Also lots of folks probably want to show off all the crazy effects their engine can pull, rather than struggle with realistic rendering.
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Hnnnnng.
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Hheeeeeegh
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I've drafted a plan for a developer diary about this very issue, but you know these artist types - always too busy arting to write about what they're doing. Some call it talent. I call it laziness.
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Make them do it Wil... no matter how much blood has to be shed.
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http://images.wikia.com/dragonball/i...iyan_Goten.jpg Sorry...couldn't help my self. |
God, where did the Hheeegh originate from? I seem to remember it being either me, and Strike Witch, or Mac, and Strike Witch, but I can't remember from where exactly.
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This is not the place to explore that.
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I think it was OANST impersonating Used. It's the noise he makes when watching anime or something.
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Even when the characters aren't real, we still seem to struggle escaping from that uncanny valley style of rendering (though to be fair, you aren't exactly working with a good game engine on Munch, so its totally understandable :3)
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How exactly does one get the impression of uncanny valley from a completely non-human character?
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It's a legend damned to be lost in the mists of time.
So, how about that Munch HD, eh? |
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They don't respect you, Wil.
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Yeah, Hheeegh was my creation. Though it really is the noise Sekto makes when masturbates to gay punk porn.
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I suppose you would know, white girl.
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You're as confused as I am.
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I know what you're saying, but uncanny valley refers to when something looks a little too realistic, not when it's lacking in realism. Even if the renders in Oddworld were stunningly real, you still wouldn't be in uncanny valley, as they are completely fictional characters that have no real-life counterparts to be compared to.
I would say that in this case, the renders are just lacking in character. Of course, they're still a major improvement over the pale, soulless, wall-eyed models from the original version. Still not as good as the FMV render though. |
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http://thepunchlineismachismo.com/im...nnytoaster.jpg My least favourite example. http://muppetswithpeopleeyes.tumblr.com/ From the same blog: :
However since a) Oddworld, and Munch in particular, is quite cartoony in its proportions and presentation and b) The renders aren't really that much of a departure from the most realistic versions we've seen, it's pretty much moot in this case. |
Anyway, I just think that it looks a bit flat is all (though at least it'd be more dynamic than the couple of frame animation that was there)
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Please change it back! And could you make him pop out a little door and say "hello" like Abe did in his two games? That always annoyed me when I started playing MO :fuzmad:
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Hey! Gametrailers.com has a few videos of Munch HD and SWHD running on the Vita!
Munch videos: http://www.gametrailers.com/game/odd...-oddysee/16544 Stranger videos: http://www.gametrailers.com/game/odd...rs-wrath/13787 Munch is looking good! There's still a 'boing' sound when Abe jumps, but I think it sounds like it's quite a bit deeper than before and less noticeable. It's a shame there aren't more videos, I thought there would have been more. |
Old Title Screen (PC)
http://i712.photobucket.com/albums/w...worldtitle.png New Title (Vita) http://farm8.staticflickr.com/7105/7...2ac20265_o.png I don't know about you but I like the New Title screen better |
In my opinion, from that HD picture Munch's eyes look bad. Like somebody pushed them into head. The hell?
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This looks awesome.Definately on my list!
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But... but that was the design. He just fells... less.. Odd.
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