Possibly, I'm not sure. I'm too preoccupied getting them to work within Garry's Mod. Once I'm done with all the animations for a model, I'll release the model for public use.
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Slig model release!
(Sorry for double post.) Quick announcement regarding the progress of the model project: the slig model is now available here with all existing animations! Have fun! :fuzwink:
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BTW, it's not a double post if more than 12 hours have passed.
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Ever thought of putting them into SFM as well? I don't know how different Gmod and SFM is but just the thought of making your own little Oddworld movies with them excites me. :)
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We'll move them to SFM as well, first we just have to figure out how to convert the models and animations :p
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HD Patch released (sorta)
Since the newest open beta update, I've reviewed a couple of the HD models and textures. HD characters included are: Abe, Native Mud, Scrub, Tomahawker, Mudarcher, Shaman, Intern, Slig, Slog. Here are some pictures.
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Here's Munch's texture, in case somebody wants to feel creeped out looking at it:
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JESUS CHRIST THAT'S TERRIFYING.
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No need to thank me
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*Hello, darkness, my old friend* |
Why so sad, Abe?
Did they skin you alive without your permission? |
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I didn't get that far into the beta yet. The melee mudokons have a black arm though.
Hey look, a cute little doggy ![]() |
The reason they're completely black is because there's no texture file at all.
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I can see the tomahawker texture here.
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The tomohawker, yes. But not the glove and tomohawk texture. And neither is the armored slig there.
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They all look like they were skinned and these are the leftovers
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