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-   -   Oddworld Twice Ze Flavor level editor? (http://www.oddworldforums.net/showthread.php?t=21984)

Andrelvis 07-09-2015 02:51 AM

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Meh, I can see the reasoning behind it honestly. Building a user friendly way to design entire levels is time consuming work to say the least. Then again, they do have the engine ready now. Either way I wouldn't mind paying for it, but yeah it would probably cause a shit storm.

Yes, but people using the level editor would be creating free extra content and replayability for their game, which can boost sales.

Bullet Magnet 07-09-2015 06:44 AM

Expanding gameplay through user generated content is cheap. You get tiny islands of quality cast in an ocean of pure dreck.

Varrok 07-09-2015 07:42 AM

Fan levels are dumb.

Nate 07-09-2015 11:39 AM

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Expanding gameplay through user generated content is cheap. You get tiny islands of quality cast in an ocean of pure dreck.

Making fan-usable level editors is not cheap. That's why it's so rare.

Varrok 07-09-2015 12:14 PM

It depends on whenever you decide on including a level editor. If it's implemented early in production, it's much, much cheaper than adding it after the release or so

Bullet Magnet 07-09-2015 07:21 PM

Relic has been particularly good at that. The missions and maps of their earlier work in particular, such as Dawn of War and Impossible Creatures, seem to have been made in a level editor program that they developed themselves and then released with the games. I found them fairly intuitive.

AvengingGibbons 07-10-2015 02:27 AM

Why are so many people obsessed with getting a level editor? If you want to make your own levels so badly, learn to code yourselves and make your own bleeding game. Oddworld tells a story. It's not some little big planet thing. Buy Little Big Planet.

Varrok 07-10-2015 02:42 AM

NnT looks closer to LBP than AO does

Bullet Magnet 07-10-2015 04:38 PM

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Making fan-usable level editors is not cheap. That's why it's so rare.

Oh, when I said "cheap," I didn't mean that it doesn't require much investment. I meant that it was a crappy way to generate new content.

MeechMunchie 07-10-2015 08:07 PM

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Relic has been particularly good at that. The missions and maps of their earlier work in particular, such as Dawn of War and Impossible Creatures, seem to have been made in a level editor program that they developed themselves and then released with the games. I found them fairly intuitive.

Elder Scrolls, man. I think they once did a side-by-side comparison of Bethesda's development tools and the Construction Set. The difference was one subwindow.

Fischkopf 08-26-2015 05:52 AM

I think they should invest all their resources into the main game, I'm sure a good editor takes quite an amount of work.

JennyGenesis 08-27-2015 12:48 PM

There's always Pauls level editor.

Xavier 08-28-2015 01:10 AM

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I think they should invest all their resources into the main game, I'm sure a good editor takes quite an amount of work.

That's not necessarily incompatible. If like Bethesda you spend a lot of time and resources on making a great editor you save back time and resources on actually building the maps, quests, etc.

Of course this approach does not really work or pay off with all types of games and I'm not sure it would work for NnT or TzF.

Nepsotic 08-28-2015 08:57 AM

If people actually start referring to it as TzF I'm fucking out.

Job McYossie 08-28-2015 09:26 AM

I can't wait for that TzF game, it looks great, I hope TzF is gonna be the best game! A level editor would be amazing and I would probably increase my playtime of TzF by tenfold if it had an editor.

Varrok 08-28-2015 09:27 AM

Did you mean Oddworld: SB?

Manco 08-28-2015 10:57 AM

TzF will be the best Oddworld game to date, hands down.

Nepsotic 08-28-2015 01:22 PM

That wouldn't be difficult to accomplish.

OWI_Alex 08-29-2015 01:52 AM

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That wouldn't be difficult to accomplish.

I've got a picture of you smiling. I know it's possible.

Nepsotic 08-29-2015 07:06 AM

Lies! FILTHY LIES!