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I remember enjoying just passing the controller over to my dad in the normal mode. We liked to work together to complete a section rather than each of us doing different sections. Team work! |
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I tended to find the experience inefficient. I'd usually be alive for ages before I died, and on my brother's turn he'd immediately explode.
So when my little brother eagerly took me up on the offer to play with me the first time we got it out of the box, I made a lot of progress the first time I played the game, and be unwilling to start over. But my brother would get disheartened and leave, and for the rest of my original playthrough I'd have to switch controller every time I died. This happened in both games. |
Put a countdown timer on it, when it runs out Abe dies. Boom. Player 2s turn.
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The problem with waiting turns in the Abe games is that the game isn't really split into traditional 'levels', like in a lot of other games. In Super Mario World, it changes every time a player either dies or completes a level, but with Abe, there is no notable 'victory' state that makes for a good point to switch players, so all that is left is death, which means controller swapping happens way less often if one or both players are good at the game.
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The idea of both Abe and a Mudokon (Player 2) working together on the same screen sounds pretty cool. Kinda like in Little Big Planet, if Player 2 were done playing all they'd have to do was "sign off" or something, but the Abe player could continue on. But then again, having another Mudokon join Abe would kinda defeat Abe's purpose of being "the savior of the Mudokons", right?
I dunno. In the original I never really played co-op with my dad. All I ever remember with the co-op is when my older sister came over for a visit and wanted to play it. However, two minutes into the first level she just got up and left the room; it was obvious I was going to take a good while until I died. |
None of you guys were taught how to share, were you?
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God STM, just because you are so much better than the rest of us filthy selfish peasants.
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Goddamn impeccable Christian upbringing. Just because the rest of us were dragged up by miserable heathens, it doesn't mean you get to rub it in our faces.
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Hey, I was trying to be subtle, you're the ones who spelt it out.
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Hmm. He's got us there.
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Sharing is caring it can be fun
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This was just posted.
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Maya works with 3DS Max. That threw me off.
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If the characters look like they're meant to and it saves them effort, then why not? But it's awesome that they found and up-resed Abe's FMV model from 1997. :)
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Edit: Is the header image new to us all? The image of Abe being dragged by the sligs... it looks amazing :) |
Interesting read, I really like the approach of those developers diaries.
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Also it seems the Slig on the left has some trouble holding his blunderbuss. |
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http://www.oddworld.com/wp-content/t...-newntasty.jpg
Here's a direct link to the image where you can see Abe is looking pretty decent. I'd say they've got the atmosphere down in this one. |
I like it!
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It’s a still from the original game, you guys.
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That's why I like it!
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Spoiler!!!
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Co-op would have worked well for Munch's Oddysee, but not New N Tasty.
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Once the inevitable Munch do-over comes along, they should totally make co-op a thing! They could even make it so that the sections in which Abe and Munch are seperated have player 2 be a common Mudokon (for Abe) and some kind of hacked security robot (for Munch).
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At any point have they mentioned about any gameplay changes. Such as the inclusion of a quicksave or whether you can speak to multiple Muds?
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Would be a waste of time. Forget simply rebuilding it, it'd have to be redesigned entirely from scratch to make it decent - And then it'd be a different game.
I think I'd rather see them work on new games instead. |
I said do-over, not remake.
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