I think it's good to have the AE mask. This makes up for not having it in AE like it was meant to have been. Also, I don't think the eyes are the right colour. They look too orangy and yellowy. Apart from that I'd say it looks great. :D
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Oh so both kinds of visors are in the game, maybe even more? Awesome!
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Apart from the loss of the electricity sign, glowing lever and the yellow coloured slig eyes i think i have just cum in my pants.
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Is it me, or does something seem off with abe's mouth?
Might just be the angle though. |
Pre-fucking-Alpha!
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So, what the fuck's going on with this name then?
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I really don't know why everybody is making such a fuss over the Slig masks, I think they both look cool, I'm not bothered which one they use.
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Personally, I don't give a shit which visor they use, and it's both, apparently. |
I'd like them to revert to the old visor obviously, but ignoring that. It looks fucking amazing, especially for pre-alpha stuff. Like Nate, I hope to high Hell we get to see it animated soon. Ahhhh, it all just looks so amazing!
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The lever does have a light. I'm not sure why it's not illuminating in this pic. :
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This looks really great so far. It's like if they made a side-scrolling game out of the pre-rendered cinematics in AE.
I'm really looking forward to playing this. Is there any thing close to a release date yet? |
I had a bit of a wild imagination moment; If the sligs eyes are yellow, they could show that they are the type of sligs that hesitate and shout 'freeze!" before they shoot, and the ones with red eyes shoot on sight! Just a small thought haha
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Edit: This is one of those times where the admins wonder why they still let me have posting privileges. |
The last moment of gameplay will be a quicktime event in which you rapidly tap A to make the Glocktigi's claws squeeze shut and pop Abe's skull like an egg.
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Or, it could just put him in a microwave to save time and energy.
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WOW! I'm so excited :D
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To be honest, aside from ranting, it looks much more detailed than the previous screenshot. Needs moooooore.
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It's because OANST is a refreshing fart in a room full of roses.
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Beautiful.
Although it's super-impressive for pre-alpha, I think it's fair to offer our thoughts now since it's easier to take them on board at this stage (if they're worth taking on board at all) than when it's more developed and harder to change. I will say that both screens so far are a bit lacking in... I dunno, visual flare? The colourful signs and scrolling screens in the old games were really engaging both visually and because of the messages they gave. Maybe you don't want them breaking the 4th wall any more, but you could still add signs and screens that had adverts, workplace messages and symbols (electricity) near levers etc. It's great work though, "pre-fucking-alpha!" |
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Needs more product placement.
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Also, how did you know that the Gloktigi were genetically engineered? |
Looking great, especially good for pre-alpha! I really do like the lighting on Abe in this shot. I'm glad that JAW seem to be going for a more grungy, realistic aesthetic than a cartoon style. I can only hope the animations follow suit and aren't exaggerated too much.
I agree with everyone that a bit more dirt like oil and soot etc. should be added, but bear in mind this is very early in development. I can't wait to see it in action in a few weeks :D My only gripe with this at the moment would be the barrels in the background. If you look closely you can see the models intersecting one another- but I have plenty of confidence in JAW to iron all these little things out before release. There are a lot of details like the LED boards to be added yet. |
The LED screen is done and in the game. There just isn't one right there at the moment.
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