:
I won't pretend Saints Row 2 has better graphics than GTA IV, but it's still a brighter, cleaner looking game. :
:
:
There's a reason for the ragdollitude, and you're legitimately feeble for not realizing this: If the character models weren't programmed to be light, the in game physics (which enabled the A+++ driving in-game) would suck them under cars and make driving through crowds of people no fun at all. Saints Row 2 was made to be 100% entertaining, and it is. It is a fun-ass game no matter what you do. GTAIV is not. Forcing the player character to go bowling with their fat, shitty cousin is not fun. There's an actual Ad for GTA IV. In it, you can see Niko: -and his shitty cousin -Walking -Standing around on a roof or garden -Driving a car -Jumping over a handrail -Shooting a red car -Interacting with a shirtless man -Being thrown back by an explosion that would kill you in-game -Driving a helicopter (Oh snap) -Driving a motorcycle -Not saying anything nice to anyone Here's an actual ad for Saints Row 2. I obviously picked this one deliberately, since it really drives my point home. And you can do all of those things. Many of them wherever you want. And while Volition is at this very moment making Saints Row 3 and doing just as good a job at not taking themselves eriously and making something enjoyable, Rocktar is pissing away their time on some dumbass adventure game. Case in point, GTAIV is fun, sure, but not nearly as fun as Saints Row 2, and it never, ever will be. Additionally, Saints Row 2 takes it more over the line than GTA IV ever has. Death is not discouraged, but you in fact get bonus points for killing lots of gang members at once. For less than most in-game weapons you can turn just about any vehicle into an engine of destruction. Your character isn't as bad as you make them, they're a crazy fucking bastard all their own. They do some cringe-worthy shit, seriously. The only reason these media weenies whine about GTA so much is because they know jack-shit about video games. |
Mac has a point.
Overly realistic ≠ fun. Fun = fun. Because obviously not having aeroplanes is whole lot more enjoyable than having aeroplanes. |
You too, Nowtun, keep it nice. Don't provoke Mac when i just told him to tone it down, otherwise you are going to be at blame.
Seriously. I don't want this thread derailed and all spammed up. Now move along kids =) |
Just one more thing; I always wondered why the heck did GTA IV get a 10 out of 10 in every damn review? It wasn't revolutionary or anything, it was a GTA game. The story is good and long enough to keep you interested, but it sure as hell wasn't anything special. Also, the multiplayer part of IV is pretty shitty really. In free mode, everyone keeps killing you with a helicopter since that's almost the only way to do it in free mode.
Whatever, I still like GTA IV and SR2, I really need to get into SR2 more. /rant |
:
2.Free mode is fucking awesome, you played it wrong. :
|
Nononononononono, you tell me why it's a masterpiece. And why I don;t get it. Otherwise I'm going to start calling you something childish but annoyingly clever. I'd post an example, but I'm tired maaaaan.
And I'm not stating those criticisms as facts; I'm well aware I'm the minority opinion-holder here. I just figure someone might as well be. After all, I'm not the dick OWF needs, I'm the dick OWF deserves. -THE DICK KNIGHT- Oh, and way-to-fucking-go replying to my big-ass replies with those dinky paragraphs. I actually feel insulted by not being insulted more. You got no meat on them statements. Can't feed that to my family. Free mode is GTAIV's shining redeeming quality for me. I have had a lot of random online fun with that. I just forgot. |
:
EVERYTHING IS TOO DAMN SHINY I could launch into a full two-paragraph rant on that, but that's for another thread, another day. |
Now you all made me remember how awesome SR2 was. I'm not saying I was completely satisfied, but that was solely the fault of my hardware (played on PC, commence hating now) and not the game itself: whenever I was driving, the whole game became stuttery and all. But it was the elements of gameplay that made it awesome: activities that were insane at first, but turned out to be rather fun (e.g. adventures in the septic tank, or shooting up everything in a certain area), loads of opportunities for having a unique game experience (character creation, customization of various things), the missions themselves, along with the cinematics, which I really liked (the Brotherhood missions were most entertaining, including a certain tattoo-related incident), and the general sandbox feel. I have yet to meet another game where your relatively skinny character goes up to a fire hydrant, tears it out of the concrete and hits people over the head with it, finally throwing it at a gang car and causing a smaller gang war in front of your humble starting safehouse.
Whenever a game starts out with the "You have nothing, you've reached rock bottom. Get out there and take it all back!" concept, I'm pretty likely to get immersed. In SR2, earning more and more money actually had a purpose, pretty much throughout the whole game. In GTA4, this concept kinda cooled down and eventually died in around the second half of the game. Whenever I played the game, I liked the beginning loads more than the part where Niko just gets a series of hit contracts and replies to each pretty much the same way. I feel that, by the end, he pretty much becomes your average GTA protagonist who just goes out there and does whatever he is told (well, in the case of Tommy Vercetti, whatever he felt like doing) without question. Nonetheless, GTA4 is worth playing through if you like a bit of story with your game. Even though the constant activity phonecalls were a bit annoying, I liked most of the characters. And I got to know KINO through its music stations, so it has extra personal value for me. |
:
GTA IV a masterpiece; I snorted coffee over my keyboard. Play San Andreas or Vice city. I wouldn't call them masterpieces but they are each a tenfold better than GTA IV; even with shitty graphics. |
:
|
I preferred Saints Row's ability to create your own character, as well as finally making him talk proper in the second.
I already said that GTA never did it for me, it felt empty, if I played one then the other, they felt the same with a few new colours added in. GTA IV was just dull, despite the physics engine which was the only aspect I liked, still...nah. A bit crap. Anyway, yuss. Mac raises good points, but he forgot to mention Rim Jobs. I need a Rim Job. |
:
|
Ban everyone!
|
An endgame movie is hardly a reward. I think he meant something that affected gameplay.
|
well RDR rewarded good deeds and punished bad, fallout 3 also did something similar (there were pros and cons to being good and bad) also black and white was heavily based on being either good or bad
|
:
|
I remember such a sandbox game in years past, it's title is foggy but it came out around GTA3's release, was based in London...
Garr, it was okay. I liked driving Peugeots and Citroens. Fuck, I cannot spell them thar cars. |
you mean the getaway?
|
Had to search that on Google to confirm, and yes. That was it, though it must've been the sequel, I played Black Monday which I found more entertaining.
|
i never played the sequel as the first was kinda dull for most parts, one chase i had was kinda fun though where i had to race from one end of london to another with a pile of cops behind me and 4 poped tyres... it was an interesting drive
|
Despite having slightly more realistic graphics with a layout of an existing city and using existing cars, The Getaway just wasn't anywhere near as fun as the PS2 GTAs. It was too easy to die, and cars handled weirdly. Plus it was incredibly linear. There wasn't a HUD. And just what WAS it with pedestrians jumping into the road infront of you, so you ended up getting the police all over your arse?
I did enjoy the atmosphere and seeing two parts of the same story, though. |
That van is way to agile.
|
In a sandbox game if you don't spend most of forever in a vehicle you're not doing it right.
Therefore vehicle handling is pretty much top tier importance. |
Transit van, son.
|
|
:
|
Yeah, they like to have a laugh. But it's always eclipsed by the 'Let's have a Mass Debate' headline. Sorry about the shit image.
|
Violence and immoral decisions in games make for a delightful change of pace.
|