Threatening somebody over the interwebs because you don't like the game music?
A-R-D MAN! |
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1- can do it myself , unlike u , she listens well.
2-nope , by everbody i mean like varrok and ummm...............some ppl are gonna say so (hopefully) |
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I fail to believe that your post has something to do with this annoying sound in AE and even the ALIVE Engine... so stop it plz :) If you don't like the guy, send him PM, don't spam the thread :) (It's against the rules, you know?)
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Oh, no! I'm so sorry for breaking the rules! Please don't tell the mods they might spank me!
ON TOPIC (To avoid getting busted!): I myself have ventured into the dark and mysterious jungle known as the AO game files. I could understand practically nothing of it and I am actually quite experienced at C++ and also know a bit of Python. Unless OddWord Inhabitants publicly release the engine (not gonna happen); this project is practically impossible. |
I think that's possible - but just C++ knowledge is too less to do it... As Paul said before the maker must know the machine code - I don't know much about this hex-shmex and machine code thing, but the only thing I'm sure about it that it's hard as hell. But possible - e.g. there are guys who completely recreated (and enhanced) SCUMM engine (most best old Point'n'Click Adv. Games are based on it) from scratch without any source code or anything...
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@abe619: What are you talking about in this thread? It has nothing to do with the engine (I guess... but maybe there's something to tag screens as "secret area"). However, if you have the PC version, you can remove this sound quite easily. Just edit sounds.dat (but make sure you change the content, and not the duration).
@Sabre-Toothed Lime, You couldn't understand nothing of AO games file? We have found quite significants things. Maybe you could try one more time :) This project IS possible. But the hard part comes: we have found about everything that's a "format", everything else (save file format, "Path" format, and scripting) is likely to be code or "serialization". |
Does anyone thought about create a reproduction of first two parts of Oddworld (Odyssee & Exoddus)? I mean: a new better engine, updated graphic, reproduced starnard locations, a new part (continuation) with new locations and opportunities, etc.. I know In order to legally create and distribute remakes of old games, we would need to seek out the owner of the IP and acquire the proper license from them to do so. Much like Golgoth Studios did for their remake of Toki.
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Would a complete reconstruction mean that an Oddworld level editor may be possible?
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Sure, because then it would effectively be your game, it would just look identical to AO/AE.
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Is a complete reconstruction what you are working on then? :)
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I, as in myself, is not working on anything. But there are a couple of reconstruction projects on the go around the forums, yes.
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I think it's much easier to remake the game with one of the currently available engines (some of them have opened the source code).
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Did anyone think about make a clone of Oddworld?
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a Clone?
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Like Hedgewars, which was clone of Worms? IMO the Oddworld is too complicated/complex game to be "cloned" :P
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AO and AE aren't. Development-wise, they're just basic platform games with rudimentary AI. It's the style that makes them unique.
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They're not - think about all Gamespeak system, reactions, detailed graphic/animations (I don't imagine an Oddworld game without smooth animations), secret places, very basic grenade physics.... i think that's too much for fan to clone this game :P Most of clones was of simplier games in terms of gameplay
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Hi I'm new here.
I've been reading this thread and I've got a question... Is 'Max the Mug' someone who has actually worked on an oddworld game? Thanks... |
I'm going to let someone else answer this question.
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Wow, now that's something....
So you actually got the chance to talk to Lorne Lanning!! That must've been an amazing experience!! btw what happened to Hand of Odd? Was it ever released?? |
Maybe I shouldn't have let someone else answer this question.
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