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-   -   Stranger, Evil? (http://www.oddworldforums.net/showthread.php?t=11681)

Abe16 03-12-2005 01:00 PM

:

Yeah, the live ammo just looks so innocent and unknowing on the crossbow.:evil:

well, the chippunk know they're on the crlossbow by saying, "OH! Nice crossbow! Feels cumfy!

Leto 03-12-2005 07:45 PM

The Boombats aren't unknowing! :( If they had the means to urinate, I am sure Strangers crossbow would be a nice shade of yellow. They look so friggin' scared! But everything else looks pretty passive, and unknowing... But the Boombats, wah!

(Wow, emotional over a bunch of polygons. I am sure weird, ahyuck!)

Nepharski 03-12-2005 11:14 PM

:

Heh, the Grubbs come in 2 genders- so why not..
I couldn't help but get a mental image of a she Wolvark with a slew of squalling infants hanging off her- standing on a street corner with a sign hanging around her neck reading 'Hubby got fed to Bolamites'
Heeheeheeheeheeee! Twisted!

...That rules.

Five 03-13-2005 02:23 AM

:

i do not know what he is. no one is good or evil (shock, horror!) but it is just what you do. you can be classified good or evil by others depending mainly on what you do.

e.g. The bounties think stranger is bad for screwing up their lives and the grubbs think that stranger is good for liberating them and getting back the water. you know what i mean.

Amen.
I can't really say, because I don't know Stranger's personality that much. But what Mudling said is very very true :happy:

Nepharski 03-13-2005 09:20 AM

I think Stranger is good...but the play can choose if he's a hero or an anti-hero...that's all.

Xavier 03-13-2005 10:26 AM

in the game you can't realy do bad things...
aven if you hurt the Clakkerz it isn't bad, because you'll find out at the end you were righ cause they are jerks who steal from Grubbs

Wil 03-14-2005 10:26 AM

Stranger has always felt at home in nature, and the raport between him and the wildlife means these Live Ammo critters leave him alone. By extension, they're willing to be part of the things he does, at least in Spirit - I'm not suggesting they have much intelligence on the whole, they just instinctively cooperate with Steefs.

As for attacking Clakkerz, well, their settlement of the Mongo region may be intrusive and harmful, but violence shouldn't be how he deals with it, especially as he wasn't aware of the damage they were doing at the time.

Or maybe he was.