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-   -   What's next for oddworld? JAW speaks (http://www.oddworldforums.net/showthread.php?t=21258)

AlexFili 03-25-2013 10:55 AM

New interview here: http://www.gamesabyss.com/in-odd-we-...d-inhabitants/

I can understand their desire to do HD remake and it has worked well, however they will run out of things to remake eventually, which is why I think quite a few people would like to see something new. Something episodic might work well, as those seem to be good not only for allowing for longer development times but are also pretty profitable.

I'm glad they didn't flat-out refuse to work with Nintendo, as they could at least put something on the eShop at a later date, just to cover all bases.

Nepsotic 03-25-2013 11:38 AM

Isn't Stewart Gilray part of JAW? Why do they keep refering to him as an Oddworld executive or something?
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Describe your relationship with Just Add Water. What brought about the partnership? What is it like working with a developer that is so passionately involved with your intellectual property?

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The team at JAW are fans that’s the awesome bit about this, they have a passion for the characters and the titles, so we know they’re not going abuse the IP, which makes us breathe easier. It’s true we could have worked with other companies in the past, the problem is we felt that those other companies could just have taken advantage and pumped out title and title after title. The partnership with JAW is somewhat symbiotic, in that we work together, they always run stuff past us, we work closely with them, to the point that there are emails and conversations everyday between us

Did they mix up the names or something?

Manco 03-25-2013 11:55 AM

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Isn't Stewart Gilray part of JAW? Why do they keep refering to him as an Oddworld executive or something?

Because he is?
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CEO of Just Add Water (Developments) Ltd, Development Director of Oddworld Inhabitants, Inc.


Nepsotic 03-25-2013 12:37 PM

But he talks about JAW as if he's part of the original Oddworld tem or something. It's weird.

OANST 03-25-2013 01:24 PM

Weird is sort of a prerequisite for working with Lorne.

Nate 03-25-2013 05:12 PM

Some of those answers had to come from Lorne. Leaving aside the 'We' in the questions about historical development, the answer about flora and fauna has Lorne's rhythm of speaking, not Stew's.

Xavier 03-27-2013 06:05 AM

I smell some copy/paste going on here.

paramiteabe 04-10-2013 05:48 PM

I have no idea what is going on with Oddworld these days but one thing I do know, and this is my opinion they need to stop doing remakes of games that have been out for over a decade and start focusing on new material. Hell I don't mind if they do the rest of the Oddworld quintology back in the original format they had in AO and AE years ago.

What I liked about Oddworld was the interactive stories it had and to me it didn't matter wether it was on Playstation, or X-Box I still love the games. It was the story that I was into.

I was getting so into the mythos behind the games and I couldn't wait for the next game that it was exciting back then. Now its too much technology for telling an epic story. I feel they are making this too complicated and well thats why its taking so long.

Nepsotic 04-10-2013 07:09 PM

An interactive story is kind of what most games are. If they aren't interactive they aren't fucking games, and new technology is better, you're just being a hipster.

Remaking old games is good for them as it allows Oddworld to take back their place in the gaming industry, plus it means that younger people will be able to play great games, instead of fucking Cod or macrel or whatever the fuck.

SoulStorm64 04-11-2013 02:15 PM

Was i the only one that voted for sligstorm?

Slog Bait 04-11-2013 04:06 PM

Yes. You were definitely the only one who voted for Sligstorm. You must feel very unique for being the only person who voted for Sligstorm. Hell yes.

Sidewinder Fang 04-11-2013 10:22 PM

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Was i the only one that voted for sligstorm?

No, that was me.

SoulStorm64 04-16-2013 09:48 AM

The concept sounded so cool! It was sad that it didnt have very many votes.

Havoc 04-17-2013 02:22 PM

I never liked the concept of Sligstorm. At all. Sligs are supposed to be the bad guys, you can't go and make a story that makes you sympathetic to the bad guys. At least not until the good guy's story is over.

Phylum 04-17-2013 09:22 PM

I always thought the point of the story would be to highlight the brutality of slig life from the perspective of an outcast.

Havoc 04-18-2013 12:09 AM

I thought it was about an albino slig trying to get out of a breeding facility or something like that.

Dynamithix 04-18-2013 05:22 AM

Wasn't it supposed to be like a minigame released as an extra in some Oddworld bundle for the PS1 that never happened?

SoulStorm64 04-18-2013 09:19 AM

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Wasn't it supposed to be like a minigame released as an extra in some Oddworld bundle for the PS1 that never happened?

^^^ You are correct sir :)

OANST 04-18-2013 10:17 AM

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Yes. You were definitely the only one who voted for Sligstorm. You must feel very unique for being the only person who voted for Sligstorm. Hell yes.

I voted for it too. I actually wanted to play that. Nothing else they have going interests me.

Bullet Magnet 04-18-2013 12:49 PM

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I never liked the concept of Sligstorm. At all. Sligs are supposed to be the bad guys, you can't go and make a story that makes you sympathetic to the bad guys. At least not until the good guy's story is over.

The point is that the bad guys are not the villains. The sligs are victims of the system just as the mudokons are. Both are raised to support the system that abuses them. The difference is that sligs are placed in the role of active jailers, which apparently makes them acceptable targets for possession, shooting, grinding, exploding etc. The sligs also have jailers but they are invisible to us. Sligstorm would have shown us what they are and how one of them tries to break free of them.

Manco 04-18-2013 01:33 PM

You’re wasting your breath, I doubt Havoc appreciates anything more nuanced than a Michael Bay movie.

DarkHoodness 04-18-2013 02:55 PM

Well no, BM hit the nail on the head in describing why SligStorm is an interesting concept (even though I didn't vote for it - But I would love to see an iteration of it at some point). By showing that the Sligs are effectively just as brainwashed as the Mudokons, it'd make the Abe games even darker somehow.

Sekto Springs 04-19-2013 08:30 AM

Still waiting for Hand of Odd.

Kyle 04-19-2013 02:15 PM

Crossing my fingers that Munch's Exoddus actually happens.

Sekto Springs 04-19-2013 03:17 PM

I still don't understand why anyone would want another Munch game.

Nepsotic 04-19-2013 03:24 PM

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Crossing my fingers that Munch's Exoddus actually happens.

Who are you, and why are you offending me.

Havoc 04-19-2013 04:50 PM

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The point is that the bad guys are not the villains. The sligs are victims of the system just as the mudokons are. Both are raised to support the system that abuses them. The difference is that sligs are placed in the role of active jailers, which apparently makes them acceptable targets for possession, shooting, grinding, exploding etc. The sligs also have jailers but they are invisible to us. Sligstorm would have shown us what they are and how one of them tries to break free of them.

Oddworld has a facinating story because no side of the story is inherently bad. From our point of view the Glukkons are the bad guys for what they do to nature and stuff. But from the Glukkon's perspective the mudokons are cheap labor and Abe is a terrorist.

Still, from a story telling point of view I don't personally think it's wise to establish the sligs as being in almost the exact same boat as the mudokons while Abe's story is still ongoing. At the moment the sligs are his enemies and even though they would likely remain to be his enemies, the player might start looking at the sligs differently if they are suddenly made out to be victims with guns.

It would mean that instead of happily possessing sligs and killing them and feeling good about it, the player might start feeling sorry for them while the game forces you to kill them. If you want to establish sligs as victims then Abe should be the one to realize that they are victims. Not just the player. As such, the events of Slig Storm should be incorporated in the quintology. Not as a separate game with a separate main character and a separate timeline.

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You’re wasting your breath, I doubt Havoc appreciates anything more nuanced than a Michael Bay movie.

You couldn't be farther from the truth.

Nate 04-19-2013 05:46 PM

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I still don't understand why anyone would want another Munch game.

Because Munch (the character and the game concept) is not inherently bad. They just fucked it up first time round.

Sekto Springs 04-19-2013 07:48 PM

No I think Munch is a bad character. My qualms are entirely with Munch himself and not how shitty his game was.

Nate 04-19-2013 08:31 PM

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No I think Munch is a bad character. My qualms are entirely with Munch himself and not how shitty his game was.

Oh. Okay, then.