Good news, everyone! The petition has now exceeded 500! Here's hoping it keeps going up!
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This reminds me of a few years ago when we were petitioning for Microsoft to make SW backwards compatible. Needless to say we were unsuccessful.
Though in this case Microsoft has the potential to make a profit and why wouldn't microsoft/sony/nintendo allow a game to be released on their console. What's the worst that could happen, they don't make as much as expected? |
iSigned.
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I signed as well :)
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Sounds good to me, I'm going to sign.
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I got 635. Do you think they'll respond to threats?
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I don't own a 360, but I'll sign just to spread the joy of Oddworld to a few more.
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"A man with so much money, that he himself cannot contain it. The streets run green in Summer 2012 The Bill Gates Story" Or maybe a song "This yellow brick road Aint made of no gold Nah, not for this company To the green they have an allergy A new Stranger threatens their whole way And by the time he gets there someones gotta pay" i dont know, im so tired |
We’ve hit 1,054 signatures by the way.
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1055!
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Any more spam from you Max and you'll have to give yourself a warning.
What has microsoft got to lose by publishing SW? |
Server space? Anti-money?
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I'd seen by my view of these types of petitions are jaded, especially since it has just over 1200 not 12,000 or 120,000.
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Well, considering it was made just a while ago, over a thousand signatures is definitely not bad.
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Of course those rules are dumb, but still. |
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im now gunna sign this petition EDIT: heres the link by the way http://blog.eu.playstation.com/2011/...exclusivity-2/ |
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no i didnt check, my bad
ah well |
Rallisport Challenge was supposed to be an Xbox exclusive.
And it got released for PC... |
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Also, is that you Cammy? |
OANST in OD? What is the world coming to?
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But talking about Psychonauts. Not quite as revolutionary as you think.
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I loved Psychonauts, but I don't consider it the earth-shattering renaissance of gaming that lots of other folks do.
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And the ending was pathetic. I would've at least liked a chance to run around Whispering Rock again.
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Also, promotion for Psychonauts in Australia was non-existent. From what I've heard, it was a pretty similar situation in the other PAL regions. That said, we can't blame Majesco for that, given that it was published by THQ there/here. |
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I regards to psychonauts, I can't say I ever got tired of that game. There was a point where I didn't know what to do and got a little annoyed, but once I figured it out I didn't stop playing until it was finished. I can't honestly think of anything in Psychonauts design that I disliked. The build up to the end, the crescendo as it all came to the final fight, The use of Jungian Archetypes in new and inspired ways. Perhaps the ending was a little "happily ever after", but I can't begrudge it that. It didn't feel forced; it felt like it sat perfectly with the universe as it was explained. That said, that is still just my opinion, and I'm far from infallible. |