Yes, it will take a while to sculpt and I won't even be able to start until June. But fortunately, there is a lot of good ref. available.
|
Do you still have the munch? You can take some more pics from different angles and post them...
Because I can't imagine it as a rl-model. It's just so realistic... |
|
aww!! munch and the fuzzle look so cute!! i love how his head lights up. i want one!!!:D
Your going to make a vykker? O_O.....I LOVE YOU! lol |
Make a glukkon! that would be cool!
|
wow, I think this is really awesome, munch looks just perfect.
though, the only thing I'd change, is add some glossyness to some parts of them, specially the fuzzle, I think his flesh should look a lot more alive and vulnerable, like living tissue (take the lips for example), that would really take him to the next level. I am irking to see that effin vykerr...are you going to give him a bunch of glass utensils and lenses? @.@ just for kicks, I'm gonna make my wishlist: PARAMITE!! in all poses posible, I love the effin things, an slig(one eyed slig?announcer slig? albino slig? pantless slig? flyin slig? Big bro slig?....oh god I just dont know, make em all XD)...and...Steroid Munch oh, and about Lorne, how exactly did you come to meet him? I really would like to know |
w00w.
At first I didn't want to post here because I thought they where computer animation. You're a genius! |
I knew it would've been either airbrushing or drybrushing... It's all good! Looking foward to how the Vykker turns out... Because of its anatomical incorrectness.
Don't rush yourself... Work at yo' own pace :) |
A vykker will take you very much time a think.
It is one of the most complex creatures of oddworld. |
Well, now that I have the DVD and the "Art of" books, I have much better ref, but a higher standard to work to. The most challanging thing is to figure out how to cut him apart so he can be molded and cast. I have to figure that out for the armature.
caracal - That's a big list. :) As for Lorne, I have never met him, just communicated through email and on the phone once. I was encouraged to contact him by Jarrod Shiftlett, one of the brothers who sculpted all of the characters that were scanned in for AO. |