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U basically skip getting elum on the first screen. From the video anyway. |
Single-segment running is mostly about execution, with some emphasis on finding glitches and routing. The more popular the game the less you'll have to actually invent routes yourself.
TAS-ing is all about finding and exploiting the fastest glitches and routes possible, regardless of whether a human can perform them or not. Heavy emphasis on finding new ways to break the game, but all using standard inputs. |
But doesn't TAS-ing defeat the point of using standard inputs?
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No. If anything using standard inputs is the thing that defines it most because it's the only real limitation.
Most of the stuff they do would require super-human precision, and some of it might not even be possible with a standard controller, but it's still the same game responding to inputs. It's pretty crazy what some people figure out. |
Correct. Tas-ing is good for routing and finding glitches and exploits for Single Segment runs (or segmented runs if youre a scrub :P). I just dont find it fun to watch. But again, thats not the purpose.
Its also useful for figuring out where the game can go. With games like metroid and megaman. When u think the games as optimised as u can make it, TAS-ing can prove whether that is actually the case. |
I'm tempted to infract the next person posting in year to say that TASes aren't their thing. It's fine if you don't like them - why do you feel the need to express that? Do you really think that no-one else should enjoy them either?
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Dooty is a great optimiser. We are currently optimising Necrum at the moment. I'll be posting out an update when I finished Necrum.
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Oh god what
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When u play a game for over 10 years, u tend to try things that are a little out of the ordinary. I thought a Jak 3 speedrun would be a pretty straightforward speedrun. Nope, 20 minutes in and ur on the second last level :P
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That's very true. When I play the Crash games now, I always try and find exploits or glitches just because. I spend like an hour trying out this glitch to get the yellow gem early in Warped just for the sake of it. It's very enjoyable to figure them out.
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Crash games are like the only 90's games with no major glitches. Its mostly just skill and optimisation, with small skips. Love watching speedruns of Crash Team Racing (My all time favourite game). Might eventually start speedrunning it casually.
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Does anyone else remember the glitch where you blow up a floating mine but don't die because you jump into a well at just the right moment? Or how about talking to a Slig until it walks off a cliff? Yeah, used to use those as actual methods on my first playthrough because I thought that's what you were supposed to do.
Also, jumping through those mines in the background of Scrabania before you enter the temple, because they weren't placed correctly or something. You can just hop right through them without getting the rings. |
I used to glitch my way past the Native Muds because I was too impatient to wait for them to stop whistling.
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nice lurking lurker
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An update to the project. Dooty and I have finished Bonewerkz and Slig Barracks. The first time round we tried to explode the Glukon early to avoid the cutscnes but this caused problems later and we can't use it. The only place we can use it is at Feeco Main Office as you can easily avoid the electric fences. Feos, one of the judges and publishers on TASVideos will let me encode and publish it to my YouTube channel and this will be the main video that people will see when they click on the YouTube link at TASVideos! So we only go the Soulstorm Brewery Enterance and all the Zulags at Brewery left. Dooty is currently re-TASing the Exec Office to include the early glukon explosin and the TAS should be completed in a few weeks time!
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Cool.
Id watch it, but I dont like watching speedruns of games im not familiar with. More fun when I know what ur breaking. |