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Expanding gameplay through user generated content is cheap. You get tiny islands of quality cast in an ocean of pure dreck.
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Fan levels are dumb.
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It depends on whenever you decide on including a level editor. If it's implemented early in production, it's much, much cheaper than adding it after the release or so
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Relic has been particularly good at that. The missions and maps of their earlier work in particular, such as Dawn of War and Impossible Creatures, seem to have been made in a level editor program that they developed themselves and then released with the games. I found them fairly intuitive.
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Why are so many people obsessed with getting a level editor? If you want to make your own levels so badly, learn to code yourselves and make your own bleeding game. Oddworld tells a story. It's not some little big planet thing. Buy Little Big Planet.
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NnT looks closer to LBP than AO does
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I think they should invest all their resources into the main game, I'm sure a good editor takes quite an amount of work.
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There's always Pauls level editor.
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Of course this approach does not really work or pay off with all types of games and I'm not sure it would work for NnT or TzF. |
If people actually start referring to it as TzF I'm fucking out.
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I can't wait for that TzF game, it looks great, I hope TzF is gonna be the best game! A level editor would be amazing and I would probably increase my playtime of TzF by tenfold if it had an editor.
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Did you mean Oddworld: SB?
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TzF will be the best Oddworld game to date, hands down.
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That wouldn't be difficult to accomplish.
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Lies! FILTHY LIES!
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