Ok
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In new Editor when selecting collision item, in it properties is there told type of collision item? Like example: "Wall", "Floor/Ground", "Moving Bomb", "Bat" :) |
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If you want to help with giving me the names of what they mean (assuming you know some of them) then feel free :D. Also if anyone wants to help with collecting which ban files belong to which object that would be cool too. I could provide the new xml files and someone could add them in ;) It will be quite a big task to figure them all out (you'd need to use the decoder to see what's in each ban to figure out if its needed or not). |
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But here is found Collision Item types: ---List of Found Collision Item types---
Only thing that makes me think is that walls seems have left and right wall. But as example i use left wall it can work also right wall. I have no idea of these walls why they work like this. :happy: |
That's such a hard-coded, awful way to handle walls/floors. It makes me want to curl up in a ball and die just thinking that one of my favourite games uses a system like that.
No wonder the game has so many weird bugs. |
10 = Z slig cover
^^ |
So we're not sure about type 7 and have no idea about 9? Also I'm assuming this is for AO items? Or are AE items also the same?
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Thanks for highlight. ^^ :
EDIT: I made discovery, here it appears in Paramonia. Does it have something to do with Elum? http://www.oddworldforums.net/attach...1&d=1355084606 :
EDIT: I found it. :) Type 7 collision item is now confirmed as i though what it would be. ^^ |
Excellent :)
Anyone feel like coming up with a colour scheme for these types? (RGB values). *awaits silence* |
Elum wall ?
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