About the dam: Dams are known to cause a multitude of problems. I once spotted an 'advert' in a political magazine describing their shortcomings in a style I thought was slightly similar to OWI's. I'd relate it to you all, but my carbon copy of it has decided to throw itself off the bridge of existence into whatever ethereal place pens and Lego end up in.
For being a spoiler, you can't deny that this information contains detailed information on an aspect of the game. It still leaves speculation, but reveals stuff some people might want kept secret. If it's going to spoil the game for some people, it comes in here (I had originally wanted for Sapph's description of the opening movie to come in here, but we were ill prepared for it - we saw this one coming for a few days), from OWI's mouth or not. You clearly don't mind either way, because you came in the Spoiler Forum in the first place. :p Stangs were mentioned in a Powerpoint presentation about the design processes involved in making Oddworld, described simply as a shark-jellyfish combo that acted as enemies in water regions of Munch's Oddysee. I can't wait to see the relationship between the Clakkerz and Outlaws, and hopefully the sectors of Oddworld society we've already seen. It's been said this game will reveal more about the Industrial structure of Oddworld, which is something I'm fascinated by; so here's to that! |
:
anyone more cliché? |
I don't see the Outlaws as threats to the Clakkerz at all. My hope is that it's more of a "To each his own" sort of thing, where the ignorant townsfolk look away, and leave Stranger on his own.
|
Yes, but then what role would they play? We know the Clakkerz are involved with Stranger, they pay him to do their bidding such as killing off a hunter.
|
Yeah, its the clakkerz that pay the bounty to Stranger for Blisterz Booty so they must have something against the outlaws. Probably the outlaws terrorise and steal stuff from the them.
BTW there seems to be an assumption that whatever is happening to the natives is the result of some sort of big industry. Even I myself assumed that the dam was being built. But unless we have not been told something vital (which is possible and probable) I think we should note that the bad guys are called 'outlaws'. This means going against the establishment, which would include the Glukkons. They probably steal from natives and industrial people indiscriminatorally. And we have all assumed that whatever is going on is affecting the salamanders as the natives, but the big picture of Blisterz Booty shows him sitting quite happily with the sals. In fact they seem more worried by something out of shot than the fact that they are with an outlaw. |
outlaws... then there is a law...
I wonder who decided the law and who uses it. cause I doubt natives would use the same laws as the industrials pretty complex |
I think the Salamanders may be a lot less developed than Mudokons, and hence highly naive - if some creature comes charging through the land after Stranger (who Sapph said seemed to have some kind of unspoken relationship with the Sals), they're going to be concerned for Stranger, or at least concerned about whether Blisterz shoots him, but not place any connection between that and the Valley drying up.
And the fact that 'The Filthy Clan', if that is what these Outlaws are called, are outlawed by what we currently recognise as the Industrials is not particularly indicative of anything. Flint McGee runs a huge illegal mining operation, so what is there to stop a huge illegal dam being built? Since the only Mudos society present seems to be the Clakkerz, I doubt they'd have the resources to march up to this criminal group and issue fines and dates for court appearances. This is still assuming that the Outlaws aren't just outlawed by the rural Clakkerz. And I was much suprised by there being Oddworld law which can be broken. The Vykkers had to work to have the law changed to allow their twisted practices, but that was probably a long time ago. |
Our Glorious Leader (Max:p) theory sounds good...
Unless these guys are outlawed by The Glukkons because they're taking the gluks resources that they need to use for stuff like factories. |
Are we now assuming that there are at least two distinct settlements? One the western-style town as a clakkerz specific area and the other at the river with the salamanders? Or are they all near the same location? Since Stranger has this riverboat to help go from place to place, it could be that The Town is placed upriver from the Salamanders. Thus a dam being created might be a boon for them and bad for the natives.
Along the same lines, it might be that the dam itself is not illegal but sanctioned by the law. In most of the games what we would consider the authority or "law-givers" are the industrialists, it might be that the clakkerz are simply upset with the Outlaws for not getting the correct form, or something of this boorish nature. I feel that there is a good deal more gray area in this game. I would suggest that the Clakkerz are the sort of you're everyday people who do (Or sanction) bad things because they don't know any better. Likewise they do (or sanction) good things not because its right so much as because its the law. Of course, this is presuming that the Town is indeed a Clakkerz settlement, and that they are law-makers therein. |
just noticed:
:
The river has been under the evil for some time. It is not a new thing caused by the outlaws |
Yay the Spoiler Forum is open!
Are the Octigi going to be in the game, because maybe they built that mountain structure and it's the huge and menacing facility mentioned in the first AIA. |
Nate dog, it's only seemingly prehistoric. Coupled with the merely presumably superstitious natives, I think that there is hinting at some kind of twist. Not that there couldn't be an older force at work, I agree.
As for the Octigi, their inclusion in the game remains to be seen. It could be the castle-like mountain complex is the huge and menacing main facility. It doubt it would be McGee's mines, as most of those would be underground, obviously. "OMG! Look at the size of that entrance!" |
??? Octigi? When did they become a part of this???
|
In the following image, in the top right hand corner, you can see the concept art of an Octigi 0.1 and Octigi 0.2.
http://www.oddworlduniverse.com/feat...hreads-011.jpg Alcar... |
Holy crap! That looks like my desk at home!
...Messy and disorganized. :D Badum-bum. I'll be here all night, ladies and geltlemen. Oh, and is it me, or do the river folk have sort of a Chinese culture thing going? I mean the straw hats, the samurai-ish armor... Does anyone else see this? |
true Dipstikk I can also see it ;)
I wonder if those Octigi will have a big role in the next game... |
Yeah I know what the Octigi are. I was asking since when has there been any evidence that one of them would be in O4?
|
Right there in that photo, as their renderings are together with production images of the other OW4 characters.
|
I realy think the outlaws have some army that attacks the town, the town was in flames.
|
it makes sense... especially whith the pic you found.
but why did the outlaws attacked the town? revenge for something? for what? |
Well well well (no pun intended), it seems we were on track with the dam. The inspiration behind Stranger's story does indeed involve dams:
:
:
|
I was about to post that.
I'm really thinking the Clakkerz will be the ignorant unknowing/un-wanting to know village folk, representing much of society today who turn their backs to the societies based upon running water. |
:
:
|
:
|
I agree with Oddsville, who said in the other thread that the town didn't look to be in flames. It definitely had a red/orange tinge to it, but it looked much more like an industrial outcrop than a town on fire. There were no flames, just smoke pouring out of one large building. I couldn't see any building damage either.
|
true... it look more like a gang, lead by Blitzer Booty...
and there are 2 other guys with the same clothes as him, one is perhaps D. Caste Raider... but the other one? |
What I find most interesting (in concerns to the actual game) is this quote:
:
Oh, and yay, our predictions were quite correct! Alcar... |
If it's giving you the option to kill or not, then that must mean Quarma will be in the game. Maybe not a Quarma meter like in MO, but doing certain things would trigger certain events and different FMV's. [/speculate]
-oddguy :cool: |
I did'nt remember the image back then, i only saw it for a coulpe of seconds.
|
:
|
I know they aren't the leader type, but they do have the "Boss" title
I think some Bosses are friends or are part of a same clan (same clothes) and that here 3 (at least) bosses teamed up to make a carnage. |
Hell yeah! I think I posted something back here about racism being in the game, probably Stranger being one. The thoery about the Clakkerz being the backwards ones really make sense, though.
|
Hmm... how do thse 'bosses' fit into the society? We all know what game bosses are, but what about the oddworldian society? Are we to assume they are certain higher ranking people who are in charge of other people or whom have lots of assets? Such as a factory or lots of money?
I can't see Oddworld giving individual names to every character in the 'boss' species', so surely these are all important characters? We also know the game is going to be very big. AE had quite a lot of Glukkon bosses, so it shouldn't really be that hard to incorporate them all. I doubt we'll be killing/capturing them all though. |
He problay will catch all of them, thats he's job, to hunt. So the whole story is Stranger and his job, and Stranger doing a good deed by saving the river. We don't the main story line, and why is he doing stuff. We just have to find out.
|
You put bounties on criminals. So the outlaw bosses are probly criminals, and are called bosses because they lead lesser criminals.
|
I'm with SligSlinger on this one...
that a reason why they have proper names, I doubt all tha bad guys will each have a name, OWI didn't made names for Sligs. |
Or all the gluks in MO.
Its interesting though because OWI has never had the typical game boss - as in you finish the level and you go to a small location with only one huge creature that is impossible to kill but you have to or you can't continue. Perhaps actually naming them bosses is meant to be post-modern irony, similar to the way that Voodoo Vince continually takes the piss out of game conventions. |
We don't know for sure that at each region ender you have to verse a boss. Actually, that's just an assumption made from the use of 'bosses'. But it is a very misleading reference :p
I hope we don't see the conventional boss at the end of a level. Alcar... |
I think it would be great if OWI took the piss out of gaming a bit, without making it too obvious, of course. The 'Bosses' are a great example, if that's what they're actually an example of, of course. A while back, when the topic of Mudokon reproduction cropped up, the idea arose of there being Mudokon 'princesses' to take over from a dying queen. I thought it would be a tad biting to have Abe have to rescue them from towers or castles.
And I hope, too, that we don't end up with conventional bosses. I wouldn't be surprised if some of the 'Bosses' turned up in gameplay to kind of act as the end of a chapter (taking AIA's reference to bookends a little further), but I'm sure OWI would have that fit, and not seem an attempt to conform to mainstream gaming. |
Bosses, as it happens, are the ideal way to end a chapter; in story terms.
If a large part of the beginning is about capturing a specific outlaw, or to stop him illegally trading steef horns, or whatnot, a perfect end to that chapter would be to capture this outlaw, kill him, and take him to prison. I'm expecting bosses to feature at the end of some of the chapters, I just hope Oddworld don't go the way of fighting them in a ring of fire... or suchlike. |