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-   -   favorite boss battle (http://www.oddworldforums.net/showthread.php?t=12075)

Nate 04-24-2006 07:15 PM

Nah, I don't think it's a problem as long as it isn't actually a dead (ie resolved) topic.

Playing SW again, I've been disappointed by the lack of variation in the boss battles. Almost all of them can be taken down alive by some combination of thudslugs, skunkz and zappflies.

Bolamites hardly ever did anything - I think there was only one boss who could be trapped and even then not for long. And stingbees and boombats tended to take damage rather than stamina.

mrsmr2 04-25-2006 12:33 AM

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Somewhat of an old topic you brought back, mrsmr...
Please refer to the date before you post in these types of topics, please.
We don't want the admin's on yer back fer bringin' up topics from '99 would we? ;)

You can't win with these types of things. Either an old thread is being brought back to life, or a duplicate thread is being created :-)

:

Nah, I don't think it's a problem as long as it isn't actually a dead (ie resolved) topic.

Playing SW again, I've been disappointed by the lack of variation in the boss battles. Almost all of them can be taken down alive by some combination of thudslugs, skunkz and zappflies.

Bolamites hardly ever did anything - I think there was only one boss who could be trapped and even then not for long. And stingbees and boombats tended to take damage rather than stamina.

I think the limited choice of weapons to take them alive is a great part of the design. It's very easy to kill them but, it takes a lot more skill to capture them alive where you only have two or three weapons to use.

Bolamites work on Jo Momma and Filthy Hands Floyd. Makes getting across to Jo Momma very easy.

Dark Elite_H2 04-25-2006 02:05 AM

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You can't win with these types of things. Either an old thread is being brought back to life, or a duplicate thread is being created :-)

:lol:
Yeah, I guess yer right!

Nate 04-25-2006 10:16 PM

:

I think the limited choice of weapons to take them alive is a great part of the design. It's very easy to kill them but, it takes a lot more skill to capture them alive where you only have two or three weapons to use.

Except that I don't need to experiment much at all beyond those three ammo types. It takes no skill beyond coordination to be able to whack them repeatedly.

Dark Elite_H2 04-27-2006 11:34 AM

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Except that I don't need to experiment much at all beyond those three ammo types. It takes no skill beyond coordination to be able to whack them repeatedly.

Well...yeah...it doesn't take a moron to realize that punching the shit out'a something'll actually get them tired. :rolleyes:

Nate 04-28-2006 08:18 PM

That's not what I meant. I'd just have liked the chance to use boombats and stingbees tactically, rather than as killing weapons.

Cullen Heath 04-28-2006 08:59 PM

I don't use the Stamina. I nevr got how it worked... it would be nice if someone could explain it to me.


I JUST finished Stranger's Wrath for the many'th time. It's a game that never really gets old. I hadn't played it in a while, so I forgot how much fun fighting the Gloktigis can be!

outlaw king 04-28-2006 09:06 PM

I just loooove pushing wolvarks and outlaws of really high cliffs and watching them scream and fall to their deaths , pure blissimosso!
Me favourite boss would have to be either palooka ( the coolest computer nerd in the world! ) or floyd ( he has those groovy badges and whatnot on his hat )

Nate 04-28-2006 09:21 PM

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I don't use the Stamina. I nevr got how it worked... it would be nice if someone could explain it to me.

So are you saying you've never bountied a boss alive? :fuzconf:

Anyway, the stamina bar works like the health bar, except that it regenerates. Every weapon type has a different affect on each of the bars. So if you hit a boss repeatedly with a weapon that takes out more stamina than health, then they'll be knocked out and you can bounty them. Alternatively, if you use a more damaging weapon they'll be killed.

The thing to notice about the stamina bar is that weapons often take off a small amount of stamina and leave a larger amount glowing bright blue. If you hit the enemy again quickly (zappflies are good for that) then he'll lose that entire blue portion. So often I'd play by hitting the boss with one weapon (charged zappflies and skunkz are often good for that) and then hit him again quickly with another one like a second zappfly or a thudslug.

outlaw king 04-28-2006 09:24 PM

A combination of thudslugs and charged zappflys always let me take in any boss alive , I highly recommend it.

Cullen Heath 04-28-2006 09:29 PM

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So are you saying you've never bountied a boss alive? :fuzconf:



Of course, I have!:fuzwink:


I was aware of that it was like a health bar, and that it regenerates, ect., but I never had any idea on what weapons did what to the Stamina or that it could really help you take 'im alive.

Anyways, thanks heaps for the help and suggestions, guys!

Dark Elite_H2 04-29-2006 04:32 AM

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I don't use the Stamina. I nevr got how it worked... it would be nice if someone could explain it to me.


I JUST finished Stranger's Wrath for the many'th time. It's a game that never really gets old. I hadn't played it in a while, so I forgot how much fun fighting the Gloktigis can be!

Exactly mu point, friend.
I play Munch's Oddysee over an' over, and it never got old!
In fact, I did a whole bunch'a new things while I was at it.
But with Stranger's Wrath, well, let's just say, I'm glad I got it. ;)

Cullen Heath 04-29-2006 11:14 AM

Well, what I like to do is play Munch's Oddysee through, then come back to it after a while. And during that time that I'm not playing Munch's Oddysee, I would have played Stranger's Wrath 2 or 3 times.

Munch's Oddysee never does get boring, I just don't like playing it more than one time in a row, like I do with Stranger's Wrath.
Still, Munch's Oddysee is my favorite out of all four games.