, and he had to escape from the gas on his own. Luckly, he reached a train, and boarded it before it left. Unfortunenly, he arrived at a Vykker Labs, which, of course, Abe missed too. He had been miserble since. He was grateful to hear that Molt had left, for he had killed oe of his buddies, and killed his only slig friend as well. He was grateful that he left, but was miserble to hear that he was being tranfered back with him.

New Bio: He searches for a way to escape now and is trying to convince Jim to escape as well.

Name: Kix
Species: Mudokon
Gender: Female(Anyone got an idea of how a female mudokon looks like?)
Age: 21(in human years)
Appearance: Her skin is normal green, her ponytail is red an violet and has tattoos on her legs. She may be thinner than other female muds. The full moon has a weird effect on her that transforms the skins green color to a golden color.
Personality: Cares about her friends, but she doesn't like strangers. She likes to explore the world, and since she got in Rupture farms, she had found all kind of old passages.

Name: Isaac
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin.
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he is mild mannered, and isn't to be upseted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Jacob
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He also developed a brown feather
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much emotional to the subject of death. He can be nice at moments, but often troubled by his beatings. However, he is mild mannered, and isn't to be upseted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident. Jacob can also be jolly when not troubled.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Anothney
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He has developed a black, braidish like feather
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he cannot express his anger very well, so he is easy target for Sligs to upset. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Mike
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He has formed wrinkles below his eyes, since he often works later than his brothers.
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he is mild mannered, and isn't to be upseted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident. He can also be quite the joker.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Mark
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He can also be known to be muscular.
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he is mild mannered, and isn't to be upseted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident. He has developed a taste for Slig humor and Mike's humor.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Noah
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He is like Mark, quite fit.
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he is mild mannered, and isn't to be upsetted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident. He also has quite the vocal cords as well, and sings when doing work.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Matthew
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. Muscular is another famous quality for Matt.
Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.
Personality: Pretty much optimistic all the time and can work under stress with joyful potiential of success. However, he is mild mannered, and isn't to be upseted when angry. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness) He can also be very obident. He is quite sarcastic and rather young when it comes to maturity. But has a great sense of humor.

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Name: Sam
Species: Mudokon
Gender: Male
Age: 8 years on Earth.
Status: Scrub
Appearance: Well, just like a Scrub, except he retains its true green skin. He has developed a white feather and has green eyes.

Occupation: Works in Labor Force #451. Basically knows how to operate levers, cut timber down, cut meat, and how to handle orders.

Personality: Quite quiet and mysterious like. He refuses to speak a whole lot for unknown reasons. And he is never to be upseted when angry. Sam isn't very tolerant to sadness. He also reacts badly to laughing gas. (Imagine bubbly brought to a new level of senslessness)

Backstory: Before Isaac's and many Mudokons' birth, Glukkons planned to make a small deal. They would place eight Mudokons together, to be bought together with half price off when buying eight Mudokons together. That way, Mudokons could be bought at low prices and get twice the more labor done at half price. Tons of Mudokons were set up like this, like Labor Force #451.

When Isaac and his friends were born, they trained and raised as one, making them close friends. They even developed similar personalities. However, they were trained as a normal group of Mudokons, making their beatings both painful to watch and feel.

Now, they are being sent to Rupture Farms because the Glukkons had gotten a better deal with a different kind of work force. The Glukkon gave Arnie his Mudokons, to represent that he gets the poor quality Mudokons.

Ramonsk8 10-29-2006 09:14 PM

Name: Hutt
Species: Steef Head
Gender: Male
Age: 26
Appearance: mostly covered in ritual Steef clothing. arms are wrapped in bands, and so are it's legs to make him stand stronger. fights with a perfectly shaped wooden stick...
Personality: always makes the right choices about whether to fight someone or not. is always enthousiastic about new tasks and assignments, except for workin' in the Rupture Farms...

Munch's Master 11-11-2006 03:48 AM

Figured it's time to re-post my character bios, ass I now hve Dean ad my characters have changed quite a bit:
Name: Dean
Specie: Mud
Age: 19(human years)
Job: Cooker... likes to cook.
Appearance: Light-green... it might seem strange for a scrub.
Personality: Likes to play hero sometimes. But he cares about his friends, and especially for Anni.
(Taken from T-Nex's bio for Dean)

Arthur
Species: Slig
Gender: Male
Age: 22 (human years. He's a year older now.)
Job: Station Supervisor/ Aspiring cook.
Appearance: Slightly fatter than most Sligs, as well as a more healthy green colour. He claims this is due to his usually long sleep patterns.
Personality: Easy-going, never what could be called a hard worker. He's unsually aimiable towards mudokons, but possibly doesn't know when to stop, as he has recently been unwittingly terrorizing Jim.
Story: Arthur has never found it easy. He was a security guard at Vykkers' Labs back before Munch came to it, then was transferred to the new FeeCo Depot. He was employed as a Cargo Slig, which basically involved nothnig more than foning the office when the trains arrived, and a lot of heavy lifting. He has since been transferred to RuptureFarms, where he was nearly attacked by a Cyber-Slig on his first day, and has since worked as a temporary lab assistant, Cargo Slig again, and is currently Station Supervisor. He has also recently discovered a newfound.....'talent' for cooking. Well, when he can turn the oven on, that is.

Dek
Species: Vykker
Gender: N/A, Vykkers are hermaphrodites. But the male side is dominant.
Age: 38 (Human years. In Vykker years he's around 25-30, as Vykkers live well past 100)
Job: Head Doctor and Surgeon
Appearance: Normal Vykker, except for dress. He wears a white/beige lab-coat, a weird head apparatus which has several lenses and visors on it, and is rarely seen without either his toolbag or a tube of Chill Pills.
Personality: Dek is intelligent and resourceful at his medical work, but tends to get stressed out remarkably easy and isn't very tolerant of others, especially other Vykkers. He always values his patient's life whatever the species, but at the same time, is always willnig to experimen on an unusual specimen, such as Anni or Dionysia.
Story: Dek was a genius Vykker when he worked at the Labs. He started as a lowly Vykker but his ambition let him rise through the ranks. Carrying out experiments and inventions without authorisation, Dek would then unveil his advancements to his superiors and quickly got to the rank of Chief Medical Operator and Inventions Supervisor. However a staff shortage at the Labs forced him to go out on a medical call to RuptureFarms that would normally be undertaken by a normal surgeon. He arrived at Rupturefarms and found he had his work cut out from him, and spent so long here that Vykkers Labs eventually grew impatient and fired him. Despite his brilliance, they blamed him as inefficient and many had wanted him out anyway, as he had illegitimately rose up at the Labs. Since the sacking, Dek has become employed as Chief Surgeon and has carried out many remarkable operations. His current plan is to send a resume of his work at Rupture Farms to the head of the largest Labs or Factory he can find, and get employment there. But first, he hopes to dispose of the competition in Krik and Praetyre. How he will do that he has not yet decided.

Gretin 11-18-2006 12:16 AM

Alright, here's my profile for my new starter-character. I'm not really 100% satisfied with it, but I can't think what to change, so... here it is (a bit darker than my previous characters, I think):

Name: Ralph (Vykker codename: ABP1001)

Age: 16 in human years

Species: Mudokon/Vykker experiment (Gees, RuptureFarms seems to be a dumping ground for these guys :p)

Bio: Ralph had lived a fairly normal life - normal for a mudokon slave, that is - for most of his life, until a Vykker looking for "guinea pigs" for a new project happened to choose him. Since then, his life has practically been turned upside down as he was subjected to various devices of Vykker design, tweaking with his body and his mind until he was no longer recognizable as the once normal mudokon slave Ralph. In some ways, he has actually benefited from the 'enhancements" he has been given, for example his strength has been increased considerably - stronger than any other mudokon, claimed his "designer" - and since the experiments, he has never felt weariness or fatigue. But the damage done to his mind far outweigh the advantages of his body.
The project was started with the plan in mind of making a mudokon who would appear just like any of the others, but on the inside was far superior and also was against his own kind. The idea was to use this mudokon to assist in the capture (or killing, depending on the mood of the higher-ups) of free mudokons, and what better way to do so than with a traitor mudokon?
Unfortunately the attempts to make his appearance the same as other mudokons failed, as although in shape and form he seems identical to most mudokons, the experiments had a side effect which caused his skin to turn a dark blue (not Abe-type blue, think blue-black), thus rendering him anything but inconspicuous. However, in most other fields the experiment was a success, so his "designer" started to look at the next step - how to bring him under their control. Using all sorts of items ranging from high-tech looking gadgets to crude tools, he has affected Ralph's mind to such an extent that he can hardly be considered a mudokon mentally now. What was once a high spirited, care-free mudokon is now a cold, calculating, and humourless being, usually interested only in what he considers beneficial to himself. He knows what the Vykkers did to him, and he hates it. Because of this, he can sometimes be known to use violence as an outlet for this anger, but usually he contains it well. It's possible that the old Ralph is still there, somewhere deep in Ralph's mind, but there is no way to be certain.
How he got away from the purpose he was designed for is not known by many as Ralph rarely talks about his past. He has worked at a range of factories around the Magog Cartel, and after manipulating his superiors at the last factory he was working at, is now on his way to RuptureFarms after hearing of the working conditions of mudokons here.

Appearance: Similar to most mudokons, except for his skin, which is a dark blue colour (see above)

<•-•-•-•-•>

What do you think?

aaj111 11-26-2006 06:18 PM

I shall join just to be in the community...

Name: Surge

Race: Slig

Gender: Male

Age: Er... 20

Appearance: Like any other Slig, but with a mark on his side.

Personality: Pretty Lazy and mean when annoyed by Mudokons, Which can be them just being in my sight. Friendly to other Sligs, but that doesn't stop me from Accidentally shooting them...

Equipment: Just a standard Slig gun, Which use a stand when sleeping.

History: Just an Ordinary Slig who has recently been Recruited to patrol the vast buildings of Rupture Farms, and other things if needed. Once he killed 20 Sligs by accident, causing him to be 'branded' with a letter that is similar to "A" on his Side... His Metal Pants cover up most of the scar, but it's still noticeable. From that point on he's been cautious of what he does...

Hm, Where to start.

Patrick Vykkers 12-03-2006 08:14 PM

Name: Arrack

Species: Slig

Gender: Male

Age: 15 (Chronologically), 5 (Biologically)

Appearance: Vomit inducingly hideous. Scarred, pus ridden, abscessed, diseased, infected, bloody, and indescribably ugly all around, in addition to having no front layer of skin. Think "1000 Melting Face Nazis" level disgusting, and raise that to the power of a Norrisplex. Amazingly, he still retains his basic face structure, and would appear to look like an ordinary Slig in shape through an X-ray. His eyes and mouth are the only intact parts of his face.

Personality: Suffers from a life threatening phobia of the song "Beach of Love", which was playing around the time of his deformation and near death. Also suffers from bipolar disorder, fear of Slogs, fear of abandonment, and paranoia. This results from the feeling that the government is watching him all the time, due to regulation XX-1A-UK-767, or the "Anti-Ugly Sanitation Act", requiring him to wear a 6 cm plasteel mask within 50 metres of anyone except his family(meaning his closest relatives), his taxidermist, and registered medical personnel.

Biography:
:

10 years ago, when I worked at Slog Hut 403, there was this Slig, Arrack, who was real into dancing. And by really into it, I mean enough to scare the Valet. He spent all of his free time practicing dancing, listening to music and.."
Praetyre leaned closer..
"Asking the boss for... oh Odd, this is hilarious... a dance girdle! He was a little weird, true, but he was one of the nicest guys you could ever meet. But one day, he lost his balance and fell into a vat of new GE chemicals we were going to feed to the Slogs. They ended up nearly devouring him, and he got the front of his face caught in the disposer while running. I had to literally remove the entire front layer of his skin, and then, due to this idiot and drunken superior of mine, was badly taken care of and got a massive infection. When we popped it, there was so much blood and pus on the floor, it made the anaemic Chronicler visiting the place tear his own stomach out. Fortunately he survived, but the sheer experience of this has greatly deformed him. Under court order, he has to wear a 6 centimetre thick plasteel mask within 50 metres of anyone except his dermatologist, his family, or registered medical officials, even when sleeping. Believe me, I've seen him, and you don't want to see him. I had to take medicine just to prevent myself from vomiting on his lovely carpet. Poor guy.

As Arrack is an amnesiac and post traumatic stress victim, little is known of his past. It is known that he left a suicide note 10 years ago, and eventually ended up frozen. It is also known that at some point before being frozen, he worked for Molluck. Arrack remained frozen for 10 years, until someone finally opened a forgotten door in the meat processing area, which ended up breaking the old and battered freezing mechanism that kept him frozen and alive (It had compensators to prevent rotting or crystalization). The intense heat from his front layerless face, coupled with the mild explosive gases released by the defreezing mechanism activated when the door was opened, will result in his revival within only ten minutes. And when he is revived, he is in for a huge shock.

Albino Slig 12-04-2006 06:18 PM

This is my RPG character. Hope you like him.


Name: Jet

Race:Albino Slig

Gender:Male

Age: 17

Appearance: white skin (albino), Slig Barrak tattoo

Personality: Kind, Sometimes clueless

equipment: Slig gun, Slig pants

history: Jet came in from an old slig base in the wild but he took a train to Rupture Farms to get a job there. He hopes he'll enjoy the job and make new friends. He used to stay at an old base somewhere near an old mudokken tribe. He had the job of cleaning the cafe but now he took a train to rupture farms in hope of a new job.

Abe16 12-05-2006 06:55 AM

Name: Jam
Race: Vykker
Gender: Male
Age: 57 (earth :p)
Appearance: A skinny vykker, but which one isn't with green small eyes.
Personality: Stingy, very stingy. Can be very touchy at times, and likes work to be done. He does the best he can to improve his inventions.
Equipment: Goggles, has them on most of the time, says they make him look cool.
History: Jam graduated from Oddworld University for young Vykkers. He went along to become s specialist in Engineering. His first actual job was working at Vykkers Labs. After the unfortunate accident, he moved on. He had decided to work at Rupture Farms for his sake of getting a decent salary. So here he is...

Taytay 12-05-2006 12:45 PM

Hello, Im new here I didnt see where else to say that but hello my name is taytay or you can call me taylor.
Anyways, I love RPG'ing and heres my character.

Name: Scranton
Species: Mudokon
age: 17
living: has just been transfered from Boneworks to Rupture Farms
job: scrub
bio: has been transfered between Bonesworks and Soul Storm Brew all his life working as hard as he could, never rebelling but always daydreamed of doing so. A few times has vandalized the walls in rebellious forms of graffiti right before he left that station (so far has never been caught for the landmuggers think highly of him) Scranton is finaly getting transferred to Rupture Farms wherehe has big ideas of rebellious mudokon graffiti when sligs arent around.
appearance: faded green mud, big eyes, black ponytail



name: Jade
species slig:
biography: a poor slig with one pair of scratched up pants. Is trying to get richer and has big dreams of becoming a vallet. Listens to his superiors as best he can, in hope of getting richer.
Apearance: The average slig, body, scratched up pants from the years of use. Average Gun.
job: will do whatever his superiors ask of his in hope of becoming a vallet for a gluk one day. Is close to being upgraded or getting a raise, and that is why he was transfered to Rupture Farms.


name: Zap
species: Mudokon
age: 13
biography: Born in the Mud villages where he was raised to be about 10 then during a venture into the forest was captured. Worked at rival factories of Rupture Farms. He was beaten, and been stripped of his tears. He was about to have his arm, hand and finger bones removed but he was shipped to Rupture Farms which is where I will start his story.
Appearance: Brighter green because of his younger age. Gun beating marks across his whole body due to his rebellious nature. he has scars where he'd been sliced with little hackers. He has dotted lines and exes across his arms from where they were going to cut, and they still will cut if he gets sent out of Rupture Farms.
Personality: Listens to no authority. Often hurt and hated by sligs. Washes and does all of his jobs horribly. Tortured by vykers, sligs and other industrialists.

Shrykull Portal 12-13-2006 07:49 AM

I'm a newbie here. Pleased to meet you all.

Name: Grum
Race: Mudokon
Gender: Male
Age: 74 (earth )
Appearance: Grum is a grey Mudokon with both eyes stitched and a guide Paramite (tamed of course) on a lead. The end of the lead is firmly tied round his left wrist and in his right hand he rests upon a walking stick. His hair is growing grey and adorns a coarse white moustache. Grum wears a loincloth like any other Mudokon.
Personality: Grum may be old, but if you cross him he will open a wrinkly can o' whupass on you. Grum is very wise and almost shaman-like. Grum is a treasure trove of knowledge and will freely give out lectures, wether you want one or not.
Equipment: Lioncloth, Paramite called Tutu and walking stick.
History: Grum once was enslaved in Necrum mines, until he was freed by everyone's favourite Mud, Grum retired to join the rest of the Muds. When news of Rupture Farms re-opening under new Mudokon-friendly management, Grum was interested so he set on his long, slow and confusing journey.

Name: Tutu
Race: Paramite
Gender: Female
Age: 31 (earth )
Appearance: Youre typical Paramite. Nothing added nothing taken away.
Personality: Insanely curious and helpful.
Equipment: A harness over her shoulders and torso attatched to a lead, firmy held by Grum.
History: Handraised by Grum, from birth to present.

TTChopper 12-13-2006 10:29 AM

Name: Chupa

Race: Mudokon

Gender: Male

Age: 13 (Mudokon year)

Appearance: Orange

Personality: He is really friendly and loves animal. So, if anyone even hits some animal, he will explode and kills anyone (not really. :P). He is lonely too.

History: When Chupa hatched from egg, everyone called him weirdo because he was coloured by orange. Lately, one mudokon (not Chupa) falled to spikes. Chupa was near that falling mudokon, but Chupa didn't see him, so Chupa didn't save him. Then everyone drived him away, because they thought that he was a betrayer.

One day, Chupa was gone for walk. A slig saw him and knocked Chupa out. When Chupa woke up, he found himself at Rupture Farms's cell. Then a Glukkon came to say Chupa to go for work...

Wears: Pants like Abe has.

Job: Gardening and helping animals.

Patrick Vykkers 12-13-2006 03:40 PM

TTChopper, nice to see a new member. But a few things. First of all, Rupture Farms is run by a new and more Inhabitarian (nice) leadership. So there wouldn't be kidnapping to get someone to work. Second of all, you're not allowed random characters(character who no one controls and have no backstory or profile). Third of all, you don't get a job immediately, you apply for one from a Glukkon called Arnie, a Slig called #7, or another Glukkon called Otto. And (this) Rupture Farms doesn't have a garden:)

Slaveless 12-13-2006 05:26 PM

Technically, if you call the tree with some grass in the Stockyards, ran by four Mudokons a garden, there is one. But yeah, PV cleared things up for me.

Plan to write a profile for a Chronicler friend of Slap's. That is all.

Sapphire Diamond 12-14-2006 07:14 AM

Name: sallie
Race: Mudokon
Gender:female
Age: Oddworld years, 16
Appearance:black shorts, black top, brunnette long pony tail
Personality: fun loving, protective, can be serious Worst fears..Big Bro Sligs
Equipment[additional]: a bag of improtant stuff
History[additional]: Good friends of andy and kevin scared of big bro sligs

Name: Andy
Race: Mudokon
Gender: male
Age: Oddworld years, 16
Appearance: brown pony tail, blue jeans
Personality: fun loving, loves food
Equipment[additional]none
History[additional]: good friends of sallie and kevin for 8 years.
Name: kevin
Race: Mudokon
Gender: male
Age: Oddworld years, 16
Appearance: a bit large, brown pony tail, blue shorts
Personality: hate sligs, all kind can be lazy and mainly sleeps but wise too
Equipment[additional]: none
History[additional]: know sallie and andy for 8 years

sorry so short!

IloveHammy! 12-23-2006 08:31 PM

$My Character$
 
Name:Shickwayla
Gender:Female
Age:16
Race:Glukkon
Personality:Caring and kind.But,has a dark side no one really ever sees.Also very rich.
Apperance:Greenish,gold skin,bright yellowish,green eyes,tall and slinder body.
Wears:Eye catching clothes that sparkle.And a big dollar sign necklace.

arkaznor 12-23-2006 09:19 PM

Name: Ark
Race: Mudokon
Gender: male
Age: 16
Appearance: Has the basic build of a normal mudokon. But, because of unknow reasons, has slightly purple skin. Also has a long ponytail with three greenand blue feathers at the end. Has Three striped tattoos on each arm, as well as a spiked mask like tattoo, that makes him capable of possessing animals,(but is only knows he can possese dumb fuzzles).
Personality: Likes possesing fuzzles to do funny things, in his spare time. he also, likes going where he wants when he wants. But, won't if his told to by his boss. Is a bit jumpy at times because of what has happened to him in the past. Has thoughts of suicide, but never acts on them, rather finds them funny. Likes to gamble and has a strange affect of giving other living things around him bad luck.
Equipment: A spooce pistol, that he carved out of bones.
History: Was born and rised a slave, at Labor Force Ranch, a company that rasied mudokons into good, hard working slaves. Though it kept mudokons with defects to work for them, without selling them. But, when he overheard that his old boss was going to sell him, and his new boss was going to test painful things on him, he got out as fast as he could. But, his only freind was killed in the ecaspe. He than spent a couple years in the wild. And found an old shine with a big statue of a meech, by faling into a hole, that gave him his tatoos. Is now looking to free mudokons from his old work place. But, now needs to know how a company works, and was told that Rupture Farms was a good place learn without becoming a slave.

IloveHammy! 01-01-2007 04:05 PM

My dream character...
 
Name:Shickwayla Steefson
Species:Steef
Age:16
Apperance:Long black/green hair,big dollar sign necklace hanging around her neck,light brown/tan fur,big bright yellow/green eyes.
Personality:Tries to act like a Glukkon/gangsta but her true loving,caring ways always interrupt.Found most of the time listening to rap or heavy metal music on her MP3.
Bio:Couldn't handle New Yolk city where she grew up,all infested with county bumpkin Clakkers and all.So,decided to move to the industrial side of Oddworld where there seems to be an adventure all the time.Also has an addopted sister named,Opple,who she is always hanging out with.
In spite of her longing to talk with slang,she still has a little hint of country in her speech...yall!

sligco 01-02-2007 09:07 AM

Name: General ZipZap
Race: glukkon
Gender: male
Age: 25
Appearance: black suit black skin whith red eyes
Personality: not to smart hungry for power
Equipment[additional]: wallet cigar
History[additional]: owns many slig barracks and is now making one at rupture farms

Name: pop
Race: Slig
Gender:male
Age: 12 Earth years
Appearance: armoured slig
Personnality: obeys orders
Equipment: carries a gun ,baton,and a can
History: Spent most of his life in the slig barracks,works for ZipZap now.
__________________

Slaveless 01-03-2007 03:10 AM

OK, since MM has this plan about his character Arthur, he asked me to make a few characters. Just two, but they resemble a great part of the plan.


Name: Oscar

Species: Chronicler

Sex: Male

Age: 43

Occupation: Serves as a business man and a laywer in all cases.

Equipment: He generally carries around a suit case full of papers for contracts inside, papers that certify certain rights for products, and generally papers. Oscar also carries a staff around, representing his high status.

Status: Oscar possesses an incredible amount of wealth. Being that he has grown popular after winning a case against a powerful Vykker, he has been subjected to many other wealthy citizens of the Industerial families.

Appearance: Physically, he is rather attractive, yet supports a moderate chub on his stomach. But besides that, this Chronicler wears expensive clothing. You will usually finding him wearing a dark green, padded coat, unzipped to reveal a Meep material long sleeved, professional long sleeved shirt. His coat has a great collar that tucks down onto the coat. He only uses the most expensive cigars to smoke with, which often are fine, long black ones. You might also find him with black pants also might reveal black dress shoes. His skin is actually has a hint of brown, but is average looking nevertheless.

Personality: He will be great to those who have the potiential of giving him great success, or saved his life. However, if you are on the the rival side of his own, he will do whatever he can to make sure he is above you. Oscar will fancy those who are humbly related to Slap in a good manner, but will not care what happens to them. On the other hand, he will not cancel contracts if they still favor them. He will also try to do whatever he can to get into favor of himself.

Backstory: Over all, his life started with a hard bump in the road. He had came from a family of poor, starting him off with little moolah. Owning little, he had just barely got into a good school to start his laywer career. After those moments, he had been feeling a little bad about his life.

That all changed within moments. After feasting in a pub with some Slurg Sundaes, he became a vicitum of Talmonty Poisoning. This disease is from ill Slurgs that gives them only a matter of days to live. This had the same affect on Oscar, and caused him to go to a Vykker Labs for treatment. Dr. Eloha was required to make save the Chronicler. The Vykker decided that he was too tired at the moment to worry about this, so he decided to leave the job for another Vykker. That one was also too 'tired' to work on him, so they left the job for each other. While Oscar's life was at stake, Slap took action. Slap cured Oscar of the disease, saving his life. Oscar was in great graditude of Slap, so he thanked him by sueing Dr. Eloha for ignoring him. The two won the case and Oscar was given 1 million moolah by Slap in reward for doing this for him. Oscar became famous from there, and became incredibly wealthy.



Name: Upilus
Species: Slig
Age: 7 (That's quite close to midaged crisis for a Slig)
Sex: Well, worker class.
Status: Slig Valet
Occupation: Handles all equipment for Oscar, who also knows a thing or two about faxing files.

Personality: Very sneaky, with a touch of greed. He has been working for Oscar for six years, because he knew that he would be wealthy from just being paid a weekly salary. Keeping all of his schemes inside, he lets everyone know that there is nothing going on inside of him. But being that he knows a thing or two about laws, he keeps his enemies down using that knowledge of his. There is really no good side to him, since he is like Oscar. Will be nice, if you have a stuffed wallet.

Appearance: Average Valet appearance, just that his coat is black leather, and his cane has a sharp end that could kill.

Backround story: Nothing really. Upilus schemed his way to the top by remaining in Slig Barracks until a wealthy Industerial creature needed an assistant. He learned about Oscar, so he showed his face to him to be employeed. Ever since, he has been writing files with Oscar, trying to help his boss raise to the top, so he can brag about it at Slig Barracks.

IloveHammy! 01-03-2007 08:19 AM

Sorry about the mix up with my first character.I want to delete it because I made another character in it's place,but I coulden't.So,just ignore it.

Psyke 01-04-2007 03:29 PM

Well this seems fun. mind if i join?

Name: Roid (( original eh ? ;D ))

Race: Big Bro slig

Gender: Male

Age: Roughly 22 earth years.

Appearance: A rather off grey/greenish skin dappled with dark
spots and with the odd scar and scratch here and there, the after
effect of working in flub fuels for one year too many. his tech
gear also seems to be outdated for lack of a better word.a dark
grey mask fitted with a single orange visor upon his face. his legs
where customed to cope with the extra weight of the
larger than usual gaurd. the "balls" of his feet replaced with
slightly thicker rubber stoppers. working in the pollution pumping flub fuels has left the slig with a slight lung problem. leaving him coughing and hacking at times. seen as a sign of weakness to other sligs and such of course.

Personality: A bit of a simpleton by nature. roid seems to have
the odd intellectual spark now and then coming up with a smart
remark. it's either that or crush those who questioned him like a
bug. also being neutral he holds no hostility against the
mudokons. but doesn't exactly love them either. he simply just
follows orders.

Equipment[additional]: mark 1 blitzpacker. but due to his terrible
gunman ship skills he was given a Big hacker. a huge rusty steel
knife. usually strapped to his back as he trods around the halls,

History[additional]: barely passing slig barracks. roid was one of
the first to be pumped with experimental steroids and such. being shipped off to flub fuels after he was fitted for his pants. he remained a gaurd until he was recently reassigned to gaurd the meat proccesing plant

Picture attached

IloveHammy! 01-04-2007 04:44 PM

My second character.....
 
Name:Opple Steefson
Age:16
Gender:Female
Species:Grubb
Personality:A know-it-all when it comes to anything and everything thing industrial.Kind and thankful,a lot like her sister.Can be bossy at times.
Apperance:Wears a big black hat with a shiny belt around it,only the most beautiful clothes and jewlery will do.
History:Became an orphan at the age of 3 when her parents were killed in a Walvark rade.Was addopted the next day by the Steefson's,a Steef family.
Opple loves her family and feels no difference between a Steef and a Grubb.And,even though she liked her home,she and Shickwayla wanted to be around the industrial part of Oddworld at least for a while.

Splat 01-05-2007 07:40 AM

Slaveless, for goodness sake you HAVE ENOUGH CHARACTERS ALREADY! You already have more than anyone else in W@RF ever has had, you've probably made more for this thread than I've made in all my RPGing time, you don't need any more!
I don't mean to sound angry, you're a good RPer, but this getting to be rediculous!

Slaveless 01-05-2007 12:37 PM

Actually, I planed that those two only will exist for maybe a week. They are not permanent. They are helping MM get his plan into action, nothing else. In fact, I didn't plan to get these guys into the story at all. Really, I am even trying to get some of my characters out of action. I'm trying to get Bonty outside into a native place. Orginally, I thought I was going to end my list with the eight Mudokons. To tell the truth, it wasn't my idea to make eight seperate profiles for my Mudokons. I thought I could just make one profile to cover up the idea that there is an unseperatible group of Mudokons. Dripik wanted me to do that, since he thought you would get angry that I didn't seperate ones for each Mudokon. If you think it like that, I only have six characters. Less than what T-Nex had.

Splat 01-06-2007 06:52 AM

It's always been in W@RF rules that any character active in the factory have to have individual profiles. Trying to put 8 characters in one profile is bad, cus it shows you haven't made any attempt to characterise them individually. "Random mudokon 1 of 8 said "Hello random mudokons 4 of 8, have you seen random mudokoin 3 of 8?"
It's basically a sneaky way of putting in random characters.

And only adding them for a week is never going to happen. EVER. I planned to put Krik in for a short time but he's been around ages. The RPG moves slowly, and after a week you'll be lucky if they've left the train station.