Making Scrabs do all the dirty work? I like that approach.
Then again, setting up meat bags along the route to your base creates a rather nice Paramite guardforce. The fun they had with those Slig scouts the other day... |
It tried that once, but the AI can be a killer sometimes. It amassed its own paramites and turned my own trail against me.
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You guys have made this sound like the best freakin' game ever.
I gotta get it quicksmart. |
I personally like to play outlaws and put about 2 or 4 snipers up on higher points while shooters and cutters act as the main force and invade my enemies base. I really need to try that scrab trick.
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This just in: Clakker rushes never work.
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of course not man, clakkers are weak little clakkers. Thats why i always love being an outlaw boss. Hey, you know how to get the outlaw mother?
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You can’t. It’s one of those irritating rumours that keeps going around. It’s just not in the game, no matter what secret cheats and tips anyone might tell you. But I’ve read OWI might be putting queens, reproduction and lifecycles in the next expansion pack.
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Heh, I remember pulling off my first Big Bro rush... Backed up with Flying Sligs of course, those BBs are slow!
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I once tried maxing out my infantry pop cap with Tomahawkers just to see the pandemonium break out when I dumped them all in the Outlaw base through the bird portal. But because I was continually under attack while preparing, I produced a load of meetles set to aggressive stance to defend my base and clog up the attacks. Before I had finished preparing my force, it seems that the meetles had followed the trail of outlaws back to their HQ of their own accord and destroyed it.
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When playing against Outlaws I like to get lots of Chippunks into the battlefield or their base before fighting them. It’s not enough to stop them fighting, but it does hinder their concentration, reducing their accuracy. It’s easiest as Native, just instructing growers to make the habitat very Chippunk-friendly, but it’s much funnier getting Vykkers to breed them in large numbers, then drop them all in a quick airstrike.
I always find bird portals go to the most unhelpful parts of the map. I much prefer to build and maintain a network of wells. I’ve a penchant for micromanagement, so they’re perfect for me. |
You must be researching the wrong tech tree. I just research the stealth hero upgrade and used my Bigface commander unit to infiltrate their base and project a portal exit field.
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This thread is killing me inside.
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I just set up four outlaw camps -and my HQ not far away- around this mudokon noobs base and just started sending in a few easy waves of shooters sense they are so cheap and amassed a troop of flamers to use their "forest fire" upgrade and burn through the trees where the mudokons were cutting trees and burn down the village. It was epic.
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Meh, you guys do what you want. For me, I'm more of a defensive sort of guy. You know, make sure I can take a rush before I start making an army. My basic strategy is to go Industrial with a Glukkon Hero for extra cash and build speed bonus. Once I've got enough moolah, I'll set up a quick grid of anti-possession orbs floating in the perimeter to prevent any funny buisness with my patrols of a mixed group of Greeters/Sligs.
Usually that keeps a good defense until I've got my Farm up and running, which leads to a full on wall-perimeter where I've got towers with Big Bros in each one. And if I'm feeling like commiting overkill, I've got Flying Sligs doing patrols here and there. From there on, I usually just do a suicide rush with my scrubs that used to work since I've already got my Brewery making money. It's useful to find out where any wildlife is or where my opponent is and what he's doing. From there, it's just offensive. I tend to go fleeches though, since they're cheap and effective against infantry. I still remember managing to buy enough time to make a swarm and just zerg a mudo base with it. I swear, I haven't had that much satisfaction for ages. It was like a ghost town in twenty seconds. Just sent in some Vyker Blimps and bam, no more buildings. |
FLEECH RUSH! KEKEKEKE!
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Slig wearing a dress FTW
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Big Bro Slig Commando Executive Glukkon Mudokon Paramite Fleech rush combo for massive damage with some Shrykulls chucked in for extra bonus objective points.
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You guys have it all wrong I rush my enemies with suicide meeps, usually trying to blow up their spoce farms. After that they're stuffed for resources. Occasionally the enemies BBSs can pick of my SMs before they can do any real damage. in that case I do a five minuet Necrum age and use the weirdo's special ability (invisibilty) to sneak past the enemys sligs and pick off their villies. Then I build a forward base behind the enemy and start training scrabs. After I have about ten I upgrade them to Alpha Scrabs then I take out the enemys infantry. they'll try to make more infantry but previously I'd already killed their villies and spoce farms so then they are stuffed and all like "O nooes how you do dat" or some people like to deny their defeat and are all like "You is a fukkin h4x0r n00b!"
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There's not doubt that the best civ are the gluks though - the +10% on paramite harvesting is a killer.
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I know that the topic isn't that old, but does is it really worth posting in it if you have nothing valuable to contribute? |
This topic contains valuable contributions?
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Fair point, but surely they are more valuable than
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Then again, perhaps not. |
We had an inside joke, he is an outside joke.
It all depends on your interpretations, myself I think they go quite well together. |