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-   -   Oddworld Questions & Answers IX (http://www.oddworldforums.net/showthread.php?t=21432)

STM 12-03-2013 09:59 AM

It's a WIP, the final mudokons will have dreadlocks.

Slog Bait 12-03-2013 02:29 PM

You have no idea how badly I want that to be a thing

Jordan 12-03-2013 04:12 PM

As a shout out to the 90s, some Mudokons will also have curtained hair.

Jbot123 12-03-2013 04:16 PM

Liberty spikes.

Nate 12-03-2013 06:25 PM

It's a fair question. Shut yer jokin', all of y'all.

Bullet Magnet 12-03-2013 11:19 PM

You're just pissed because you can't grow dreadlocks.

MeechMunchie 12-04-2013 05:53 AM

All Mudokons will now have Jewfros.

Nepsotic 12-04-2013 08:10 AM

As far as I'm aware it's the finished thing. Not sure why, though.

Slog Bait 12-04-2013 08:54 AM

It was brought up before, but it could be so the player could more easily recognized which mud was Abe

Even though that doesn't make much sense because given the games general set up it should be obvious which one is Abe the entire time.

BoneScrapings 12-04-2013 04:32 PM

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It's a WIP, the final mudokons will have dreadlocks.

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You have no idea how badly I want that to be a thing

....I do too now, kinda.

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As far as I'm aware it's the finished thing. Not sure why, though.

:

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It was brought up before, but it could be so the player could more easily recognized which mud was Abe

Even though that doesn't make much sense because given the games general set up it should be obvious which one is Abe the entire time.

Hm...in Munch, the native and more shamanistic Muds had more feathers than the enslaved and newly liberated Muds. That's actually a really cool visual metaphor now that I think about it. Freedom, feathers, birds, flight, all that stuff...anyway, if they decided the feathers were symbolic of a Mudokon's spirituality, it would kind of make sense to go back and make Abe the only one in the factory who had some, since he's the one who winds up being able to tap into his traditional Mudokon mind powers and save them all.

Course it could all be just a goof, but I like to over think things.

Bullet Magnet 12-04-2013 05:06 PM

I hate going to the barber's. Maybe Abe hates going also.

BoneScrapings 12-04-2013 06:16 PM

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I hate going to the barber's. Maybe Abe hates going also.

Well, what kind of barber shop would Rupture Farms have? 'We take a little off the top...of your neck'. I wouldn't blame him.

Slog Bait 12-04-2013 06:17 PM

Maybe only employee of the year is allowed to have hair feathers

Nepsotic 12-06-2013 07:34 AM

OR maybe it should be left the way it was. I don't see the point in such an unnecessary change.

MA 12-06-2013 05:11 PM

STOP FUCKING WHINING

Varrok 12-06-2013 11:42 PM

To be honest, a few dreadlocks on mudokons' heads would actually look very nice. We should make a petition

Nepsotic 12-09-2013 08:11 AM

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STOP FUCKING WHINING

IT'S SHIT OKAY!? IT'S TOTALLY SHIT, I HATE IT AND IT'S SHIT! >:{

Slog Bait 12-09-2013 09:42 AM

Can't stop won't stop

MeechMunchie 12-09-2013 02:53 PM

addicted to the shindig

Nate 12-09-2013 04:46 PM

Topic, please.

BoneScrapings 12-11-2013 12:49 PM

Suppose I could ask another question.
In Abe's Oddysee, how long is Abe gone from Rupture Farms before he comes back? Your second trip through the free fire zone, there are a lot more bombs and mines. Obviously, the developers wanted the trip back to be harder than the trip forward, but the new setup makes it feel like a significant amount of time has passed since Abe left. So...can we get a ballpark estimate on how long it took Abe to complete the trials and make his way back to the processing plant? Days, weeks, months?

Bullet Magnet 12-11-2013 01:26 PM

One day.

Varrok 12-11-2013 01:54 PM

They have multiple suns in their solar system, right? What do they consider "a day"?

STM 12-11-2013 02:34 PM

I don't think they have more than one sun. Are you maybe thinking about the number of Oddworldian moons?

Oddey 12-11-2013 05:38 PM

Why is it that explosive mines seem to vary in color, I think, depending on the platform you play it on?

http://199.101.98.242/media/shots/37...;NTSC-U]-1.jpg
Here they seem to be sort of grey/black.


http://i85.servimg.com/u/f85/13/65/64/19/fingam10.jpg
But here it seems more blue.

Is this due to some kind of old technical limitations?

Slog Bait 12-11-2013 06:00 PM

I always assumed technical limitations were the case. Rayman had some similar weirdness with the tings on the console versions vs the PC version.

Nate 12-11-2013 06:34 PM

It might intentional, to reflect different environment lighting.

Oddey 12-11-2013 11:59 PM

I don't think so, because on my PC version, all the mines look just as blue as the ones in the second screen, regardless of area. Except in shadows obviously.

MeechMunchie 12-12-2013 06:07 AM

I think the mines are the wrong colour.

STM 12-12-2013 06:46 AM

After playing AO on the PS1 for 8 years, seeing those mines on the PC absolutely threw me.