I think the political message behind Oddworld is more about changing our individual and societal priorities rather than advocating any particular models of governance, law or economics.
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I agree, I feel that Lorne did not want to integrate political warfare into his story line, besides tribal governments rarely veer towards a communist regime anyway. Any lose government, certainly in human nature, is geared towards a right winged one, this is because, naturally, a tribal leader will want to stay powerful and will tax his peasants or employ some means of taking amounts of what his labourers work to produce. This could be what the mudokons mimic, of course on the other hand we have never seen a greedy mudokon leaving the possbility that they have a perfect communist regeme in place. Maybe a Tito styled anti-opression communism?
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Yeah, I don't think that they intended for there to be any kind of political message or points when they made Oddworld. Politics in its pure form just doesn't seem to be anything to do with it at all. :confused:
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Anti-capitalist =/= communist.
Also, Mudokons can't be communists because communism claims to be post-capitalist, while Mudokons explicitly want to go back to a pre-capitalist way of life. |
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Andrelvis, please don't double post. Use the Edit button, or the multiquote tool.
In any case, Lorne and Oddworld are not anti-capitalist either. Why would they sell their games for cash if they were? |
To capitalise on them, duh.
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Is that what capitalism is?
Well I'll be. |
Oddworld isn't anti-capitalism, anti-consumerism or anti-corporatism. It's anti-the-bad-practices-that-lead-to-much-damage-to-the-environment-people-and-society.
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I think it's not real.
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