New interview here: http://www.gamesabyss.com/in-odd-we-...d-inhabitants/
I can understand their desire to do HD remake and it has worked well, however they will run out of things to remake eventually, which is why I think quite a few people would like to see something new. Something episodic might work well, as those seem to be good not only for allowing for longer development times but are also pretty profitable. I'm glad they didn't flat-out refuse to work with Nintendo, as they could at least put something on the eShop at a later date, just to cover all bases. |
Isn't Stewart Gilray part of JAW? Why do they keep refering to him as an Oddworld executive or something?
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But he talks about JAW as if he's part of the original Oddworld tem or something. It's weird.
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Weird is sort of a prerequisite for working with Lorne.
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Some of those answers had to come from Lorne. Leaving aside the 'We' in the questions about historical development, the answer about flora and fauna has Lorne's rhythm of speaking, not Stew's.
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I smell some copy/paste going on here.
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I have no idea what is going on with Oddworld these days but one thing I do know, and this is my opinion they need to stop doing remakes of games that have been out for over a decade and start focusing on new material. Hell I don't mind if they do the rest of the Oddworld quintology back in the original format they had in AO and AE years ago.
What I liked about Oddworld was the interactive stories it had and to me it didn't matter wether it was on Playstation, or X-Box I still love the games. It was the story that I was into. I was getting so into the mythos behind the games and I couldn't wait for the next game that it was exciting back then. Now its too much technology for telling an epic story. I feel they are making this too complicated and well thats why its taking so long. |
An interactive story is kind of what most games are. If they aren't interactive they aren't fucking games, and new technology is better, you're just being a hipster.
Remaking old games is good for them as it allows Oddworld to take back their place in the gaming industry, plus it means that younger people will be able to play great games, instead of fucking Cod or macrel or whatever the fuck. |
Was i the only one that voted for sligstorm?
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Yes. You were definitely the only one who voted for Sligstorm. You must feel very unique for being the only person who voted for Sligstorm. Hell yes.
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The concept sounded so cool! It was sad that it didnt have very many votes.
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I never liked the concept of Sligstorm. At all. Sligs are supposed to be the bad guys, you can't go and make a story that makes you sympathetic to the bad guys. At least not until the good guy's story is over.
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I always thought the point of the story would be to highlight the brutality of slig life from the perspective of an outcast.
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I thought it was about an albino slig trying to get out of a breeding facility or something like that.
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Wasn't it supposed to be like a minigame released as an extra in some Oddworld bundle for the PS1 that never happened?
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You’re wasting your breath, I doubt Havoc appreciates anything more nuanced than a Michael Bay movie.
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Well no, BM hit the nail on the head in describing why SligStorm is an interesting concept (even though I didn't vote for it - But I would love to see an iteration of it at some point). By showing that the Sligs are effectively just as brainwashed as the Mudokons, it'd make the Abe games even darker somehow.
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Still waiting for Hand of Odd.
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Crossing my fingers that Munch's Exoddus actually happens.
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I still don't understand why anyone would want another Munch game.
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Still, from a story telling point of view I don't personally think it's wise to establish the sligs as being in almost the exact same boat as the mudokons while Abe's story is still ongoing. At the moment the sligs are his enemies and even though they would likely remain to be his enemies, the player might start looking at the sligs differently if they are suddenly made out to be victims with guns. It would mean that instead of happily possessing sligs and killing them and feeling good about it, the player might start feeling sorry for them while the game forces you to kill them. If you want to establish sligs as victims then Abe should be the one to realize that they are victims. Not just the player. As such, the events of Slig Storm should be incorporated in the quintology. Not as a separate game with a separate main character and a separate timeline. :
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No I think Munch is a bad character. My qualms are entirely with Munch himself and not how shitty his game was.
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