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And the tongue would have octopus-style suckers.
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If fleeches return, I'd like to see how they tackle the hitpoints.. Would abe get visible cuts/flesh tears with each hit? That would be cool to see. Especially if his "Chi" or Quarma allows self healing after a period of time
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I think we should work the Fleeches into the crafting system and be able to use them as grappling hooks.
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I thought they depleted health over time? I'm sure because Abe's voice used to get higher and higher the more they licked him.
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They do. Nate's saying he wants their behavior in Soulstorm to be different.
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Well, I'm gonna have nightmares of fleeches for a while...
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http://oddworldlibrary.net/archives/...AMO0032-me.jpghttp://oddworldlibrary.net/archives/...t/RAMO0097.jpg there was no text in the images though so i assumed at the time that the red bumps and stuff were supposed to be the in-game scars after healing or something, plus emaciation due to ageing. obviously everything changed with MO after that though, but still. I CAN DREAM so yeah maybe we'll get visible hitpoints. would be interesting. |
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It's not really depleting health so much as it takes a certain number of licks before you get swallowed. I'm fine with that mechanic staying in place. I just don't think that Fleeches should do general damage to you - a Fleech licking you shouldn't affect whether the next bullet kills you, and vice versa. And, yes, I knew when I posted my last reply that I was glossing over some details. This'll teach me to be lazy and not include all valid disclaimers. :
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I am inclined to agree with Nep here, I'm sure in Necrum Abe could only sustain a certain number of licks in one path. So like, nine licks from one fleech or nine licks from nine fleeches would kill him, or whatever the golden number is.
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You guys miss my point. Hypothetically if Abe got licked three times by a fleech, then got stung by bees, it wouldn't take fewer stings to kill him. It's not a general health bar, it's a 'How many times did I get licked by a fleech?' bar. Death by fleech should be because you got swallowed, not because they injured you and ate the corpse.
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so you could get licked 4 times, leave the area and enter a new one and get licked another 4 times without dying. same goes for bee stings. if you can get off the screen into a new area without dying then your 'healthbars' reset. on the other hand mudokons might have a permanent healthbar when they start slapping each other or go suicidal, and that doesn't reset as far as i know. then again i've never tried leaving the area and coming back to them so maybe that would reset their healthbar. don't quote me on this tho cuz i have no fucking idea. |
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I think this is relevant to the conversation:
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Since Unity has lacking to non-existing decal support, there would be no dynamic bruises etc. on creatures.
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The latter add a lot to the visuals and feels in a game. Should consider that. |
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It comes down to this question about Fat Kraken: is this game development studio (composed of former JAW employees) talented enough?
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Fat Kraken are mostly on art, LD, documentation, and so on. And I personally think they're fab. |
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Wasn't there supposed to be an entire Slig subplot in this game? I can't imagine that working out without any sligs.
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If you missed the presentation, it's up on YouTube. It's worth a watch if you're a big fan. |