Yeah, I always figured it was just because Abe was getting "better at it" in one way or another, and was able to possess more creatures as a result. Although I'm sure it was actually included in the game just to give the player the ability to do so.
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Because he can't in Abe's Oddysee. If it was the scars that gave him that power it was never explicitly stated. It doesn't have to be, but some kind of hint would be nice.
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I totally agree with that, Dark Souls is one of my favourite games, as is Silent Hill 2, but you can't just flip between them. Either have the story take centre stage or make it subtle, but don't just leave out bits that make no sense, unless we're supposed to fill in the gaps ourselves. Thing is, Oddworld up to this point has taught us that that's not what we're supposed to do.
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Abe can posses Sligs immediately, without explanation. It's a little daunting, if he could do that the whole time - and if they can all do that, why not escape sooner? |
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Plus, why try and escape and risk getting killed rather then just stick with your cleaning duties, take the occasional beating, and eat some tasty meat products? I'd imagine that would be the mind set of Abe and the other mudokons prior to Abe finding out about the Mudokon Pops. Also, there were other mudokons before Abe who attempted to escape, but failed. As evidenced by the corpses on pikes seen around the Stockyards. |
Mudokons aren't aware that they can chant. Abe only finds out he can chant in Monsaic lines. (Then when you play the game again, you are free to use this ability from the get go, as you now know about it) All Mudokons can chant from birth, but it is fair to assume that as they were born and lived their entire life in the factory, they would be ignorant to this fact.
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However, I completely forgot about the Suppressors. That's a good point! Also, can anyone confirm the correlation to Mudokons, and their color? Are shamans all blue, or is just Abe, ect..? |
Couldn't you potentially use Paul's editor to edit the level transitions so that rather than using the hub, you could skip straight to the next area? Might be worth a try and seeing if it's any better that way.
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On a side note, happy to see you guys talking about Oddworld (and not the ARG).
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I haven't got AE installed on this machine, but it should be quite simple. I'd open up the hub path and click on the door objects to find out what path or level IDs they point to. Making note of them you could go through each path and replace the door that leads to the hub with the level/path ID of the next area so it's a linear thing. It's a little tedious job but it should work.
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I think it's pretty much confirmed that—from a storytelling perspective—he only learns to chant at the Monsaic Lines. Isn't the first story stone that tells players about possession in the Monsaic Lines anyway? |
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That does make sense. |
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I don’t think that’s ever been confirmed, so I think we have to assume that the Mudokons in Zulag 1 do exist and are rescued.
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The sign does not mention Abe in any way, I see it as a warning to any foolish mudokon, who would try to escape the heavy guarded concentration camp facility. I totally think it is the ingame intention. AO was made by tens of people, almost everything in the game has a meaning to it.
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The fact of the matter is, Abe DOES save those Mudokons as he's leaving in the first segment of the game, if he doesn't they'd be dead canonically. So Manco is right, it doesn't make sense that Abe knows to chant at the beginning of the game. However, Abe doesn't know he can possess Sligs at this point, that's still learnt in Monsaic lines canonically. The saving the 28 is just a plot hole, really.
Of course we know from behind the scenes details the reason you can chant from the get go is because they thought it was too late to bring the whole saving Mudokons gameplay mechanic in as late as the return to Rupture Farms, which they felt would be too late in the game to introduce chanting AND gamespeak. |
Or, you know, the gameplay could not be canonical, because it's a game and merely a way of representing of a story.
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Chucking it down to "gameplay for gameplays sake" isn't really the point! |
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If I am allowed to say: New 'n' Tasty is the real canon now (unlike AO).
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Did Lorne actually say AO is retconned? Moreover, they're still exactly the same, storyline-wise, so I don't get your point, Vlam.
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My point is: why aren't you talking about New 'n' Tasty (instead of AO)?
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