You thought it was the- wrong... green?
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Nah. It was more brown and orange than red. I'm talking about the vegetation more than the backgrounds.
Also, I loved the transitions between areas in the original Monsaic Lines, but there were fewer (and they zoomed faster) in NnT. |
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Stop being so salty Al.
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Abe's Oddysee.
I really like NNT , but the nostalgia wins. |
Monsaic Lines was my fav part of the game, I thought it was a pretty faithful representation of the original, and I don't really have any complaints beyond the general, "NnT didn't quite hit the ambience/feeling of the original," gripe that a lot of people seem to have. That being said I do think NnT was a good game.
Feel like not enough people tell Alex &co. just how much we appreciate them bringing back what was once considered to be a long dead franchise. Ya' did gud, man. |
Stop ball washing
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Telling someone they did good is ball washing now? Man you must be shit with dogs.
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Guillemot is great with dogs
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best thread we've ever had in OD. ever.
ever. |
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What kind of glitches have you seen in the PC port of AO? (since I'm pretty sure the Steam Port is identical to the original PC port) |
The mine thing isn't a glitch, you can actually hop through pretty much every batch of mines in the background of the game, their hitboxes just suck.
As for the glitches, it's mainly audio-related. If you die as the secret area music plays, the note that you died on will play forever until you visit a secret area again. In Monsaic Lines, the whole soundtrack is pretty much fucked, there's dissonant chords, wrong notes and the Slig Action theme is completely broken. Also I'm pretty sure the Steam version is different as some bugs I found I don't remember being in the original PC port, though I can't remember which ones. |
The PC version got, I think, at least two patches since the release in '97. Steam version is obviously the most updated one
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Oddysee, of course. God knows how many times in my childhood I had nightmares based on Rupture Farms, sligs, meatgrinders, GODDAMN BATS and Abe being shotted/eated/bited/falled to death/stabbed by Scrabans/discovered in shadows and being shotted etc. Even nowadays playing Oddysee can't shrug off feeling of Abe's weakness and how overall dangerous situations he is in.
A whole lot to this feeling of course adds sound effects like sound of being shotted, getting into meatgrinder or falling to death with Abe's loud "Aaaa...". And that creepy few music notes, which plays after you died... Last but not least is, surprisingly, older graphics - seeing Abe and mudokons in game, without that much details of their, I'd say, cute faces manages to subconciously pretend that mudokons are humans, and playing as Abe, who you somehow interpret to be a human also causes to merge yourself with protagonist and yet again realize that GOD HOW MUCH that bullets will hurt, ripping YOUR armorless almost-naked body... Thanks for the broken childhood, OWI! :) (just joking). N'n'T somehow was more cartoonish, I'd say "friendly" to you, with more bright colors, more detailed models (thus distancing mudokons from humans), less creepy sounds and lighter death animations. Perhaps, because of all of this (and thus less scary), it was less memorable. |
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Anyway, the secret thing I never encountered myself, but then again, I've played the game so many times that I rarely die on entering secret areas. Don't know about Monsaic lines, but I may have to check it out and compare to the OSTs I can find online. There is one glitch I remember, but I don't know if it's also in the PS version. If you jump into a well at just the right time and have a floating mine hit you, it is possible to blow up the mine without actually dying. I remember doing this once or twice accidentally. |
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How was Exoddus a spinoff? I can understand Stranger but Exoddus literaly followed Oddysee.[/QUOTE] Well, the original idea of Oddworld was that it's gonna have 5 main games and a few spin-offs. AE was considered a spin-off. |
MO was also considered a spinoff. one we tried to spinoff into outer fucking space because we love it so much but alas, it fucking came back.
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It was, and it was humorous.
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I remember my first time playing through Oddysee with dad, we used to use those glitches as actual gameplay mechanics because that's what we thought they were. We'd use them to pass puzzles which had way simpler solutions but that for some reason we couldn't figure out. There was also a secret climbing spot in the PS Scrabanian Temple. I've never met anyone who knows of its existence before except me. I'll get a screenshot and post it. |
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On what platform did you play NnT, LittleLamb?
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Or he could just buy a fucking PlayStation for like £20 and torrent both the games.
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