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The Boombats aren't unknowing! :( If they had the means to urinate, I am sure Strangers crossbow would be a nice shade of yellow. They look so friggin' scared! But everything else looks pretty passive, and unknowing... But the Boombats, wah!
(Wow, emotional over a bunch of polygons. I am sure weird, ahyuck!) |
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I can't really say, because I don't know Stranger's personality that much. But what Mudling said is very very true :happy: |
I think Stranger is good...but the play can choose if he's a hero or an anti-hero...that's all.
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in the game you can't realy do bad things...
aven if you hurt the Clakkerz it isn't bad, because you'll find out at the end you were righ cause they are jerks who steal from Grubbs |
Stranger has always felt at home in nature, and the raport between him and the wildlife means these Live Ammo critters leave him alone. By extension, they're willing to be part of the things he does, at least in Spirit - I'm not suggesting they have much intelligence on the whole, they just instinctively cooperate with Steefs.
As for attacking Clakkerz, well, their settlement of the Mongo region may be intrusive and harmful, but violence shouldn't be how he deals with it, especially as he wasn't aware of the damage they were doing at the time. Or maybe he was. |