Whatever JAW paid their flora consultant, s/he's worth it.
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The angles make me wonder if you can control the camera to a limited degree. That would be crazy helpful, and pretty cool.
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Of course they wouldn't let you do a full 360 around Abe or anything even close to that, but I don't think being able to tilt the camera just a tad would be problematic. That way you'd be able to see a little bit ahead, and plan around what you see, while not giving away too much. It's fair enough, considering that you can't take advantage of screens anymore.
EDIT: The Dutch angle in the first screenshot makes me wonder if that's a thing that happens when you die. |
What I was trying to say was that I think you can make the camera scroll left or right, but probably not that much.
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If the NnT screen looks blurry at all my guess would be because of how the screenshot was downscaled – you’d figure any screenshots JAW would send out for publishing would be 1920x1080, yet on the PlayStation site they’re 1024x575 (exactly one pixel away from a perfect 16:9 aspect ratio). It’s feasible that Sony downscaled the screenshots for the site and this had the result of making one particular screen look a little hazy. |
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Looks awesome! Think they've nailed the atmosphere for sure.
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These look beautiful, Spring 2014 can't come soon enough.
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I'm massively curious as to what's happened right here, and why that mudokon to the far left is so happy about it.
E:I just wish we could see Abe's hands in the picture so we could see if it was pre/post hand-scarring, maybe it's something to do with Abe using his Shrykull power? I'm just pissing in the dark here. |
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The dragging scene is just so perfect. Somehow they have done better than before. I also love his face when he's marching with bigface.
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Those screenshots are true eye candy! I can't get enough!
By the way there is an article on oddworld.com as well but I don't think there is anything new over there: http://www.oddworld.com/2014/02/oddw...y-screenshots/ |
Hnnnng.
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GAT DAYUM!!!
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Oh. My. God.
I can't wait. |
Amazing work JAW/OI! I especially like the tilted paramonian shot. Pretty much everything about that shot is excellent :) The Rupturefarms scene is a little too hygienically clean; needs some tarnish on that shiny metalwork, make it look aged somewhat.
I completely love the tree, and how the nearby fire's lighting effect colours it. The tree's shape, its texture - looks so totally natural. Great job :) |
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Abe looks ripped!
Do you even chant bro?? But they are all looking damn fine. I hope we get to see some gameplay animation soon. I wanna see how the flow of everything goes. i.e. the backgrounds moving, the animals moving etc. If they've nailed that then they deserve every award eligible. |
Err some one pointed out something concerning in the Facebook comments.
Abe getting hit there in the 1st shot. Is that a bird coming out of him? like, munches oddysee style health bar? :/ |
Uh
where |