I think I mentioned about the AI_INCLUDES earlier (or on the Steam Forums, too lazy to check) though I didn't get around to listing all the programs. Could be very useful. Also, the audio files (that aren't in WAV) are used in an old (now free) MS program called DirectMusic. Basically, every sound in the game is actually in a MIDI format, with the instrument loading a WAV. I managed to replace the main menu sounds with A.L.I.V.E I sounds this way :P
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So I guess the audio files are done heh? On to the next thing :) |
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So both munch's oddysee and strangers wraith uses tracked/sequenced music?
If you don't know, then drag and drop every file into goldwave to see if it is tracked or not. |
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Would it be possible to mod in the Slog/Paramite/Scrab sound files from AO/AE instead of the stock animal sound effects they used? EDOT: VVV I'm not going to make another post about this, but "used to" is a pretty big qualifying statement. I tested out those search terms myself and there's nothing like what you mentioned, see for yourself: http://www.bing.com/search?q=why+is+...=n&sk=&sc=1-27 Also Google is currently still invading privacy. Bing's censorship is in the past. That seals the deal for me. |
Oh, please. I'm talking about the way it used to push any anti-Microsoft results downwards. Like 'Are Microsoft evil?' or 'Why is Microsoft Word so expensive?'. The first result for the former was 'Why Microsoft is not evil' and the first result for the latter was 'Why are Apple Macs so expensive?', as opposed to the Google results which came back with several pages matching exactly to the search terms.
But yes, off-topic as you say. I'll be quiet now. |
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i managed to modify the map properties to add more sligs ;D
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i added 2 sligs,a big bro,a glukkon and a scrub plus a biting thing (slog) :) and a wheel chair
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Only ;)?
We need herds! |
well ok,:D im gonna go make a BIG file and that would be lotz and lotz of sligs in one room,mabe ill modify them to be friendly what do you think?
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I wanna see this :D
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im gonna mage it at that vendo test area,be sure u download the debug menu from the thread mlg man posted :D thanks to him this made me runnin into the files to make something :)
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The menu is released? Sweet.
I wanna see this engine go through the pain! I wanna see tons of sligs kicking the crap out of cute little fuzzles. I need to see blood! Guts! Random crashes! No, really, I just want to see how much entities can this game take without reducing fps. After all, we were promised huge herds of roaming free. |
that is still to be seen ;) ,im working on it but having issues,im gonna fix em up i hope before i release a first file to use
EDIT:IT WORKED!!!! YAHOOO! here is the link to download the file,first download the debug menu,then make a backup of this file at layout\test\vendotest\ once you have made backup of the original file,place this modified file and enjoy a "sandbox?" ,when you access the debug menu go to tests and vendo test and then shoot the hell out of harmfull sligs XD http://jumbofiles.com/5llu8eaa12hu/VENDOTEST.XIN.html |
Mucho appreciated.
I will now retire myself to my "lab" for research proposes. Wish me luck. (with that I mean I'm going to shoot sligs. giggle giggle) |
did it work allright?
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Ah! That big brother's a sissy! It worked!
EDIT: I farted and the crowd dispersed xD. I wonder if we could exchange the AIs of mudokons and sligs in a certain level. |
yes it is possible.... but that has to be figured out yet,i was looking trought the ai and the scripts
EDIT:i found out that the glukkon is killable,well afther he donates his moolah,when he falls on the floor you can hit him few times and he dies from coma and wounds |
How would you change, for example what model the player is using? Say I want to use a regular Native Mudokon model instead of Abe, what do? :p
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thats what im trying to figure out,but you could try replacing the model files from one directory to another leaving the abe model an backup,ill try that ;)
EDIT: I DID IT! replaced a abe model with a slig model XD but the prob is you use the sligs abilities and powers.... mabe ill make a new character as a help like a slig follower edit:i found a sound grow! that i didnt find in game... |
There's plenty of text and sounds that didn't make it into the game, and even a few models. First person to post a Spooce flower gets a pat on the head. :p
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A while ago I found the ps2 controls and the xbox coop gamepad screen lol. |
:D yeah,the slig follower thing is going on rough,it seems that i need to edit the slig properties to make it obidiant,but doin that would make other sligs the same,creating a new one ends up in fail :/
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That's too bad. Aren't sligs identifiable? Is it possible to make just *certain* slig a pal?
Oh well, maybe in a few months. I would definitely LOVE to have a scrab pet. Actually, we could have a scrab pet if there are only sligs in the level, right :)? |
we can make a pet scrab ;) altrought i dont know how it will act cuz im willing to take risk only with the test levels,if its good enough then im passing on full lvl editing,mabe i might make something to make it easier to edit :)
edit:am i crazy,cuz doesnt sligs in ao and ae hold the gun with both hands while shooting,and in mo they hold it with one,wierd? |
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well you have to replace the mudokonanimation with sliganimation to get the slig working as a character,so is with the type has to be slig
edit:i saw in a vid that the slig could clim the ladder,but why cant my slig climb it? |